Pre-release Dishonored was displayed for the public at the 2012 Electronic Entertainment Expo (E3), and received four nominations from the
Game Critics Awards for Best Action/Adventure Game, Best Console Game, Best Original Game, and the overall Best of Show award. The game was also recognized at the event for: "Game of Show" by
GameSpy, and
Joystiq Editor-in-Chief Ludwig Keitzmann, and was nominated by
Destructoid and
EGM; "Best Action Game" by
GameSpy, and
EGM, and nominated by
Destructoid; "Best of E3 2012 Editors' Choice Award" by
GameSpot; and "Most Original Game" by G4TV. Other recognition included: "Best of Show" by
Digital Trends; "Best of E3 Selection" by
Yahoo Games and
Game Revolution; "The Best Game at E3" by
CinemaBlend; and "Top 10 Game of E3" by
Paste magazine and
Stuff;
Kotaku listed the "Blink" ability as one of the "Top 27 Game Ideas" at the event. Jurors from the
Entertainment Software Association and the
Academy of Interactive Arts & Sciences selected "Regent", a piece of artwork for the game by artist Sergey Kolesov, to be one of 16 works for the 2012 Into the
Pixel art exhibition. At the 2012
Gamescom trade fair in August 2012, the game won the award for "Best of Gamescom" and "Best Console Game" for both the PlayStation 3 and Xbox 360 platforms. For the same event,
Eurogamer named
Dishonored as its "Game of the Show." Attendees of the 2012
Eurogamer Expo named it the number-one game of the show.
Critical reception Dishonored received positive reviews from critics. Aggregating review website
Metacritic provides a score of 91 out of 100 from 29 critics for the Microsoft Windows version, 89 out of 100 from 35 critics for the PlayStation 3 version, and 88 out of 100 from 56 critics for the Xbox 360 version. Reviewers likened
Dishonored to well-received games from the early 2000s such as
Deus Ex and the
Thief video game series.
The Telegraphs Tom Hoggins said it is like the "thinking man's games [from] the turn of the century which cherished player choice and control", comparing it against contemporary "noisy, brash thrill-rides obsessed with military ooh-rah and barely interactive set pieces". Dale called
Dishonored "one of the greatest games of this generation", and wrote that it excelled by drawing inspiration from older games and allowing players to figure out solutions without advice. Dale also called it the first true stealth game for a long time, and the closest comparison to
Thief in the current generation of games. Schreier stated that the game blends "the do-what-you-want structure of
Deus Ex with the masterful world design of
BioShock".
Dishonoreds plot received a polarized response, with many reviewers praising the standalone stories driving each mission, but criticizing the game's overarching narrative.
IGNs Cam Shea said it is "a shame that
Dishonored's story isn't greater than the sum of its decidedly memorable parts", but added, "
Dishonored is a game you'll talk with your friends about".
Eurogamers Dan Whitehead,
The Verges Arthur Gies, and
Giant Bombs Patrick Klepek criticized the end of the game for its generic missions, "late narrative missteps", and abrupt ending. Klepek also criticized the repetitive ambient dialogue in the missions. Whitehead also stated that the unique, inventive, and distinctive missions allowed for memorable gameplay that subverted the overarching story.
Joystiqs Alexander Sliwinski was disappointed by the abrupt ending, and that the story did not explore much of the developed world of Dunwall, but said that the overall experience left him wanting more. In contrast,
The Escapists Susan Arendt wrote that the story was well paced, and
Shacknewss John Keefer stated that it was emotionally immersing and is "role-playing at its story-driven finest", but added that some plot points were not properly explained or developed. The gameplay was generally praised for giving players freedom to use differing methods to complete objectives and to explore the levels. Keefer wrote that in-game mechanics like the powers and equipment are not essential and did not detract from the story, but served as optional bonuses in levels that can be completed with creativity and cleverness. He also said that some missions offered too much freedom without guidance, leaving the player lost on how to proceed. According to Gies, the game can initially seem unstructured from a level-design perspective, but after exploring them it becomes clear about how much thought went into different actions a player can take, allowing them to experiment instead of focusing on rigid objective-driven design.
GameSpots Chris Watters enjoyed the various pathways and methods of traversing each level with "compelling abilities", particularly the "Blink" power, and the freedom of choice which he said made
Dishonored "one of the truly remarkable games of" 2012. Arendt said that the game's flexibility was also a shortcoming, with certain playing styles favoring certain abilities that when fully upgraded, preclude the desire to explore levels for further enhancements and resources.
Game Informers Joe Juba also wrote that the game punishes players for taking certain paths, particularly one of violence, which results in more difficult gameplay and a perceived less satisfying ending, encouraging stealth over alternatives.
Kotakus
Jason Schreier contrasted
Dishonored with other contemporary video games, and said that where other games may require a player to find a specific solution to defeat an enemy or solve a puzzle,
Dishonored "feels like entering a designer's playpen", providing the player with an array of tools and then allowing them to experiment with how they interact with, or break, the world. Reviewers also said that the game's variety encourages replaying.
Computer and Video Games Alex Dale praised the variety and replayability of the game, and said, "
Dishonored doesn't demand you see everything it has to offer, although it is compulsive enough to ensure you will".
