MarketWatch Dogs 2
Company Profile

Watch Dogs 2

Watch Dogs 2 is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sequel to 2014's Watch Dogs and the second installment in the Watch Dogs series. It was released for the PlayStation 4, Xbox One and Windows in November 2016, and for Stadia in December 2020. Set within a fictionalized version of the San Francisco Bay Area, the game is played from a third-person perspective and its open world is navigated on-foot or by vehicle. Players control Marcus Holloway, a hacker who works with the hacking group DedSec to take down the city's advanced surveillance system known as ctOS. There are multiple ways to complete missions, and each successful assignment increases the follower count of DedSec. Cooperative multiplayer allows for competitive one-on-one combat and connecting with other players to neutralize a player who is causing havoc.

Gameplay
Similar to its predecessor, Watch Dogs 2 is an action-adventure game with stealth elements It also features six competitive multiplayer modes: • Hacking Invasion: A one-versus-one competitive multiplayer mode, originally featured in the first game, in which a player covertly joins another player's single-player session and steals virtual data from them. The invading player must stay hidden while stealing the data, while the defending player must identify and kill the invading player. • Bounty Hunter: A mode introduced in the game. If an online player creates too much chaos in the world, the mode will be initiated. Alternatively, a player can manually initialize this game mode. Police, alongside one to three other players, will join the player's game with the hope of killing the hunted and claiming the bounty, which gives them experience points. The hunted could either strike back at the hunters by killing them, which gives them greater rewards, or escape from them until the bounty expires. The hunted, meanwhile, also can be assisted by another player if that player chooses to join the hunted. Players can manually place a bounty on themselves using the in-game smartphone. • Showd0wn: A mode added in an update. In this mode, 2 teams of 2 players battle each other in short missions. Missions vary from the first team to steal the hard drives to the offensive team having to hack the servers the defensive team is protecting in a limited amount of time. • Racing: A mode added in an update. Up to four players compete in head-to-head races to reach the finish line with drones, ekarts, boats, and bikes. • Man vs Machine: A mode added in an update. Up to four players work together to take down a machine in a narrow time frame. • Loot Trucks: A mode added in an update. Up to four players compete in a head-to-head battle to steal a valuable box from a truck, and escape the police and other players. This event has a chance to randomly occur while a player is free-roaming, but can also be manually triggered. == Plot ==
Plot
In 2016, three years after the events of Chicago, San Francisco becomes the first city to install the next generation of ctOS (central Operating System) – a computing network connecting every device together into a single system, developed by technology company Blume. Hacker Marcus Holloway, punished for a crime he did not commit through ctOS 2.0, decides to join the hacking group DedSec (composed of hackers Sitara Dhawan, Josh Sauchak, Horatio Carlin, and Reginald "Wrench" Blechman), and conducts an initiation test by hacking a Blume server farm to wipe his profile from the system. DedSec determines that the new ctOS can covertly harm innocent citizens across the city, and thus decides to bring about awareness of their goals through conducting a social media campaign to recruit, by exposing corruption and crimes being conducted through the system, before bringing down Blume. After several successful exposures, Josh discovers a number of irregularities in their follower numbers. When Marcus investigates this, he learns that DedSec has been used by Blume's CTO Dušan Nemec, in order to sell ctOS 2.0 to those frightened at being hacked. Forced to leave the city for a while, DedSec partake in a hacking event in the desert, and encounter legendary hacker Raymond "T-Bone" Kenney. Interested in assisting them, Kenney joins DedSec as they work to continue their fight against Blume. After hacking the server farm of a major internet company, the group use the data they acquire to pursue and expose corruption amongst law enforcement officers, politicians, and numerous Silicon Valley corporations. During this time, Marcus also focuses on bringing down several criminal syndicates, after one gang murders Horatio for refusing to assist them with their operations, and thwarts Dušan's attempts to disrupt DedSec's operations through a rival hacking group and the FBI. Eventually, DedSec comes across information about the data manipulation program called "Bellwether", designed by Kenney, and learn that with both this and a new satellite network, designed to bypass undersea data cables, Dušan plans to manipulate world finances and politics, thus creating a monopoly on the entire world's electronic data. To expose this and his corruption, DedSec co-ordinates a massive operation to allow Marcus to infiltrate Blume's San Francisco headquarters by installing a backdoor exploit on one of the company's satellites, hack their servers, and feed the information of Dušan's crimes to the police. While Dušan is arrested for fraud and Blume is put under investigation, DedSec resolves to continue their fight against the company. In an extended ending scene added in a post-release patch, two unidentified individuals note that more DedSec cells and hacktivist groups have been emerging worldwide in response to the San Francisco Blume scandal, and that it is time to put their own plans into motion. The filename of the recording seen in the ending is a set of coordinates located in Brixton, London; foreshadowing future events. == Development ==
Development
At E3 2014, Ubisoft executive Tony Key claimed they were satisfied with the sales of the first game, and that the brand would be turned into a long-running franchise. Music The soundtrack was composed by Hudson Mohawke. Ingrained with a combination of electronic music and hip hop, it was approached from the palette of cult science fiction music. For acquiring licensed songs, an agreement was made with Amoeba Music. Mohawke's soundtrack was released separately as DedSec – Watch Dogs 2 (Original Game Soundtrack) via Warp Records. == Release ==
