Setting Bungie described the setting of
Destiny as a "mythic science-fiction" world. In a universe where humans have spread out and colonized planets in the
Solar System, an event known as "the Collapse" saw the mysterious dissolution of these colonies, the end of the Golden Age, and mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on
Earth, who were saved by "the Traveler", a white, spherical
celestial body whose appearance centuries before had enabled humans to reach the stars. The Collapse was caused by a mysterious force called the Darkness, an ancient enemy of the Traveler that plagues the galaxy. The Traveler, after driving off the Darkness, now hovers damaged and comatose above the last safe city on Earth, simply called The Last City, which is surrounded by a massive Wall, and its presence allows the Guardians — the defenders of the City — the ability to wield an unknown power, only referred to as "Light". The player takes on the role of a Guardian, and is tasked with reviving the Traveler while investigating and destroying alien threats before humanity is completely wiped out. Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations, and are now encroaching upon the city. Throughout the game, players have to combat aggressive aliens who have occupied the Solar System. Just like the Light for the Guardians, the Darkness lends powers to these alien threats. There are five separate races in the game, each occupying different planets. Over the course of
Destiny,
Destiny 2 and their expansions, more about these races and their connection to the Traveler and the Darkness is discovered. • The Fallen, also known as the Eliksni, are an insectoid race of nomadic pirates who scavenge ruined settlements on Earth, Earth's Moon, and Venus for resources. The Fallen are split among several tribal-like Houses, each with its own leader known as a Kell. Long before the Traveler arrived in the System, it had visited the Fallen's home world of Riis and similarly gave rise to a golden age, where they worshipped it as their "Great Machine". In the midst of this age, the Traveler suddenly left them when the Darkness arrived, and their society fell apart as Houses turned against each other. The survivors abandoned the planet to seek out the Traveler, following it to Earth and scavenging whatever technology they could along the way.
Rise of Iron added a faction of Fallen called the Devil Splicers, which are Fallen who have been modified by a technological plague called SIVA. They are found on Earth in a zone outside of the Wall called the Plaguelands. With content in the
Beyond Light expansion for
Destiny 2, some of the Fallen Houses have aligned themselves with the Last City, but several hostile Houses remain. • The Hive are a macabre race of ancient aliens who have created massive underground settlements beneath Earth and its Moon's surfaces. The Hive originated from a planet called Fundament that had an inescapable gravity well, and the people that lived there, the Krill, eked out a living. One of the rulers, the Osmium King, was killed in a coup, and his three daughters, Aurash, Xi Ro, and Sathona, aware their own lives were in danger, discovered that three Worm Gods, disciples of the Darkness, were trapped in the core of Fundament by the Traveler. The three sisters vowed to help feed the Worm Gods under the principles of the Sword Logic in exchange for immortality and power. The three became the first Hive: respectively, Oryx, the Taken King; Xivu Arath, the God of War; and Savathûn, the Witch Queen. The three converted the Krill to Hive servants and found the means to escape Fundament and chase down the Traveler and its allies. • The Vex are semi-organic androids who are attempting to seize control of Venus and Mars by turning them into their machines, which they have already done to Mercury. Vex are made of millions of microscopic artificial organisms that are linked via a giant mind network and survive in an organic fluid called radiolaria; each individual Vex android hosts a number of these organisms in its core. Because of their massive processing power, the Vex are constantly running simulations of the past, present, and future to try to outmaneuver their enemies in their goal to convert the entire universe to Vex, and have mastered some elements of
time travel. A Vex sect called the Sol Divisive, worship the Darkness and are one of their most dangerous allies. • The Cabal are a military-industrial empire of gigantic amphibians who have established massive fortifications on Mars. Comparable to the
Roman Empire, they have seized a large portion of the galaxy around their homeworld and have been continually expanding for new territories. Their bases on Mars are seen as scouting missions for a potential invasion of Earth. Since
Destiny 2 Season of the Chosen, the Cabal leadership has made a truce with the Vanguard due to their common foes of the Hive and the Darkness, but there remain many splinter Cabal groups that fight against the Last City. • The Taken, a race introduced in
The Taken King, are ghostly-looking corrupted versions of regular enemies, who infest areas on every planet. Oryx, the Taken King, was granted the ability to create his Taken army by drawing foes into the Ascendant Plane, which granted them new paracausal powers but drained them of their individuality and compelled to serve the one that created them. Other major enemies have since been able to create their own armies of Taken forces. Every race utilizes different tactics and weapons in combat. The Fallen possess cloaking and short-range teleportation technologies to increase their mobility. The Hive use superior numbers to overwhelm their opponents in close quarters while more elite units attack from a distance. The Vex utilize hard-light shields and teleport units of infantry into the battlefield en-masse. The Cabal rely on heavy armor, ballistic shields, and jump packs to combat players. The Taken, in addition to all the other races specialties, use high mobility and plenty of long-range attacks to out-maneuver the player. The Devil Splicers, in addition to the other Fallen's tactics and weapons, use multiple, unpredictable, lightning-like shots to surprise the player and hit them even while
strafing. All of these races are hostile towards each other (with the exception of the Hive and the Taken), as they can often be observed attacking one another in-game for territorial dominance. The majority of the game's lore, detailing backstory on characters, weapons, the alien races, planets, etc., was found in Grimoire cards collected throughout the game but could only be accessed through Bungie's website and the
Destiny app.
