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Destruction Derby

Destruction Derby is a 1995 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for MS-DOS, PlayStation and Sega Saturn. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score points. The developers implemented simulated physics to make the results of collisions easier to predict, and they kept the game's tracks small to increase the number of wrecks. Critics found Destruction Derby enjoyable and praised its graphics and car damage system, although the Saturn release received mixed reviews. The game started the Destruction Derby series, which continues with the 1996 sequel, Destruction Derby 2.

Gameplay
Destruction Derby is a vehicular combat racer based on the sport of demolition derby. The game contains three vehicles. Frontal collisions risk damage to the car's radiator, which causes the car to overheat and stop running. Four game modes are available: Destruction Derby, Wreckin' Racing, Stock Car Racing and Time Trial. In Destruction Derby, the player earns points by destroying other cars in a large, trackless arena called The Bowl; in Stock Car Racing, the player must finish in first place, and no points are awarded for destroying cars. Wreckin' Racing is a hybrid of the two, in which the player earns points both by winning the race and by destroying other cars. Time Trial is a solo time attack mode. The PlayStation version features system link play for two players, while the MS-DOS version has an online multiplayer mode. ==Development and release==
Development and release
The British development studio Reflections Interactive began creating Destruction Derby for the PlayStation in late 1994. It was published by Sony Computer Entertainment's Psygnosis branch, which allowed Reflections to receive PlayStation development kits long before that console's release. and its initial title was variously reported as Demolition Derby and ''Demolish 'em Derby. Writers for Edge and Next Generation commented that the game could "trounce" Ridge Racer'' upon the PlayStation's release. The team made the game's tracks small to "keep the density of the cars on the track very high", which allowed for large-scale wrecks. and it was released in August 1996, in Europe and Japan only. In April 1996, an enhanced version of the game was released for Microsoft Windows, featuring a higher base resolution (512x384 as opposed to 320x200), a greater number of damage points to match the PlayStation version, and better texture quality. and then was included in the PlayStation Classic in 2018.'''' ==Reception==
Reception
Writing for GamePro, Captain Squideo called Destruction Derby "the most raucous racing experience of the fall". He believed that its "graphics are almost all you could want for a game" of this type, but wrote that "nothing here stands out as graphically spectacular". He complained that the game does not let players customise cars, and he disliked its lack of split-screen multiplayer. He summarised, "Limited options keep Destruction Derby out of the winner's circuit, but this rowdy stock-car racer still generates a stadium full of thrashin' fun." Victor Lucas of The Electric Playground stated that "the beauty of the game" is the strategy involved in making "calculated strikes" against enemy vehicles, and he wrote, "If you go all out and try to make big noise on the track, more than likely you'll be limping to the scrap yard in seconds." He believed that the game's Stock Car racing mode "is no match for the white knuckle inertia of either Wipeout or Ridge Racer", and that the demolition derbies in The Bowl were "most fun to be had" in the game. He praised the game's graphics and physics, and concluded, "Destruction Derby is a winner in every capacity." A reviewer for Next Generation remarked that while the game is a straight port of the PlayStation version, it is an impeccably accurate one. He applauded the authentic modelling of vehicle crashes, multiple modes, smoothness of gameplay, and inclusion of both network and modem options, and found the game's only downside is that the camera zooms out so little that it can be difficult to see nearby cars. In a 2023 article by IGN as part of their '90s Week, Peer Schneider selected the game as one of three "forgotten launch gems" of the PlayStation, stating "you couldn't ask for a better tech demo to dazzle your friends than showing off 20 cars on screen, peeling out and crashing into each other." Sales The game sold more than 1 million copies by August 1996. == Sequels ==
Sequels
Destruction Derby received two sequels on the PlayStation: Destruction Derby 2 (1996) and Destruction Derby Raw (2000). There was also a Nintendo 64 exclusive title, Destruction Derby 64 (1999). The only PlayStation 2 title, and the last in the series, was Destruction Derby Arenas (2004). ==See also==
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