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Dragon Quest VIII

Dragon Quest VIII: Journey of the Cursed King is a 2004 role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2. It was first released in Japan in November 2004, followed by North America in November 2005 and PAL regions in April 2006. It is the eighth installment of the Dragon Quest series and it is the first English version of a Dragon Quest game to drop the Dragon Warrior title. A version of the game for Android and iOS was released in Japan in 2013 and worldwide in 2014, with a version for Nintendo 3DS releasing later in 2015 in Japan and 2017 globally.

Gameplay
Dragon Quest VIII is a role-playing video game in which the player controls the Hero in a fully three-dimensional environment. Players are able to pan the camera a full 360 degrees around the character, as well as look in a first-person perspective mode. ==Synopsis==
Synopsis
Characters Dragon Quest VIII focuses on four main characters, each joining the battle party early in the game. The main protagonist of the game, an eighteen-year-old royal guard of Trodain and the only person present in the castle to escape Dhoulmagus' wrath unscathed, is a silent hero, and named by the player. He is the most balanced party member, able to equip swords, spears, boomerangs and use magic. He is immune to all curses. His special attribute is courage. They are joined by Yangus, a bandit whose life the hero saves from a collapsing bridge; Jessica, a mage seeking to avenge her brother; and Angelo, a Templar Knight with a penchant for flirting and gambling. Tracking Dhoulmagus' murderous path, the party journeys west, across the ocean. Eventually, the group hunts down Dhoulmagus and kills him, but Dhoulmagus' death fails to break the spell. Jessica claims Dhoulmagus' scepter, and soon after disappears. Jessica later returns, possessed by the staff and battles the remaining party members in an attempt to murder a young man. After the party releases Jessica from her possession, Jessica tells them that the scepter contains the spirit of Rhapthorne, the Lord of Darkness, who was imprisoned in the scepter long ago by seven sages. He seeks to escape from his prison by killing the descendants of the sages. She proceeds to speculate that it is Rhapthorne, and not Dhoulmagus, who maintains the curse on Trodain: therefore, Rhapthorne must be defeated if the curse is to be broken. When Jessica explains this, the scepter takes control of a magician's dog, Sir Leopold, and kills the magician's assistant, who was one of the descendants of the sages. The party attempts to seek out and defend the remaining descendants, but Leopold manages to murder another descendant of the sages. Eventually, the scepter comes into the possession of Marcello, Angelo's power hungry half-brother. Marcello kills the last remaining descendant of the sages, but manages to contain Rhapthorne for a time. Eventually, the party engages Marcello and exhaust him to the point of losing control and releasing Rhapthorne. The party, aided by the godbird Empyrea, faces Rhapthorne and defeats him. With Rhapthorne dead, King Trode, Princess Medea, and the people of Trodain are returned to normal. Months later, the protagonist escorts Medea to Savella Cathedral for her arranged marriage to the spoiled Prince Charmles of Argonia, but before the ceremony can take place, the protagonist and Medea escape from Savella Cathedral and live happily together. In an unlockable extended ending, it is discovered that the protagonist is the lost prince of Argonia, and upon this revelation, the King of Argonia decides to allow the protagonist to marry Medea. In the 3DS version, the player can choose to instead begin a romance with Jessica. In the traditional ending the hero goes traveling the world with Jessica while in the unlockable ending the hero can choose to marry Jessica instead of Medea. == Development and release ==
Development and release
Like the other games in the series, Yuji Horii was staffed as the scenario director. Critics praised the colorful designs done by art designer Akira Toriyama of Dragon Ball fame. Dragon Quest VIII was released in Japan on the morning of November 27, 2004, with a celebration at Starbucks in Shibuya, Tokyo, starting at 6:30 am. Horii and Square Enix President Yoichi Wada both made appearances at the event, and several of the first buyers in line received a toy Slime. A demo disc for Dragon Quest VIII was also released during the fall of 2005 through Shonen Jump magazine. The game was released in North America on November 15, 2005, and shipped with a playable Final Fantasy XII demo disc. In 2003, Square Enix registered the Dragon Quest trademark in the US, making the Dragon Warrior name obsolete. As this installment of the series was the first after 2003 to be released outside Japan, it was the first to receive the Quest in its title. Unlike the original Japanese version, the North American and European localizations of the game mark a departure from previous Dragon Quest titles due to the inclusion of voice acting in certain parts of the adventure pertaining to the advancement of the storyline. Unlike some earlier games in the series, which were censored during localization for North America, Dragon Quest VIII had no such censorship. The English translation is credited to Plus Alpha Translations and AltJapan Co., Ltd. Richard Honeywood, of Square Enix's