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Unreal Tournament

Unreal Tournament is a 1999 first-person shooter game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

Gameplay
Unreal Tournament is an arena first-person shooter, with head-to-head multiplayer deathmatches being the primary focus of the game. The single-player campaign is a series of arena matches played with bots, where the player competes for the title of Grand Champion. The player moves up the tournament ladder in order to challenge the current champion, Xan Kriegor, a mysterious being with exceptional skill. Also available is a practice mode, in which, as its name implies, the player practices a match. Match settings (such as score and time limits) can be customized. Also available are "mutators", which drastically alter gameplay aspects, such as "InstaGib", which makes players compete with instant-kill Shock Rifles instead of the normal weapons. Weapons include the Enforcer, the Rocket Launcher and the Ripper, which fires ricocheting blades. Each weapon has two firing modes which have different effects: for example, Rippers can also fire non-ricocheting blades that explode on impact. A special weapon is the Redeemer, which fires a miniature nuke and causes a large and powerful explosion. Items such as body armor (which reduces damage taken), health packs (which heal players) and damage amplifiers are scattered across levels. Levels are set in a variety of environments, including spaceships, outposts and buildings like castles and monasteries. Many contain features such as elevators (lifts) and teleporters and obstacles such as water and lava. The game is backwards compatible with the majority of Unreal multiplayer maps. The PC version includes a level editor in which players can create their own levels, For team matches, bots are used to fill the roles of the player's teammates. The player can choose the bots' skill level or have it automatically adjust to the player's performance. Bots can be further customized by changing attributes such as names, appearance and weapon preferences. In team matches, players can give orders to bots on their team. The PC version supports multiplayer mode over the internet or a local area network (the original Unreal was mainly a single-player game). Game types Assault: This game type is played with two teams, one assaulting a "base" and the other defending it. The map is set up with objectives which the attacking team must complete (usually in sequence) such as shutting down a power generator, or entering an area. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they accomplish this, they win. If the team defending first assaults the base faster than the other team, they win. If both teams defend for the maximum amount of time the match is a tie. The Dreamcast version does not feature this mode. • Deathmatch: A classic every-man-for-himself player vs. player combat, the objective is to out-kill all opposing players. • Domination: Two teams compete to control various control points to earn points. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The first team to reach the point limit, or that has the most points when a time limit has expired, wins. • Last Man Standing: Similar to Deathmatch, the player's objective is to remain alive longer than their opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons (except the Redeemer) fully loaded and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives, they lose. • Team Deathmatch: Up to four teams compete to out-kill the opposing teams. Relics are special items that grant a significant advantage to their holder. They include (but are not limited to), the Relic of Vengeance, which creates an explosion when its holder dies, the Relic of Regeneration, which regenerates the health of the holder, and the Relic of Redemption, which makes its holder respawn elsewhere with full health and weapons intact when they would normally die. Bonus Pack 4 adds a new version of Xan Kriegor. == Plot ==
Plot
During the Human–Skaarj war, the New Earth Government was formed. Mining was the primary method of financing the war, but was unpopular with the working class, who grew weary of the working conditions and the war. The humans were losing the war, and riots broke out. The Terran system was surrounded by Skaarj forces, but a government team destroyed their mothership, and the Skaarj withdrew. Afterward, revolts and violence among the mining colonies were on the increase, and efforts to deal with them were unsuccessful. The government then came up with the idea of giving the violence an outlet instead. "Consensual murder" was legalized in the year 2291, enabling people to fight to the death under organized conditions. The Liandri Mining Corporation worked with the government and organized leagues and public exhibitions. Soon, these matches became more profitable than mining, and Liandri formed a professional league to compete in a "Grand Tournament", the most popular event in the sport. The game takes place in 2341, fifty years after the fights were first legalized. == Development ==
Development
(pictured) and James Schmalz were the lead designers of their respective companies and contributed significantly to the final game content. With a budget of $2 million, using 350,000 lines of C++ and UnrealScript, Unreal Tournament took around a year and a half to develop. Epic Games started considering an official expansion pack intended to improve the network code while also featuring new maps and other gameplay elements. Erik de Neve was responsible for the LOD character rendering, and various extra optimizations. During the game's development, the team lacked artists. The art director at Epic Games, Shane Caudle, and the artists at Digital Extremes could not make enough new textures because of the amount of diversity in characters and maps. To help with the skin and texture production, Epic contracted Steve Garofalo. The soundtrack for the game, which employed the system of module files, was written by Alexander Brandon, Michiel van den Bos, Andrew Sega, Dan Gardopee, Peter Hajba and Tero Kostermaa. Unreal Tournament had support for the EAX Version 2.0 3D positional audio technology by Creative Labs and A3D 2.0 HRTF technology by Aureal Semiconductor