Characters In addition to the player's Guardian,
Destiny has many
non-playable characters (NPCs) that aide the Guardians either in story missions, or by selling gear, weapons, or materials. The main NPCs in
Destiny are Ghost (originally
Peter Dinklage, replaced by
Nolan North), a robot
artificial intelligence that accompanies the Guardians; The Speaker (
Bill Nighy), the representative of The Traveler; the Exo Stranger (
Lauren Cohan), a mysterious female Exo who is interested in the Guardian's activities, but is not a Guardian herself; Mara Sov (
Kirsten Potter), the Queen of the Reef and the Awoken, and the Kell (leader) of the Fallen House of Wolves; Prince
Uldren Sov (Brandon O'Neill), the Queen's brother; Ikora Rey (
Gina Torres), the Warlock Vanguard; Commander Zavala (
Lance Reddick), the Titan Vanguard;
Cayde-6 (
Nathan Fillion), the Hunter Vanguard; and Master Rahool (
Erick Avari), the Tower's Cryptarch who decodes engrams and buys curiosities from Guardians. The player's Guardian is voiced by one of six people, depending on which species and gender the player selects when creating their character:
Matthew Mercer and
Susan Eisenberg as the male and female Human guardians,
Crispin Freeman and
Grey Griffin as the male and female Awoken Guardians, and
Peter Jessop and
Cree Summer as the male and female Exo Guardians. Other notable NPCs include Lord Shaxx (
Lennie James), the Crucible Handler; Lakshmi-2 (
Shohreh Aghdashloo), representative of Future War Cult; Arach Jalaal (
Peter Stormare), representative of Dead Orbit; Executor Hideo (
James Remar), representative of New Monarchy; Tess Everis (
Claudia Black), Eververse Trading Company (microtransaction vendor that primarily sells emotes); Banshee-44 (
John DiMaggio), the
Gunsmith; Amanda Holliday (
Courtenay Taylor), ship and sparrow merchant; Lord Saladin (
Keith Ferguson), former Iron Banner vendor who became the main NPC of
Rise of Iron; Xûr (
Fred Tatasciore), an Agent of the Nine and exotic items vendor; and Eva Levante (
Nika Futterman), the Guardian Outfitter (vendor that sells emblems and armor shaders who later became the vendor for seasonal events, such as Festival of the Lost and The Dawning). Several characters were introduced in the expansions and events of
Destiny. These include Petra Venj (
April Stewart), the Queen's Emissary who was introduced with the Queen's Wrath event and returned as a main NPC in
House of Wolves;
Eris Morn (Morla Gorrondona), Crota's Bane vendor that was introduced as the main NPC of
The Dark Below as well as a main NPC of
The Taken King; Variks the Loyal (
Dee Bradley Baker), House of Judgment vendor who was introduced as a main NPC of the
House of Wolves and is a Fallen Vandal loyal to the Queen; Master Ives (
Gideon Emery), the Vestian Outpost's Cryptarch; Brother Vance (Bob O'Donnell), a Disciple of Osiris and the Trials of Osiris vendor — Osiris is a character in the lore of
Destiny; Tyra Karn, an archivist in the Iron Temple added with
Rise of Iron who is also a Cryptarch; Shiro-4, a scout and Vanguard vendor in the Iron Temple; and Lady Efrideet (Riva Di Paola), a former Iron Lord discovered to still be alive who took command of the Iron Banner in Saladin's place, as Saladin became focused on the SIVA Crisis.
