Watch Dogs 2 received "generally favorable" reviews from critics, according to review aggregator
Metacritic. Technical issues on consoles were fixed with the Update 1.04
patch. In his review,
Destructoids Zack Furniss praised the sequel's tonal shift to a lack of seriousness and stated that its protagonist Marcus Holloway boasted a similar charm and wit. He thought well of the hacking component as it was suggestible to multiple fields of use, and enjoyed its nature of compatibility with a non-lethal approach; in fact, Furniss felt that for this reason firearms could have been excluded entirely. The driving was lauded as an improvement from the first game, yet technical issues like
glitches and low
frame rates were cited as shortcomings. To Matt Buchholtz, writing for
EGM, the game signified "less a hacktivist tale and more a beautiful immersion into the San Francisco Bay". The setting, characters and story were cited as considerable refinements from its predecessor. Buchholtz discerned that the tasks demanded to gain followers were successful in encouraging world exploration. He noted however that – in context of the main character – murder made little sense, which led to increased usage of stealth. Elise Favis at
Game Informer both disparaged and praised elements in comparison to those of
Watch Dogs. She enjoyed that hacking was prioritized in the gameplay and the new "smoother" driving mechanic, but saw inconsistencies in the protagonist's actions versus his personality and thought supporting characters "too obnoxious and petty to be meaningful companions". Favis also experienced low frame rate capabilities on PlayStation 4. Aron Garst of
Game Revolution stated that
Watch Dogs 2 had redressed "nearly every negative aspect of the original", and as such, marked a favorable change in the franchise.
IGNs Dan Stapleton liked Marcus Holloway more than Aiden Pearce of the first game, and similarly appreciated the supporting characters of DedSec. Marcus' penchant for moral integrity was a noticeable contradiction for Stapleton, though, in light of the prospect to have him kill innocent people if one so chooses. Therefore, the character's personality was observed as the only preclusion to violence and an axiomatic push toward the stealth approach, which Stapleton insisted was the most accommodating of available tools. Writing for
Polygon, Philip Kollar saw that
Watch Dogs 2 could appeal to those able to connect with "being young, angry at the system and certain that you know what's best for the world". Its
tongue-in-cheek demeanor was said to naturally coincide with the hacker culture and
open world genre.
San Francisco – the spaces of which were described as "cleverly designed" – never felt overwhelming in size to Kollar but inspired joy as he took advantage of the immediate ability to explore it entirely. His complaints concerned firearms; their use was considered "a complete failure of imagination" and unbelievable from the members of DedSec – "an
Anonymous-esque group of peaceful hacktivists". Alice Bell of
VideoGamer.com wrote in her verdict, "
Watch Dogs 2 is missing a bit of refinement, and has had issues with multiplayer, but joining DedSec is still a riot and a half. It's high energy fun with engaging characters, and you can make an entire city your playground".
Sales In November 2016, Ubisoft revealed that the game's pre-orders were disappointing for the company. Due to this, Ubisoft took a more conservative approach and reduced the sales projection for the second half of its fiscal year 2017. However, CEO Yves Guillemot was confident that the game would not be a commercial failure, and compared the game to
Far Cry 3, a commercially successful game with low pre-order sales. He believed that reviews would have a great impact to the game sales due to consumers' "wait-and-see" approach.
Watch Dogs 2 was the second-best-selling retail video game in the United Kingdom in its week of release, according to
Chart-Track, an eighty percent decrease from the sales of the original. In the United States, the game ranked number eight in sales in January 2017. The PlayStation 4 version sold 68,796 copies in Japan. In May 2020, Ubisoft announced in their earnings report that
Watch Dogs 2 has sold more than 10 million copies by the end of the 2019–20 fiscal year, which ends in March 2020. == Sequel ==