Vernon Shaw, the co-creator and co-writer for
Dream Daddy, met the
Game Grumps while he was working as a talent manager for
Maker Studios. Maker Studios was the
Game Grumps channel network from June 2013 to January 2016. The idea for the game came from a joke that Vernon and co-creator Leighton Gray made about dads visiting
Disneyland, and the inspiration to make a dad dating simulator came from the pigeon-dating visual novel,
Hatoful Boyfriend. The development of Dream Daddy started after the proposal of the game by Shaw to
Arin Hanson, to which Hanson immediately approved. Tyler Hutchinson, the director, and Jory Griffis, the narrative designer, were hired in fall of 2016. The original plan for the game was to have development be done in around 9 months in time for a
Father's Day 2017 release, but this proved to be too difficult. On July 14, 2017, it was announced that the game's release would be delayed due to the discovery of some last-minute bugs, and would miss its original release date of July 13, 2017. It was given a new date of July 19, 2017, only to be delayed again. It finally came out on July 20, 2017. A ''Dadrector's Cut'' of the game, featuring additional sidequests and minigames, was released on the
PlayStation 4 and launched as a free update to the PC version on October 30, 2018. Initially, Hutchinson and Griffis thought the game was too linear and told Vernon and Leighton to look to the 1994 game
Tokimeki Memorial for inspiration on system-driven dating sims. After systems-based gameplay was installed, the player did not just play for the dads' affection but play to a point where they could be "cool" or "erudite" enough for the dads' affection. Narrative paths became more character-driven and logic-based as development went on. The
word count for the game would be around 133,000 when development was eventually over. A philosophy used by Vernon Shaw while developing the game was "sincerity wrapped in cynicism", meaning the player would play the game because of the intrigue about gay dads but walk away with life lessons about fatherhood and relationships. Griffis recalls the switch from the game being about dads having sex to being about relationships came towards the end of development when
character arcs had been fully established. The lack of references by characters to their
sexual orientation came from the developers feeling that most media dealing with
queer people was about societal issues and not about the relationships themselves. Instead, the game deals with issues like
social anxiety and
toxic masculinity. ==Reception==