Donkey Kong Land 3 was coded by Ian Manders. Manders started at
Rare in 1994 with his first project being ''
Ken Griffey Jr.'s Winning Run. The game used the same engine that Robert Harrison wrote from the ground up for Donkey Kong Land 2''. Manders said that programming the game was a challenge as he was new to the tighter constraints for which the CPU of the Game Boy allowed. The game deviates more from its console counterpart
Donkey Kong Country 3, if not more than the first game which had new enemies in addition to new scenery and level design. Harrison stated that this was because most of the attention was being made for games for the
Nintendo 64 at Rare and that using an existing game engine allowed for more original elements to be made for the game. On 28 January 2000, less than three years after the game's North American and European releases, Nintendo released an updated
Game Boy Color version of the game in Japan. Titled
Donkey Kong GB: Dinky Kong & Dixie Kong, it was not released outside of Japan. This version is the same as the Game Boy version, but lacks some animations and dialogues. This version was also released on the
3DS Virtual Console in Japan in 2014, and again on the Japanese
Nintendo Classics service in December 2024. ==Reception==