Benmergui grew up at his childhood home in a rural area inland in
Argentina. Benmergui spent much of his childhood exploring outdoors, and hanging out with much older children from his neighborhood. Before becoming an independent
game developer, Benmergui was a development director at the
French mobile game studio
Gameloft, managing more than 120 game developers. When asked by
Timothy Courtney about his time spent at
Gameloft, Benmergui stated "My job was to define and enforce policies on how things are supposed to be done, as well as help with complicated technical problems. I became wiser on how to deal with people, something I am quickly unlearning now!"; Benmergui eventually left his job at a
AAA game studio to focus on independent games. Benmergui went on to focus his full-time efforts on
I Wish I Were the Moon, calling this time "an emotional revolution". Between 2008–2009, Benmergui created six
games, which most notably included
I Wish I Were the Moon,
Today I Die, and
Storyteller. This was a turning point in Benmergui's career. When asked if he had cycles of creative passion, Benmergui replied "Exactly that: cycles. Sometimes I am productive designing, others programming, others just thinking, and yet others in which I'm not very productive at anything. It is frustrating how at the mercy of our emotional states we are sometimes." Benmergui is one of the co-heads of the game presentation session
Experimental Gameplay Workshop, held yearly at the GDC. ==Awards==