out of the box. In 1999, Epic Games released a playable demo on September 16. An updated demo version, with support for OpenGL and Direct3D cards, was released on September 28. Unreal Tournament went gold (became ready for release) on November 16, shipping a few days later on November 22. The Mac version went gold on December 15. The Dreamcast version was developed by Secret Level, who had to drop Assault mode, along with many larger maps, due to the Dreamcast having insufficient memory. A Linux port of Unreal Tournament was also in development. The goal of the project was to improve the quality of the Linux port of the game as well as strengthen the mod authoring community and teach Epic about open source projects. Bonus Pack 1 was released on February 25, 2000. Unreal Tournament was re-released in fall (autumn) 2000 as Unreal Tournament: Game of the Year Edition, which includes the first three bonus packs and mods such as Rocket Arena, a one-on-one combat mode. == Reception ==
Reception
{{Video game reviews In the United States alone, Unreal Tournament sold 100,998 copies by the end of 1999, according to PC Data. The game's sales in the country reached 128,766 copies, for revenues of $5.42 million, by early 2000. This placed it behind competitor Quake III: Arena over the same period. From January through October 2000, Unreal Tournament sold 234,451 units and earned $8.94 million in the region. The game ultimately received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. By November 2001, Unreal Tournaments total sales were close to 2 million units. but the development team believed sales would have been higher if the game was released in October 1999. Scott Steinberg of Maxim rated the game 4 out of 5 stars, labeling it as a "stone-cold killer" that "runs like Carl Lewis on a Jolt Cola binge" while noting its "surprisingly workable" standard game pad controls. Its conclusion said about sluggish gameplay, somewhat washed out colors and textures. Launch editor John Bye chose the shooter as the game of the past decade (1999–2009) and said: "Unreal Tournament is one of the few games in the early days of Eurogamer that I kept going back to months after I'd finished reviewing it, a game that I played to unwind after a long day playing other games. Whether it was trying to break the one-minute barrier in the speed running mayhem of Assault mode, battling back and forth amongst the alleyways of Domination, or dropping shrapnel shells at people's feet with the wonderfully chunky flak cannon in a fast and furious free-for-all deathmatch, Unreal Tournament was an endless source of entertainment". In 2004, Unreal Tournament was inducted into the Computer Gaming World Hall of Fame. Unreal Tournament was a nominee for PC Gamer USs 1999 "Best Action Game" and "Best Multiplayer Game" awards, which went to ''Tom Clancy's Rainbow Six: Rogue Spear and Team Fortress Classic, respectively. They called it "a brilliant multiplayer game that blew its main rival Quake III away with awesome bots, graphics, game types and online functionality". Unreal Tournament'' was named as a finalist by the Academy of Interactive Arts & Sciences for "Game of the Year", "Computer Game of the Year", "Computer Action Game of the Year", and won "Outstanding Achievement in Visual Engineering" at the 3rd Annual Interactive Achievement Awards. In 2011, G4tv included two maps from this game, Facing Worlds and DM-Deck 16, in its list of the "Most Influential FPS Multiplayer Maps Ever". In 2013, PC Gamer labeled the Flak Cannon the greatest gun in PC gaming. In 2014, Complex magazine placed Unreal Tournament as number three on its list of "The 50 Best First Person Shooters Of All Time", while Moviepilot placed it as number two on its list of "The 7 Most Influential Video Games Ever". In November 2014, Kotaku named Facing Worlds the best multiplayer map. In January 2016, Red Bull labeled Facing Worlds one of the 10 greatest FPS multiplayer levels of all time. In July 2016, the game was ranked number 20 on Bit-Tech The 50 Best PC Games of All Time. Awards Player community crewmembers playing the game, 2002 Lead designer Cliff Bleszinski credited much of the game's success to its community. As he said in the November 2001 issue of Maximum PC: "Unreal Tournament would not have sold nearly two million copies if it did not have support from the community... We ship the very same tools that we used to build the game, and folks use these tools to realize their own visions of first-person action". Like its predecessor, Unreal Tournament is designed to be easily programmable and highly modularized. Through its scripting environment UnrealScript and level editor UnrealEd, developers are able to modify easily most parts of the game to both manipulate default game behavior and to supplement the game with their own mods. These range from slight changes on some aspects of gameplay (such as map voting) to total conversions. One modification, ChaosUT, became popular enough that it was included with the 'Game of the Year' edition of the game, while Tactical Ops: Assault on Terror was released as a stand-alone retail product. Unreal Tournament was played at the World Cyber Games in 2001 and 2002. == Legacy ==
Legacy
The success of the original Unreal Tournament spawned four sequels, including Unreal Tournament 2003 and Unreal Tournament 2004, Unreal Tournament 3 and the cancelled Unreal Tournament reboot. The yearly naming structure, based around marketing the franchise as a competitive sports title, was abandoned before the launch of the third sequel. Dark Sector by Digital Extremes was initially planned as a spiritual successor to Unreal Tournament. In 2019 the OldUnreal community was given approval by Epic for providing semi-official patches to support modern hardware and operating systems. The game was released for free on the Internet Archive in late October 2024. == Adaptation ==
Adaptation
Unreal Tournament is the subject of anthology series Secret Level, created by Tim Miller for Amazon Prime Video and released in December 2024. The episode, Unreal Tournament: Xan, has the voices of Elodie Yung, Gideon Emery, Mitch Eakins, Chris Payne Gilbert, Carlin James, and Fred Tatasciore. == Notes ==
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