Release
On June 8, 2016, Ubisoft revealed the game would be released on November 15 of that year for PlayStation 4, Windows, and Xbox One in six separate editions. Downloadable content Five downloadable content (DLC) packs have been released: the "T-Bone Content Bundle", "Human Conditions", "No Compromise", "Root Access Bundle", and "Psychedelic Pack". As per an exclusivity agreement with Sony Interactive Entertainment, all DLCs for Watch Dogs 2 were timed exclusives for PlayStation 4. • Root Access Bundle (available in December 2016) and Psychedelic Pack (available on launch day) feature a Zodiac Killer mission as well as new outfits, cars, skins, and weapons. • The T-Bone Content Bundle was released for PlayStation 4 on December 22, 2016, and includes a new co-op difficulty setting, "Mayhem", plus the clothes and truck of the original Watch Dogs character Raymond "T-Bone" Kenney. • Human Conditions was released on February 21, 2017, for the PlayStation 4 and on March 23 for the Xbox One and PC, and includes three new stories set in San Francisco's science and medicine industries. The pack also includes new co-op missions featuring a new enemy class called "the Jammer", a technologically savvy enemy capable of jamming all of a player's hacker equipment, making them vulnerable to head-on attacks. • No Compromise was released on April 18, 2017, for PlayStation 4 and was launched on 18 May for Windows and Xbox One, featuring a new story mission, outfits and weapons. == Reception ==
Reception
Watch Dogs 2 received "generally favorable" reviews from critics, according to review aggregator Metacritic. Technical issues on consoles were fixed with the Update 1.04 patch. In his review, Destructoids Zack Furniss praised the sequel's tonal shift to a lack of seriousness and stated that its protagonist Marcus Holloway boasted a similar charm and wit. He thought well of the hacking component as it was suggestible to multiple fields of use, and enjoyed its nature of compatibility with a non-lethal approach; in fact, Furniss felt that for this reason firearms could have been excluded entirely. The driving was lauded as an improvement from the first game, yet technical issues like glitches and low frame rates were cited as shortcomings. To Matt Buchholtz, writing for EGM, the game signified "less a hacktivist tale and more a beautiful immersion into the San Francisco Bay". The setting, characters and story were cited as considerable refinements from its predecessor. Buchholtz discerned that the tasks demanded to gain followers were successful in encouraging world exploration. He noted however that – in context of the main character – murder made little sense, which led to increased usage of stealth. Elise Favis at Game Informer both disparaged and praised elements in comparison to those of Watch Dogs. She enjoyed that hacking was prioritized in the gameplay and the new "smoother" driving mechanic, but saw inconsistencies in the protagonist's actions versus his personality and thought supporting characters "too obnoxious and petty to be meaningful companions". Favis also experienced low frame rate capabilities on PlayStation 4. Aron Garst of Game Revolution stated that Watch Dogs 2 had redressed "nearly every negative aspect of the original", and as such, marked a favorable change in the franchise. IGNs Dan Stapleton liked Marcus Holloway more than Aiden Pearce of the first game, and similarly appreciated the supporting characters of DedSec. Marcus' penchant for moral integrity was a noticeable contradiction for Stapleton, though, in light of the prospect to have him kill innocent people if one so chooses. Therefore, the character's personality was observed as the only preclusion to violence and an axiomatic push toward the stealth approach, which Stapleton insisted was the most accommodating of available tools. Writing for Polygon, Philip Kollar saw that Watch Dogs 2 could appeal to those able to connect with "being young, angry at the system and certain that you know what's best for the world". Its tongue-in-cheek demeanor was said to naturally coincide with the hacker culture and open world genre. San Francisco – the spaces of which were described as "cleverly designed" – never felt overwhelming in size to Kollar but inspired joy as he took advantage of the immediate ability to explore it entirely. His complaints concerned firearms; their use was considered "a complete failure of imagination" and unbelievable from the members of DedSec – "an Anonymous-esque group of peaceful hacktivists". Alice Bell of VideoGamer.com wrote in her verdict, "Watch Dogs 2 is missing a bit of refinement, and has had issues with multiplayer, but joining DedSec is still a riot and a half. It's high energy fun with engaging characters, and you can make an entire city your playground". Sales In November 2016, Ubisoft revealed that the game's pre-orders were disappointing for the company. Due to this, Ubisoft took a more conservative approach and reduced the sales projection for the second half of its fiscal year 2017. However, CEO Yves Guillemot was confident that the game would not be a commercial failure, and compared the game to Far Cry 3, a commercially successful game with low pre-order sales. He believed that reviews would have a great impact to the game sales due to consumers' "wait-and-see" approach. Watch Dogs 2 was the second-best-selling retail video game in the United Kingdom in its week of release, according to Chart-Track, an eighty percent decrease from the sales of the original. In the United States, the game ranked number eight in sales in January 2017. The PlayStation 4 version sold 68,796 copies in Japan. In May 2020, Ubisoft announced in their earnings report that Watch Dogs 2 has sold more than 10 million copies by the end of the 2019–20 fiscal year, which ends in March 2020. == Sequel ==
Sequel
A sequel, Watch Dogs: Legion, was teased by Ubisoft via Twitter a week before the official announcement at E3 2019, == Notes ==
tickerdossier.comtickerdossier.substack.com