MarketDigital obsolescence
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Digital obsolescence

Digital obsolescence is the risk of data loss because of inabilities to access digital assets, due to the hardware or software required for information retrieval being repeatedly replaced by newer devices and systems, resulting in increasingly incompatible formats. While the threat of an eventual "digital dark age" was initially met with little concern until the 1990s, modern digital preservation efforts in the information and archival fields have implemented protocols and strategies such as data migration and technical audits, while the salvage and emulation of antiquated hardware and software address digital obsolescence to limit the potential damage to long-term information access.

Background
in the form of a dark ring. Many early discs were poorly manufactured, allowing oxidation to occur between layers: affected areas would become unreadable by hardware. A false sense of security persists regarding digital documents: because an infinite number of identical copies can be created from original files, many users assume that their documents have a virtually indefinite shelf life. Therefore, digital media have more urgent preservation concerns than the gradual change in written or spoken language experienced with the printed word. Little professional thought in the fields of library and archival science was directed toward the topic of digital obsolescence as the use of computerized systems grew more widespread and commonplace, but much discussion began to emerge in the 1990s. These basic migration practices persist into the modern era of hard disk and solid-state drives as research has shown many digital storage mediums frequently last considerably shorter in the field compared to manufacturer claims or laboratory testing, leading to the facetious observation that "digital documents last forever—or five years, whichever comes first." Digital preservation relies on the continuous maintenance and usage of hardware and software formats, which the threat of obsolescence can interfere with. Four types of digital obsolescence exist in the realm of hardware and software access:. • Postponement obsolescence, or intentionally upgrading some information systems within an institution, but not all of them, that is often implemented as part of a "security through obsolescence" strategy; • Systemic obsolescence, or deliberate design changes made to programs and applications so that newer updates are increasingly incompatible with older versions, forcing the user to purchase newer software editions or hardware; • Technical obsolescence, or the adoption of newer, more accessible technologies with the intention to replace older, often outdated software or hardware, occurring on the side of the consumer or manufacturer. == Examples of digital obsolescence ==
Examples of digital obsolescence
Because the majority of digital information relies on two factors for curation and retrieval, it is important to separately classify how digital obsolescence impacts digital preservation through both hardware and software mediums. Hardware Hardware concerns are two-fold in archival and library fields: in addition to the physical storage medium of magnetic tape, optical disc, or solid-state computer memory, a separate electronic device is often required for information access. And while proper storage can help mitigate some environmental vulnerabilities to storage formats (including dust, humidity, radiation, and temperature) and extend preservation for decades, there are other inevitable endangering factors. Older forms of floating-gate MOSFET based read-only-memory storage such as (some) cartridges and (most) memory cards encounter their own form of bit rot when the charges representing individual bits of binary information dissipate beyond a certain level (called "flipping") and the data is rendered unreadable. The operability of a format’s appropriate playback or recording device possess their own vulnerabilities. Cassette decks and disk drives rely on the functionality of precision-manufactured moving parts that are susceptible to damages caused by repetitive physical stress and foreign materials like dust and grime. Routine maintenance, calibrations, and cleaning operations can help extend the lifetime of many devices, but broken or failing parts will need repair or replacement: sourcing parts becomes more difficult and expensive as the supply stock for older machines reaches scarcity, and user technical skills grow challenged as newer machines and storage formats use less electromechanical parts and more integrated circuits and other complex components. While in possession of indecipherable notes written by long-departed or deceased programmers, the computer hardware and source code needed to correctly run the decoding software had been replaced and disposed of by the agency. Systemic obsolescence in software can be exemplified by the history of the word processor WordStar. A popular option for WYSIWYG document editing on C/PM and MS-DOS operating systems during the 1980s, a delayed port to Windows 1.0 caused WordStar to lose significant market share to competitors WordPerfect and Microsoft Word by 1991. Further development of the Windows version stopped in 1994, and WordStar 7 for MS-DOS was last updated in 1999. Over time, any version of WordStar grew increasingly incompatible with modern versions of Windows beyond 3.1 to the frustration of long-devoted users, including authors William F. Buckley, Jr. and Anne Rice. Digital obsolescence has a prominent effect on the preservation of video game history, since many older games and hardware were regarded by players as ephemeral products, due to the continuous process of computer hardware upgrading and home console generation cycles. Such cycles are often the result of both systemic and technical obsolescence. Some of the oldest computer games, like 1962's Spacewar! for the PDP-1 commercial minicomputer, were developed for hardware platforms so outdated that they are virtually nonexistent today. Many older games of the 1960s and 1970s built for contemporary mainframe terminals and microcomputers can only be played today through software emulation. While video games and other software applications can be orphaned by their parent developers or publishing companies, the copyright issues surrounding software are a very complicated hurdle in the path of digital preservation. == Prevention strategies ==
Prevention strategies
Organizations possessing digital archives should perform assessments of their records in order to identify file corruption and reduce the risks associated with file format obsolescence. Such assessments can be accomplished through internal file format action plans, which list digital file types in an archive's holdings and assess the actions taken in order to ensure continued accessibility. One emerging strategic avenue in combatting digital obsolescence is the adoption of open source software, due to source code availability, transparency, and potential adaptability in modern hardware environments. For example, the Apache Software Foundation's OpenOffice application supports access for a number of legacy word processor formats, including Version 6 of Microsoft Word, and basic support for Version 4 of WordPerfect. Such steps run the gamut from enforcing responsibility of information continuity and confirming the degree of content metadata, to ensuring critical information discovery through institutional usage and that system migration doesn’t affect information accessibility, to guaranteeing IT support and enforcing contingency plans for information survivability through organizational changes. Other important resources for assessment support are the Library of Congress' Sustainability of Digital Formats page, and the UK National Archives' PRONOM online file format registry. CERN began its Digital Memory Project in 2016, aiming to preserve decades of the organization’s media output through standardized initiatives. CERN determined that their solution would require continuous access to metadata, the implementation of an Open Archival Information System (OAIS) archive as soon as possible to reduce costs, and the advance execution of any new system’s archiving plan. This action followed a July 2017 announcement despite affecting the user experience for millions of websites to varying degrees. Since January 2018, the Flashpoint Archive has been one of several Adobe Flash Player preservation projects, salvaging more than 160,000 animations and games. ==See also==
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