Facing Worlds was created by Fiorentino as a test of the
Unreal Engine's capabilities. According to Fiorentino, typical
Unreal Tournament maps had a limit of 160
polygons visible at the same time, which were split evenly between the landscape and map structures. By contrast, Facing Worlds' development began with Fiorentino allocating all 160 polygons to buildings and leaving the landscape for later. After building the initial tower, Fiorentino duplicated it, linked the towers by a bridge, and began gameplay testing. As a result of Facing World's polygon budget being exhausted on its dual towers, a traditional landscape was omitted in favor of having the map take place in space, with Fiorentino employing an animated
skybox to give the impression that the map is "in a chaotic orbit above the Earth". "Foregone Destruction", the song that plays ingame within Facing Worlds, was written with minimal collaboration between Fiorentino and the co-composer of
Unreal Tournaments soundtrack,
Michiel van den Bos, who mostly relied on text explanations of
Unreal Tournament when composing its soundtrack, as he did not have appropriate hardware to run the game itself. The song was inspired by
Drum 'n' Bass music genre. ==Reception==