News.com.au William Colvin wrote that the game's only shortcoming could be that it offered too many options, and Watters stated the game achieves a rare feat of being "compulsively replayable". Problems in the player's control of Corvo were raised; Whitehead noted the controls were unresponsive when used in contextual situations. Sliwinski said that the controls worked well. Reviewers criticized the AI, which some found inconsistent. Whitehead criticized his experience of enemies that can see Corvo from a great distance yet sometimes remain unaware of him while in his enemies' peripheral vision. Juba criticized the inconsistent detection by enemies that lead to unpredictable and unreliable stealth mechanics that could force stealth-focused players into a combat situation, for which their character is not built. According to
G4's Jake Gaskill, the AI worked well in combat, with enemies employing different tactics and effectively countering attacks, but when not alerted, enemies would ignore actions directly in front of them. Watters also mentioned lulls in enemy intelligence, but he said that it remained tenacious enough to keep the enemies formidable. The game's visuals and design were generally praised; Gaskill said that the art style is unique and the game world is both vivid and fully realized, and Gies stated that the game has a "unifying vision and design that stands apart from its contemporaries as something different". Colvin described
Dishonored as "a triumph for the medium ... that sets the benchmark for visuals, story, and character performance", and that it is "easily the best looking game you'll play this year". Juba found the "steampunk-inspired" technology designs fascinating, and stated that the visual style and art direction offer a distinct aesthetic that accompanies the "dark and disturbing" lore found in the city.
Sales In the week before its release (30 September6 October), the game was the third best-selling game on
Steam, based on pre-orders. During the first week of sales in the United Kingdom,
Dishonored became the second best-selling game on all available formats behind
FIFA 13 (in its third week), the number-one selling PC game, and the biggest launch of an original game in 2012, exceeding
Sleeping Dogs. It was the UK's 24th best-selling game and the second best-selling original game of 2012. Based on physical copies sold, it was the ninth best-selling original game of the 2010s. In North America,
Dishonored was the fourth best-selling game of October 2012, selling 460,200 physical units, exceeded only by
Pokémon Black Version 2,
Resident Evil 6 and
NBA 2K13. During the 2012 Thanksgiving holiday weekend (2325 November), it was the number-one game on Steam.
Accolades Dishonored was named Best Action Adventure Game at the 2012
Spike Video Game Awards and was nominated for Best Graphics, Best PS3 Game, Best Studio (Arkane Studios), Best Xbox 360 Game, and Game of the Year. It won the
Inside Gaming Award for Best Environmental Design. During the
16th Annual D.I.C.E. Awards, the
Academy of Interactive Arts & Sciences nominated
Dishonored for "
Adventure Game of the Year" and outstanding achievements in "
Art Direction", "
Game Direction", "
Gameplay Engineering", and "
Story". The
Visual Effects Society nominated Viktor Antonov, Sebastien Mitton, Jean-Luc Monnet, and Julien Roby for Outstanding Real-Time Visuals in a Video Game.
Dishonored also won the Audience Choice award at the 2013
Game Developers Choice Awards, and received four nominations for Best Game Design, Best Narrative, Best Visual Arts, and Game of the Year.
Dishonored won Best Overall Action Game and Best PC Action Game in
IGNs Best of 2012 awards, and was nominated for Best Overall Game and Best Action Game on both PlayStation 3 and Xbox 360 platforms.
Game Informer named it the Best Action game and one of the 50 best games of 2012. Additionally,
PlayStation Official Magazine named it their Game of the Year,
Official Xbox Magazine named it the Best Original Game,
1UP.com named it one of their favorite games of 2012,
Jeux Video listed as the number 2 PC game of 2011, and
ActionTrip named it Best Action Game. The game was named the Best Action/Adventure Game as part of the 2012
Yahoo! Games Game of the Year awards, and
GameSpots Best of 2012 series listed
Dishonored as the Best Action/Adventure Game, Best PS3 Game, and Best Xbox 360 Game. The 2013
British Academy of Film and Television awards saw the game win the Best Game award and receive nominations for Game Design and Story. At the
2013 Golden Joystick Awards,
Dishonored received six nominations for Game of the Year, Best Newcomer, Best Storytelling, Studio of the Year (Arkane Studios), Best Visual Design, and Best Gaming Moment for "Lady Boyle's Last Party".
Edge also named Arkane Studios as the Studio of the Year. In 2014,
IGN listed it as the sixty-seventh best game of the contemporary
console generation, and it was 32nd on
PC Gamers list of the Top 100 PC Games.
Dishonored appeared on several lists of the best games of 2012, and was placed at number one by
Ars Technica,
CBS News,
CNET,
CNN,
Edge, the
Daily Mirror,
Forbes, and
The Guardian (jointly with
XCOM: Enemy Unknown); number three by
GameFront,
Metro, and
Paste magazine; number five by
USA Today; number six by
GameSpy, and
Joystiq; and number ten by
Slant Magazine.
Gamasutra also listed it as one of the ten best games of 2012, while
Eurogamer readers voted it as the top game of 2012. In 2013,
GamingBolt ranked
Dishonored as the 95th Greatest Video Game Ever Made, and in 2015,
Rock, Paper, Shotgun listed it as the 23rd best PC First-Person Shooter ever made, while
PC Gamer named it the 6th greatest PC Game. In 2019,
IGN listed it as the 97th-best video game of all time.
Eurogamer and
Rock, Paper, Shotgun named it as one of the best games of the decade. ==Downloadable content==