The concept for a train-based video game originated at
Taito around 1991–1992, but was initially shelved because management considered trains "plain and boring." Programmer Akira Saito developed the idea based on his observations of the popular
Yamanote Line simulation machine at Tokyo's Transportation Museum in Akihabara, which consistently drew crowds of all ages. When Saito formally proposed the concept around 1996, Taito was divided between supporters and skeptics who questioned the appeal of train simulation in an arcade market dominated by fighting and racing games. Support from train enthusiast employees within Taito helped secure approval for the project. Official development began in July 1996 with a compressed timeline of three to four months. The small team consisted of Akira Saito as lead programmer and planner, Masayuki Kikuchi and Masaya Kinoshita as programmers, Yukihiro Moriyama handling graphics, and Tetsuyu Yamaro creating the opening demo. The team decided early to use real Japanese train lines and stations rather than fictional locations, and invested heavily in an authentic control panel despite management cost concerns. Saito argued the control panel represented "80% of the game" and insisted on functional elements like working pressure gauges and authentic lever mechanisms. The 2004 title
Densha de Go Final! was so named to signal that it was intended to be the last in the series. While still popular in an absolute numbers sense, the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created. Taito and Ongakukan subsequently released a few co-produced titles for
PlayStation 2,
PlayStation Portable,
PlayStation 3, and
iOS with the title
Railfan. Taito also divided the four routes in
Densha de Go! Final into separate titles and released them on the PSP system. In April 2010, 5 years after
Square Enix acquired Taito Corporation as a wholly owned subsidiary,
Densha de Go! Special Version -- Revived! Showa Yamanote Line was released for the Nintendo DS on July 22 the same year. This was a departure from the traditional publisher and distributor of
Densha de Go, Taito.
Densha de Go! Special Version—Revived! Showa Yamanote Line offers a variety of trains to control, from the early Yamanote Line up through the current rolling stock. Exclusive to the Nintendo DS, the controls are completely stylus driven, unlike the variety of custom controls offered in non-handheld versions. In June 2011 a version of the game also covering the Yamanote line was released for Apple's iOS (only available in the Japanese
App Store). There is the option of using a simulated "master controller" on the screen or using touchscreen buttons to move the lever up and down. Unbalance, who had long supported the franchise by publishing ports of each title to the Windows platform in Japan for over a decade, discontinued the last of its released
Densha de Go! titles from retail as of August 2011. The company had been steadily discontinuing titles beginning with the "1480¥ Series", so-called due to their price point and comprised the earliest titles, in late 2010/early 2011 as supplies depleted. Later-released titles in the series—the "1980¥ Series"—were the last to be discontinued as of August 2011. A line of custom USB controllers for the series had been discontinued even earlier and now command a large premium on sites such as Yahoo! Auctions Japan. Support through Windows 7 compatibility guides, FAQs and patches remains available through the Unbalance site, however. In 2017 Taito, which is now owned by Square Enix, released a new arcade cabinet in commemoration of the 20th anniversary of the game series. According to an article from Geek: "The cabinet includes four displays, three of which act as windows showing the track and simulated outside world, whereas the fourth forms the dashboard the player sits at. All the buttons from a real train are present, as are the two physical controls required to make the train move". They also released a new mobile game for Android and iOS in Winter 2016. ==
Densha de Go! controllers ==