Magic is a central part of life in most of Earthsea, with the exception of the Kargish lands, where it is banned. There are weather workers on ships, fixers who repair boats and buildings, entertainers, and court sorcerers. Magic is an inborn talent which can be developed with training. The most gifted are sent to the school on Roke, where, if their skill and their discipline prove sufficient, they can become staff-carrying
wizards. A strong theme of the stories is the connection between power and responsibility. There is often a
Taoist message: "good" wizardry tries to be in harmony with the universe, while "bad" wizardry, such as
necromancy, can lead to an upsetting of the "balance" and threaten catastrophe. While the dragons are more powerful, they act instinctively to preserve the balance. Only humans pose a threat to it. In
The Farthest Shore, Cob seeks immortality regardless of the consequences and opens a breach between life and death, which endangers the living. Magic on Earthsea is primarily verbal. Everything has a true name in the Old Speech, the language of the dragons, and the language which Segoy used to create the world. One who knows the true name of an object has power over it. Each person also has a true name which is revealed only to those who are trusted implicitly. A "use-name", which has no magical property, suffices for everyday purposes. For example, the wizard whose true name is Ged is known by the use-name Sparrowhawk. One vital aspect of magic is that it is impossible for people to lie in the old language, so that magic works by forcing the universe to conform to the words spoken by the magician. For example, to say "I am an eagle" in the old language means that the speaker becomes an eagle, so that the statement is no longer false. Only the magically gifted are able to do this.
The School of Magic Roke Island is the magical heart of Earthsea and is protected by potent spells and a magical wind and fog that ward off evil. It contains several places of power, such as Roke Knoll and the Immanent Grove. The school of Roke was founded by Elehal and Yahan of Roke, and Medra of Havnor, as a center of learning, a refuge for magicians fleeing feuding
warlords who used them to do harm. The school gradually grew in authority and influence, until eventually its leader, the Archmage, was considered second only to the king. However, through the long centuries, the wizards of Roke remained always loyal, though no king could have stood against their magic. Even in the long
interregnum when the Archipelago was without a king, the Archmage did not try to usurp authority, but sought only to maintain the balance. With the advent of the new king, Lebannen, the school's role had to change. When the last Archmage, Ged, loses his magical abilities, no one is appointed to replace him. Teaching in the school is carried out by the nine Masters of Roke, each with a specialty: • Master Windkey, whose skill lies in weather control • Master Hand, who deals with illusions • Master Herbal, versed in healing • Master Changer, who knows the arts of transformation • Master Summoner, skilled in calling or summoning • Master Namer, who teaches the students the rudiments of True Speech • Master Chanter, teacher of music and chanted spells • Master Patterner, seeker of meaning and intent • Master Doorkeeper, the guardian of the gates of the school. Their leader is the Archmage, chosen by the nine Masters, often from outside the school. The position of the Master Finder was abolished by the first Archmage, Halkel, and replaced with that of Chanter. Halkel also banned women from the school.
Evolution of magic Over the span of the novels and stories, there is an evolution of certain themes, echoes of which are repeated throughout Le Guin's entire body of work. Different uses of power, magic and balance, cooperation vs. dominance, the eternal soul of the Archipelago vs. Kargish concepts of reincarnation, and the position and importance of women in magic, are introduced and redefined. This revision of the depiction of Earthsea is illustrated in the way the role of women evolves throughout the series. In the early novels, magic in Earthsea is strongly male-dominated. Women practising magic are relegated to the role of village
witches who are considered inferior to male wizards and mages. Excluded from the school of Roke, where systematic knowledge of magic can be obtained, they know, at most, a few isolated words of the Old Speech which is the basis of magic. A saying quoted in the outset is "weak as a woman's magic, wicked as a woman's magic." The original trilogy does not challenge this view - Ged makes his first steps in the world of magic under the tutelage of his witch aunt, but it is taken for granted that she cannot give him very much and in order to realize his potential he must study with male mages, first with
Ogion and later with the masters of Roke. More honored are sorcerers, who are male, though they may know little more about magic than witches. Those boys who show signs of magical talent or power are generally sent to the school of magic on Roke. There, if they learn what is needful, they are made wizards, signified by the bestowing of a staff of wood. There is no specific definition of a mage; one is simply a very strong wizard. However, in later books Le Guin delves deeper into the history of Earthsea and reveals some early events that helped shape the dichotomy of male / female magic.
Tehanu and
The Other Wind, new information is introduced and old events are seen in a new light, revealing that, to begin with, women had a central role in founding the School of Roke and that, far from being an inherent characteristic of magic, their exclusion was the act of male mages, including the first Archmage. Two powerful female figures are introduced: Tehanu and Irian, both being human and dragon at the same time. Irian defeats undead Thorion, resolving inner conflict between the masters of Roke and Tehanu helps destroy the wall separating The Dry Land from the rest of the world. ==The Dry Land==