Plot The game begins in the
28th Century where a Ghost is searching among the detritus of Old
Russia until it finds and resurrects the player's Guardian, who had been killed in an ancient battle—upon resurrection, Guardians have no memories of their past. Ghost then guides the Guardian to a jump ship and they take it to the Tower. There, they meet the Speaker, who briefs them about the Darkness. The Guardian is then tasked to probe the nearby
Cosmodrome, where humanity used to launch its forays into outer space, fending off Fallen enemies and eventually the Hive, who were thought to have been confined to the Moon. The Guardian discovers that an old Russian Warmind called Rasputin, an
AI built to defend Earth, is still alive and acting with unknown intent. The Guardian also tracks down codes to raise an ancient
Array to connect it to long-lost colonies throughout the
Solar System, that Rasputin uses to spread its influence to other parts of the system. They then set off to the
Moon in search of a lost Guardian who was looking for a way into the Hive fortress. After locating his corpse and dead Ghost, the player's Guardian's Ghost discovers that the Hive are raising an army and plan to invade Earth. The Guardian quickly sets about disrupting their efforts, including shutting down a ritual that the Hive were using to drain power from the Traveler using a piece of the Traveler (which the guardian frees, allowing it to return to the Traveler), and destroying a powerful weapon called the Sword of Crota, and severing their long-distance communications. Around this time, the Guardian is contacted by the Exo Stranger, a mysterious woman who summons them to Venus to face a new enemy, the Vex. When the Guardian arrives on
Venus, the Exo Stranger describes the Vex as an evil so dark it despises other evil. She tells them about the Black Garden, a city where the Vex are born, and implores the Guardian to find it and rip out its heart, as it is the only way the Traveler will begin to heal. Ghost says that they need to speak to the Awoken, who lurk out in the Reef (the
asteroid belt) and refuse to take sides in the galaxy's wars. The Exo Stranger then leaves, as she did not have time to explain things further. Once the Guardian arrives at the Reef, they meet the Queen of the Reef, Mara Sov, and her brother, Prince Uldren Sov, who tells the Guardian that they will help them locate the Black Garden if they bring them the head of a Vex Gate Lord. The Guardian travels back to Venus, where they uncover the Archive, which reveals secrets about the Vex, including the location of a place called the Vault of Glass, and pathways across the galaxy. After defeating Draksis, a Fallen Kell of the House of Winter, the Guardian confronts the Vex Gate Lord, claims its head, and returns to the Queen, who tells them to take its eye to the Meridian Bay on
Mars, where it can be used to enter the Black Garden. After arriving on Mars in the
Meridian Bay, Ghost informs the Guardian of its inhabitants. The Cabal have been trying to break the encryption on the Vex Gate with only limited success, but they do control many of the places that the Guardian needs to visit on Mars thanks to their
Exclusion Zone, which nobody had ever penetrated. The player's Guardian becomes the first to penetrate the Exclusion Zone and heads to the Garden's Spire, which charges the Gate Lord's eye. They also travel to the Buried City, the birthplace of many technological wonders where they discover an AI that used to be linked to the Warmind of Mars, but, after the activation of the Array, is now controlled by Rasputin. With the Vex now present on Mars, the Guardian finds out what they are doing; they are returning to their home, the Black Garden. The Guardian then sets off to the Black Garden. After going through a teleporter, they find themselves in a place that is not on any map of known space and time. After several battles, the Guardian reaches the heart of the Black Garden, which the Vex appear to be worshipping. The heart summons three Sol Progeny— a group of Vex units called Eschaton Mind, Imminent Mind, and Primeval Mind. After defeating the three Sol Progeny, the heart is destroyed, returning the Guardian and the Garden itself to Mars and lifting the shroud of Darkness from the Traveler back on Earth, allowing it to begin healing. At the Tower, the Speaker addresses gathered Guardians in a celebratory speech. Over in the nearby hangar, though, the player's Guardian converses with the Exo Stranger, who says that the fight is far from over. The heart of the Black Garden may have been destroyed, but on Venus, the Vault of glass suddenly reopens. A team of Guardians decide to investigate the mysterious Vault of Glass ("Vault of Glass" raid), described as the "Vex underworld" by the Ishtar Collective. The Vault is a realm where the Vex can control reality, and even erase people from existence. This power is used by the most powerful denizens within the vault: a Vex sub-race called the Gorgons, a powerful Vex mind called the Templar, and Atheon, Time's Conflux. Both Atheon and the Templar utilize machines called Oracles to do so. While these powers do not extend to outside the Vault, its enigmatic nature has lured countless Guardians to their doom— the most infamous being the ill-fated fireteam of Kabr, the Legionless, which consisted of himself, Future War Cult Warlock Praedyth, and well-known hunter Pahanin. Pahanin was the only member to make it out alive; Praedyth was forever lost in the dark corners of time, and Kabr drank the radiolaria of the Oracles, and was turned into a Vex. However, in Kabr's last moments, he used his Light to close the Vault and leave behind an artifact, the Aegis, to help any other Guardians daring enough to follow in his footsteps. The new fireteam of Guardians make their descent, and attempt to succeed where Kabr and his fireteam failed. Using the Aegis, the Guardians manage to defeat the Templar and its Oracles. They then successfully traverse the Gorgon's labyrinth undetected before finally reaching Atheon, Time's Conflux. A central figure of the Vex Conflux network, Atheon is able to send Guardians into the distant past or future at will, and summons versions of Vex from the past and future to aid him. The Vex mind is also capable of summoning Oracles like the Templar, and attempts to erase the new Fireteam from existence. However, despite the astronomical odds, the Guardians fight their way through time, destroy the Oracles, and defeat Atheon, eliminating a major Vex threat. ==Development==