1994–1996: Origins Naughty Dog was founded as JAM Software in 1984 by childhood friends
Andy Gavin and
Jason Rubin, their first project being the
educational game Math Jam (1985). Their following titles were
Ski Crazed (1987),
Dream Zone (1988),
Keef the Thief (1989), and
Rings of Power (1992). The game would be developed for
Sony's
PlayStation, as the company did not yet have a competing mascot character. Production of the new project began in October 1994. To create the characters and setting, Naughty Dog contracted cartoonists
Charles Zembillas and Joe Pearson. The character would ultimately become a
bandicoot for the species' appeal and relative obscurity. and by the end of the year it sold over units worldwide. The game's sequel,
Crash Bandicoot 2: Cortex Strikes Back, was released on November 6, 1997 and also performed strongly, selling units in the United States by February 1998. The third game,
Crash Bandicoot: Warped, was released on November 3, 1998, and sold over 5.7 million units worldwide by 2002.
Crash Team Racing, a
kart racing game, was released on October 19, 1999, and sold 1.9 million units in the United States.
Crash Team Racing was the final
Crash Bandicoot game developed by Naughty Dog; the developers, creatively exhausted and disenchanted with their lack of control over the
Crash Bandicoot intellectual property, began development on
Jak and Daxter: The Precursor Legacy (2001); during the game's production, Sony acquired Naughty Dog, with Universal retaining the
Crash Bandicoot property.
Crash Bash, a
party video game developed by
Eurocom, was the first game in the series made without Naughty Dog's involvement. It was released on November 8, 2000, and was the final
Crash Bandicoot game to be released exclusively for a Sony console.
2001–2006: Multiplatform transition Following the end of Sony and Universal's partnership,
Crash Bandicoot: The Wrath of Cortex was developed by
Traveller's Tales and released on October 30, 2001.
Crash Bandicoot: The Huge Adventure, developed by
Vicarious Visions, was released for the
Game Boy Advance on March 13, 2002, the first
Crash Bandicoot game made for a handheld console. The game was followed by
Crash Bandicoot 2: N-Tranced, which was released on January 7, 2003. For home consoles, Vicarious Visions released
Crash Nitro Kart on November 11, 2003; a
handheld version by the same developer was released simultaneously. ''
Crash Bandicoot Purple: Ripto's Rampage, a crossover with Spyro'', was released on June 1, 2004. Traveller's Tales's second
Crash Bandicoot entry,
Crash Twinsanity, was released on September 28, 2004. On March 23, 2005, Universal Interactive, now Vivendi Universal Games, acquired developer
Radical Entertainment, who released
Crash Tag Team Racing on October 21. Japanese developer
Dimps released
Crash Boom Bang! (titled
Crash Bandicoot Festival in Japan) for the
Nintendo DS in Japan on July 20, 2006, with a North American release on October 10.
2007–2015: Redesign and hiatus Radical Entertainment's next
Crash Bandicoot title,
Crash of the Titans, was released on October 2, 2007.
Crash of the Titans marked a departure from traditional platforming by introducing an emphasis on combat and a "jacking" mechanic in which Crash defeats and controls large mutants called Titans. The characters were also redesigned with a "punk" edge to realign the characters into a unified style as well as make them more modern and distinct from other cartoon characters. Handheld versions of the game for the Nintendo DS and Game Boy Advance were developed by
Amaze Entertainment and released on the same date. In December 2007,
Activision announced its acquisition of Vivendi Games, including the
Crash Bandicoot intellectual property, and the merger was finalized on July 10, 2008. The mobile kart racing game
Crash Bandicoot Nitro Kart 3D was released by Polarbit on April 29, 2008, and
Crash: Mind over Mutant was released by Radical Entertainment on October 7; a Nintendo DS version of the latter game was developed by
Tose and released on the same date. The mobile game
Crash Bandicoot: Mutant Island was released by Vivendi Games Mobile in July 2009. In February 2010, Activision laid off around 90 employees at Radical Entertainment, roughly half the studio's workforce, amid cost-cutting measures and project reevaluations. Following the release of
Crash Bandicoot Nitro Kart 2 on May 27, 2010, the series went into dormancy.
2016–present: Revival The revival of the
Crash Bandicoot series began with the announcement of the
Crash Bandicoot N. Sane Trilogy at Sony's
E3 2016 press conference, as well as Crash and Cortex's appearance as playable characters in the
toys-to-life game
Skylanders: Imaginators. The
N. Sane Trilogy was developed by Vicarious Visions as a remastered compilation of the original three PlayStation games with updated graphics, recreated controls, and new content. The compilation launched exclusively on
PlayStation 4 on June 30, 2017, before expanding to the
Xbox One,
Nintendo Switch, and Windows in 2018. By June 2024, the
N. Sane Trilogy had sold over 20 million units worldwide.
Crash Team Racing Nitro-Fueled, a remastered version of
Crash Team Racing, was developed by
Beenox and released on June 19, 2019. The game sold 10 million copies by June 2025. ''
Crash Bandicoot 4: It's About Time, developed by Toys for Bob, was revealed on June 22, 2020 as a sequel to the original trilogy that returned to 3D platforming and featured new mechanics provided by the Quantum Masks. The game was released for the PlayStation 4 and Xbox One on October 2, and for the PlayStation 5, Xbox Series X/S, Switch and Windows in 2021. Crash Bandicoot: On the Run!'', an
endless runner developed by
King, launched globally in March 2021 for
Android and
iOS, and was discontinued on February 16, 2023. Toys for Bob's
Crash Team Rumble, a 4v4 multiplayer game, was released on June 20, 2023. Following Toys for Bob's announcement of its impending
spin-off from Activision, content updates ceased after March 4, 2024. A planned
Crash Bandicoot 5 by Toys for Bob was canceled due to the commercial underperformance of ''Crash Bandicoot 4: It's About Time'' and Activision's focus on
live service games. == Gameplay ==