1995–1996: Formation and beginnings In December 1994,
Disney announced that it was establishing a new division dedicated to publishing computer and
video game console software, called Disney Interactive. The initial staff consisted of 200 newly hired employees. On August 23, 1995, Disney Interactive formed Disney Online.
1997–2007: Buena Vista Internet Group Disney purchased a one-third share of
Starwave on April 3, 1997, for $100 million. In January 1998, Disney registered
go.com. Exercising its options, Disney purchased the outstanding shares of Starwave from
Paul Allen in April 1998. In June 1998, Disney purchased 43% ownership of
Infoseek in exchange for Starwave and $70 million. Infoseek and Disney Online joint ventured in developing the
Go Network, an internet portal. With Disney's purchase of the remainder of Infoseek in July 1999, the Go Network, Infoseek, the Disney Catalog, Disney Online (Disney.com and DisneyStore.com), ABC News Internet Ventures and ESPN Internet Ventures and Buena Vista Internet Group are merged into the Go.com company. In August 1996, BVIG took a controlling in interest in toysmart.com with three directors on the board. Toysmart would be granted marketing support including free advertising on BVIG websites like family.com. After an attempted round of financing, Toysmart.com shut down in May 2000. In June 1999, the Disney Internet Guide was abandoned. The
Go.com portal was shut down in 2001 at a cost of $878 million in charges. In 2004, Disney re-activated the Starwave identity as Starwave Mobile, which publishes casual games for mobile phones for non-Disney brands with in Disney conglomerate or from third party. It acquired Living Mobile, a German mobile game developer and publisher in November 2005. It acquired Enorbus Technologies in 2007 for around $20 million.
2008–2012: Disney Interactive Media Group On June 5, 2008,
Disney Interactive Studios and the Walt Disney Internet Group merged into a single business unit, now known as the Disney Interactive Media Group (DIMG). In 2009, DIMG's Disney Online unit purchased multiple websites from Kaboose. In July 2010, Disney Interactive purchased
Playdom for $563.2 million and
Tapulous for its
mobile division. In October 2010, two co-presidents were named for DIMG, John Pleasants and James Pitaro, with orders to make the company profitable. In January 2011, DIMG closed
Propaganda Games and laid off 200 employees later in the month. Also in February, DIMG purchased
Finland-based Rocket Pack, a game development company with a plugin free game development system. In November, DIMG purchased Babble Media Inc. In October 2011, it acquired
Indiagames for between $80 million and $100 million. In April 2012, DIMG announced three web series targeted towards mothers: "Moms of", "That's Fresh", and "Thinking Up." By October, DIMG had 15 consecutive quarters of losses totaling some $977 million. In January 2013, Disney Interactive's
Avalanche Software unveiled the Toy Box cross platform game as
Disney Infinity, based on
Toy Story 3: The Video Game's "Toy Box" mode crossed with a toy line. Also in January, Disney Interactive announced the closure of
Junction Point Studios. In October 2013, Disney announced that its Interactive division had a profit of $16 million for its fourth quarter, based partly on sales of Disney Infinity and uniting both halves of the division under one president. In March 2014, Disney Interactive announced it was laying off 700 people in order to combine its two-game units, mobile and social, due to sagging popularity of
Facebook games, and closing some Disney Online sites. The company stated that it would place less emphasis on advertising and instead focus on sponsorships for Disney Online and licensed game development. Certain segments of the business, such as a mobile application in Japan and the
Disney Infinity franchise
, remained profitable. Disney Interactive was merged with
Disney Consumer Products on June 29, 2015, forming a new segment and division known as "Disney Consumer Products and Interactive Media", with Disney Interactive as a direct unit. In December 2015,
Maker Studios was placed under the control of Disney Interactive with the appointment of Maker's executive vice president Courtney Holt, reporting to Jimmy Pitaro, president of Disney Interactive. With a lack of growth in toy-to-game market and increasing developmental costs, in May 2016, Disney Interactive discontinued
Disney Infinity and closed down
Avalanche Software. The company additionally ceased all self-publishing efforts. The company reported a $147 million earnings impact for ending its console gaming business. In September 2018, Disney confirmed the imminent discontinuation of
Club Penguin Island in a letter sent to its Disney Online Studios team in Kelowna, as well as the layoffs of most employees in said studio. In November 2018, Disney reached an agreement with
Jam City to assume operation of its Glendale-based
Disney Interactive Studios. As part of the deal, Jam City acquired
Emoji Blitz and development rights for future games based on Pixar and Walt Disney Animation Studios franchises. Employees at the studio were offered positions with Jam City to continue working on the Disney titles.
2018–present: Disney Electronic Content Disney Electronic Content would take over publishing duties of various Disney-branded video games not licensed to other companies. Their first release was
Disney Classic Games: Aladdin and The Lion King on October 29, 2019 for
Microsoft Windows,
Nintendo Switch,
PlayStation 4 and
Xbox One, a collection of tie-in video games based on both films developed by
Digital Eclipse. A re-release featuring
The Jungle Book games and the
SNES version of
Aladdin, titled
Disney Classic Games Collection was released on November 23, 2021. Disney Electronic Content released
Zombies Ate My Neighbors and
Ghoul Patrol on June 29, 2021.
Disney Illusion Island, a platform game developed by
Dlala Studios, was released for
Nintendo Switch on July 28, 2023 and for Windows, PlayStation 5, and Xbox Series X/S on May 30, 2025. ==Units==