Hel Hel, according to
Snorri, is an underground realm ruled by
Loki's daughter
Hel that is the afterlife for most individuals. Within or near Hel is
Náströnd, a place of darkness and horror reserved for oath-breakers, murderers and adulterers. On Náströnd is a hall woven with the spines of snakes, a description which has been noted to show significant linguistic similarity with an
Old English kenning for the
Christian Hell, (snake hall). Hel's realm is separated from the world of the living by the river
Gjöll, spanned by the bridge
Gjallarbrú. The gates are heavy, and close behind those who pass it, preventing them from returning to the realm of the living. Scholars believe that these ideas of Hel are influenced by Early Medieval Christianity, which taught of a realm of punishment in contrast to
paradise. The word
Helviti, which still is the name of Hell in modern
North Germanic languages, means "Hel's punishment". Hel was not necessarily conceived of as dark and dreary to
heathen Scandinavians; the poem
Baldrs draumar describes in Hel a hall, decorated with gold and a lavish feasting table ready for the celebration of
Baldr's arrival to the realm after his coming death. Still, it was probably less desired than Valhalla to some individuals, with sagas telling of warriors who cut themselves with spears before dying in order to trick Hel into thinking that they had died heroic deaths in battle. In the story of
Hadingus, in
Gesta Danorum, Saxo describes a land of the dead that may be Hel. In this account, Hadding is led by an old woman through a sunny land that could grow herbs even in winter, with a great wall that Hadding couldn't pass. The woman then cut the head of a cockerel and threw it over the wall, whereupon it came back to life and could be heard crowing on the other side.
Valhalla Valhalla is an afterlife where those who die in battle gather as
einherjar, in preparation for the last great battle during
Ragnarök. In opposition to Hel's realm, which was a subterranean realm of the dead, it appears that Valhalla was located somewhere in the heavens. Valhalla is presented primarily as an abode for deceased men, with the principal female figures being the
valkyries who gather the fallen warriors on the battlefield and bring them to Odin's hall, where they pour mead for them. In
Gisla saga, 'hel-shoes' are put on men's feet to allow them to walk to Valhalla. In
Hárbarðsljóð, Hárbarðr (who is typically identified as Odin), taunts Thor by saying that the
earls who die in battle go to Odin, while Thor receives the
thralls. Some who die in battle are described as going to Hel rather than Valhalla. Valhalla is also not exclusively reserved for those who die in battle, such as in
Krákumál where
Ragnar Loðbrok describes that he will soon be in Valhalla, despite being killed by snakes in a pit. In
Gautrek's Saga members of a household believe they will go to Valhalla after sacrificing themselves to Odin by jumping off a precipice named (Family Cliff). The accuracy of this as a historic practice has been questioned; however, it is also referenced in
Kristni saga, and
Bede describes a similar or shared tradition in England.
Grímnismál describes how Valhalla's roof is made of spears and shields, similar to the hall of the
howe-dweller Geirröðr in
Þorsteins þáttr bæjarmagns. It has been proposed that Valhalla developed and gained importance around 500 CE, when Odin gained prominence relative to female
gods associated with death, amid other changes in religious practice, such as a shift in focus from
bodies of water to halls and cult buildings, and the development of an aristocratic warrior elite in southern Scandinavia seeking territorial expansion.
Fólkvangr Fólkvangr is an afterlife field ruled over by
Freyja, who chooses half of those who die in battle to reside with her there, attested solely in the
Poetic Edda poem
Grímnismál: In
Egil's saga,
Þorgerðr Egilsdóttir after the death of her brother proclaims that she will not eat again until she dines with Freyja. In this section, Fólkvangr is not explicitly mentioned and the precise afterlife in which she believes she will meet Freyja is unclear.
