Before it became a philosophical thought experiment in the mid-seventies, the pleasurable but simulated experience versus reality dilemma had been a staple of science fiction; for example in the short story "The Chamber of Life" by , published in the magazine
Amazing Stories in October 1929. The 1996 novel
Infinite Jest by
David Foster Wallace involves a similar formulation of the experience machine. The novel revolves around a film titled
Infinite Jest that is lethally pleasurable: the film is so entertaining that, once watched, the viewer will desire nothing else but to watch the film over and over. Examples of movies centering on machines capable of replaying experiences previously recorded include the 1983 film
Brainstorm and the 1995 film
Strange Days. The choice between standard human life and transforming into creatures that can experience a much more intense pleasure life is also one of the main twists of the classic novel
City, by Clifford Simak. In that story, as opposed to Nozick's argument, most people opt for the pleasure life, mostly because they can fully appreciate what they can gain in the process thanks to a sophisticated language method, suggesting that the terms of the choice have to be well chosen and fully understood for the experience to be significant. It also is a running theme of the 1999 film
The Matrix.
Agent Smith's account of the early history of the Matrix includes the idea that humans reject a virtual reality that offers them paradise; however, later his informant
Cypher is willing to betray his colleagues because he would prefer to be reinserted into an (admittedly less perfect) Matrix as a wealthy and successful man than continue to live in the harsh realities outside the simulation. While this later version of the Matrix is not a paradise-like reality in the literal sense, it may be argued that it is a lot like a pleasure-inducing experience machine, since Cypher is given the opportunity to have a prominent position of power and wealth in this new simulation. As he says while dining at a simulated restaurant: "You know, I know this steak doesn't exist. I know that when I put it in my mouth, the Matrix is telling my brain that it is juicy, and delicious. After nine years, you know what I realize? Ignorance is bliss."Another example of Nozick's experience machine would be the PASIV Device presented within
Christopher Nolan's
Inception. A film that directly confronts the protagonist with the choice of an experience machine is
Virtual Revolution. The majority of the film's future population are the hedonists of the experiment: 'Connected', that is having chosen a virtual existence over their real one. The experiences are customized into 'verses with themes much like modern video games (fantasy questing, first person shooting), but upgraded via a brain–computer interface to send data to all five senses and to block out true reality. ==See also==