localization office and famous for his work with Final Fantasy VIII and Chocobo Racing, was the main force behind the game's English localization. The iOS and Android version removed the voice acting, akin to the original Japanese PS2 version due to hardware limitations at the time. Dragon Quest VIII was released in PAL regions in April 2006 under the title Dragon Quest: The Journey of the Cursed King, dropping the Roman numeral. This marked the first time a main game in the series had been released in the PAL region. Music As with most Dragon Quest games, Koichi Sugiyama wrote the game's original score. An official soundtrack for Dragon Quest VIII was released in December 2005, published by Aniplex. In the Japanese release of the game, the game features sequenced music, whereas the North American and PAL versions contained the symphonic suite orchestral recordings performed by the Tokyo Metropolitan Symphony Orchestra, with Sugiyama serving as the conductor. The 3DS versions swaps the soundtracks with the Japanese version using the symphonic suite orchestral recordings, while the North American and PAL versions use the sequenced music, which was entirely remastered, other than the original sequenced music in the Japanese PS2 version. The iOS and Android version uses the sequenced music from the Japanese PS2 version. == Reception ==
Reception
Released for the PlayStation 2 on November 27, 2004, in Japan, Dragon Quest VIII sold 2,167,072 units in two days, in three days, and more than within a week, becoming the fastest-selling PlayStation 2 title in Japan. By September 2008, total worldwide shipments of Dragon Quest VIII surpassed 4.9 million copies, of which over 430,000 were from the North American release. Dragon Quest VIII is the biggest selling game ever for the PlayStation 2 in Japan. It was the first Dragon Quest game to receive a score of 39 out of 40 from Famitsu. It won both 1UP.com and GameSpys "Best RPG of E3 2005" award, ahead of runner-up Kingdom Hearts II. During the 9th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), Dragon Quest VIII received a nomination for "Role-Playing Game of the Year". The iOS version became the 2nd top-seller of Japan AppStore in the debut half day, highlighting the influence of the series. The Nintendo 3DS version was nominated for "Handheld/Mobile Game of the Year" at the Golden Joystick Awards, for "Best Portable Game" at Destructoid Game of the Year Awards 2017, and for "Handheld Game of the Year" at the 21st Annual D.I.C.E. Awards. In 2023, Time Extension included the game on their "Best JRPGs of All Time" list. The US release of Dragon Quest VIII received mostly positive reviews, receiving a score of 89 out of 100 on Metacritic. However, several critics pointed out that the simple gameplay works for Dragon Quest VIII. Bethany Massimilla of GameSpot wrote that the lack of "dozens of characters of all types" allows the game to remain simple, letting the player become very familiar with the main characters. IGN writer Jeremy Dunham wrote that the "only exception in the game's mass list of progression is the plotline," explaining that it has one of the more basic Dragon Quest stories; but he also mentions that the game still manages to take a simple plot and make it entertaining. == Legacy ==
Legacy
Characters from the game have made appearances in other Square Enix properties. Jessica and Yangus are playable characters in Dragon Quest Heroes. In the sequel Dragon Quest Heroes II, Jessica is instead accompanied by Angelo. Dragon Quest Yangus, a roguelike Mystery Dungeon game by Cavia for the PlayStation 2, follows the story of a young Yangus; it was released in Japan in 2006. Jessica, Angelo, and Yangus also appear opposite other Dragon Quest characters, as well as Final Fantasy and Mario characters in titles of the Itadaki Street franchise, a crossover board game spanning multiple platforms. Appearances include Dragon Quest & Final Fantasy in Itadaki Street Portable for the PlayStation Portable, Itadaki Street DS for the Nintendo DS and Itadaki Street Wii/Fortune Street, an enhanced remake of Itadaki Street DS for the Wii. Dragon Quest VIII characters also make appearances in Dragon Quest IX: Jessica, Angelo, and King Trode appear as special Wi-Fi guests in the Quester's Rest inn in Stornway, Dhoulmagus and Rhapthorne appear as optional legacy bosses, and the player can acquire a "Trodain Royal Guard" costume to dress as VIII Hero. The protagonist's outfit was also a free downloadable add-on for the Hero in Dragon Quest XI via the Champion's Pack, and select songs from Dragon Quest VIII can be played in place of the game's usual soundtrack. The protagonist appears as a playable character in the 2018 crossover fighting game Super Smash Bros. Ultimate. He is one of four Dragon Quest protagonists that collectively share a moveset under the moniker of "Hero," alongside the protagonists of Dragon Quest III, IV, and XI. To further differentiate him from the other protagonists, he is also referred to by the name "Eight". He was specifically chosen due to Dragon Quest VIII being the most popular entry in the West at that point. The character would be voiced for the first time by Yuki Kaji who, according to Ultimate director Masahiro Sakurai, said it was a dream of his to do voicework for both the Super Smash Bros. and Dragon Quest series. ==Notes==
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