Land Burial mounds In Old Norse sources, the deceased can become animate after burial as a
draug (also known as (after-walker) or (howe-dweller)). Draugs are frequently hostile, especially when the person was unpleasant in life, becoming inhumanly strong and large, and causing destruction and killing in the local area; they commonly damage roofs by riding on them and in
Flóamanna saga cause plague. This typically lasts until the body is exhumed and burned, or decapitated – practices continued after the conversion to Christianity. Due to the dangers posed by the ash, it is typically buried away from the settlement. In
Eyrbyggja saga, the ash is licked by a cow which gives birth to a calf that later kills the man who burnt the body. Individuals who become harmful
howe-dweller are often cruel or unsociable in life, such as Glamr in
Grettis saga and Þórólfr bægifótr in
Eyrbyggja saga. are not always monstrous, however, as in the case of
Gunnar Hámundarson in
Njal's saga: Fires in inhabited howes are also seen in
Grettis saga during the encounter with the draug Karr the Old and
Hervarar saga ok Heidreks when
Hervor goes to her father
Angantyr's mound to obtain the sword
Tyrfing, in the latter of which it is termed (). Once awake, the dead Angantyr refers to the entrance to his grave as "Hel's gate" (), suggesting there is no clear distinction between the realm and the physical place the individual inhabits after death. In the episode in Hervarar saga ok Heidreks, the fire acts as a boundary between the living and the dead, akin to the fiery barrier that separates the realms of the gods and
jötnar in
Skírnismál. In addition to the ambiguity between Hel and the grave, the deceased can also return to their howe from Valhalla, as in
Helgakviða Hundingsbana II, where the hero
Helgi physically travels from there by night to his open burial mound where he lies with wife
Sigrún. Here, Helgi is described as being bloody, with ice-cold hands and frost in his hair, and tells her that her weeping over him causes him pain, similar to in
Laxdæla saga.
Fells, hills and mountains '' in western Iceland The entry of the dead into hills is described in
Eyrbyggja saga where the worshipper of
Thor, Þórólfr Mostrarskegg holds
Helgafell ("Holyfell"), a hill or mountain near his home, sacred. Þórólfr's son Þorsteinn Þorskabítr later dies, along with his crew, on a fishing expedition:
Landnámabók supports this, stating that Þórólfr's kinsmen believed they would enter into the fell when they died.
Njáls saga also gives an account of Svanr, a wizard, who was welcomed into the mountain Kaldbak after he drowned at sea. The belief in entering into hills, such as Þorisbjorg and Melifell, upon death is referenced elsewhere in Landnámabók. A similar belief among
Sámi continued into the modern period. It has been suggested that belief in the dead living in howes and mountains are connected, with both being presented as halls on the inside. It has been noted that those who are associated with this belief in saga literature and Landnámabók are related to one another. This had led to the proposal that the belief was part of a local, or family practice that was brought to
Iceland early in the 10th century.
Other afterlives Rán, the wife of
Ægir, is a god who receives into her halls those who drown at sea, as described in sources such as
Friðþjófs saga and
Sonatorrek. In
Skáldskaparmál, she is described as catching the drowned in her net. Nonetheless, Rán's halls are not the sole afterlife for those who die at sea, such as in
Eyrbyggja saga when Þorsteinn Þorskabítr and his crew die on a fishing trip but are seen entering into Helgafell. Ejybyggja saga also describes Þorod and his men being killed when their ship is driven ashore, whereupon their bodies are lost. At the funeral feast, the men enter dripping wet and are welcomed because of the belief that attending one's own funeral after drowning was a sign that one was well received by Rán.
Gimlé is a golden hall attested in
Völuspá that will be the residence of mankind after
Ragnarök.
Snorri Sturluson adds to this description in
Gylfaginning, stating that it is reserved for those who acted virtuously in life and is located in the third heaven,
Víðbláinn, separate from
Andlàngr and
Asgard. Along with Gimlé, two more halls are listed by Snorri that are named
Brimir and
Sindri; however, some translators such as Caroline Larrington read these names as belonging to the owners of the halls. Snorri's additions are believed by scholars to have been heavily influenced by Christian teaching, based on the levels of heavens and also that Snorri interpreted Ragnarök as the
Judgement Day for one's actions. Belief in these afterlives thus do not likely represent a pre-Christian worldview. The
ásynja Gefjun is attended by women who die unmarried according to
Gylfaginning. This is not attested elsewhere and may be an invention by
Snorri although it has been noted that the association between the god and chastity is also seen in
Völsa þáttr, when she is invoked by a girl who opposes the religious practice involving an embalmed phallus.
Rebirth Surviving texts indicate that there was a belief in
rebirth in
Germanic paganism. In
Helgakviða Hundingsbana II and
Helgakviða Hjörvarðssonar in the
Poetic Edda describe the rebirth of the lovers
Helgi Hundingsbane and
Sváva, and Helgi and
Sigrún respectively. Rebirth is also suggested in some
sagas such as of
Starkaðr and
Olaf Geirstad-Alf, the latter case of which is directly associated with entry into the deceased's burial mound. Scholars have also explored the potential association with the naming newborns after the dead, often through the family line. Scholars have proposed that
cyclic time was the original format for the mythology. Most notably, the destruction of the world in
Ragnarök and its subsequent rebirth, as described in
Völuspá and
Gylfaginning, could be seen as a cycle, although it is never explicitly stated to occur more than once. ==Cultic importance==