Critical response According to review aggregator
Metacritic, the PC and PlayStation 4 versions received "mixed or average" reviews, while the Xbox One version received "generally unfavorable" reviews.
Eurogamer described the game as a "bizarre, boring, broken mess", adding that, shortly after its launch, it should be considered as a "failed experiment".
Business Insider described
Fallout 76 as "a jumble of disparate video game elements set loose in an online world, held together by a string of pointless fetch quests and experience points".
Newsweek said that moments of the enjoyment during their review were "outweighed by the near-constant performance issues and poorly executed game systems", adding that they were disappointed in the game despite being fans of the series.
PCWorld ended their review early due to their frustration with the game's technical performance, and said that it still would not be a great game to them even if it "functioned properly".
GameSpot said that the game "can look and feel like its illustrious predecessors at times, but it's a soulless husk of an experience." The game was also criticized for its initial absence of interactive human
NPCs.
GameSpot said that "without having any of those people present to tell their stories personally, [
Fallout 76]'s world is limited to being little more than just an environmental exhibit with things to kill", and that "there are no strong emotional anchors to help you become truly invested...". They also wrote that quests simply exist of "long monologues and one-way directives from a person who no longer exists and you can't interact with ... your actions ultimately won't affect anyone, or the rest of the world for that matter". In response, Bethesda issued several
patches, the size of the first being 50
GB, which nearly eclipsed the size of the game itself. However, many of the attempted fixes garnered player disgruntlement for failing to resolve some of the more notable technical issues, removing features previously thought intentional, and inadvertently resulting in further bugs, some of which had been fixed previously. A number of fans subsequently expressed their desire for Bethesda to use a public test server for new patches before their release. On December 22, 2018, as a way of apology for the criticism surrounding
Fallout 76, Bethesda announced that they would give all players of
Fallout 76 a free copy of the
Fallout Classic Collection, available on PC, which consists of
Fallout,
Fallout 2, and
Fallout Tactics: Brotherhood of Steel. In an interview with
IGN on June 2, 2019, Todd Howard addressed the launch of
Fallout 76 and that the negative reactions had been anticipated by Bethesda, saying, "We knew we were going to have a lot of bumps. That's a difficult development; a lot of new systems and things like that ... a lot of those difficulties ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we're going to get some criticism on it. A lot of that—very well-deserved criticism ... This is not gonna be a high Metacritic game. This is not what this is." Howard also expressed regret at not releasing a beta version of the game several months before release to gain feedback. Despite this, he believed that
Fallout 76s reception would improve over time from ongoing support, and that this mattered more for a game than how it started out: "It's not how you launch, it's what it becomes ... It's [
Fallout 76] really turned around. It's a fabulous game with an incredible community."
Wastelanders With the release of the
Wastelanders expansion, the game saw improved reception from critics. On Metacritic, the Wastelanders expansion had an aggregate score of 68/100 for Windows, and 63/100 for PlayStation 4 based on updated reviews.
IGN David Jagneaux's review of
Wastelanders scored the update a 6 of 10, but stated that
Wastelanders "is a dramatic overhaul of Appalachia from top to bottom it desperately needed. It finally introduces mostly interesting human NPCs, an abundance of fun new quests, and satisfying alterations to existing areas. As a result,
Fallout 76 is starting to feel like a true Fallout game – even if it's still not as consistently enjoyable as its predecessors."
PCWorld said "It's still not as good as a proper offline Fallout sequel, but Fallout 76's Wastelanders expansion injects some much-needed personality into post-apocalyptic West Virginia."
GameSpot wrote that "Wastelanders introduces some of the best Fallout sequences in recent years, but you'll have to dig through a lot of Fallout 76's enduring issues to experience them." Nate Crowley of
Rock, Paper, Shotgun said of the improvements, "The mood of the game, for want of a better word, is transformed: what was once hollow now feels fleshed out, and what was lifeless now feels at least intermittently busy. I've still got a lot of issues with Fallout 76, but they're starting to feel fixable, or at least easier to overlook." When the game, with the new
Wastelanders expansion, was released on
Steam in April 2020, it was initially
review bombed by users generally upset over the game's original state when it was first released. However, other users on Steam and other community sites have worked to try to counter that perception of the game to newer players or interested buyers, pointing out that, like
Final Fantasy XIV: A Realm Reborn and ''
No Man's Sky'', the updates since launch, particularly with the Wastelanders update included with the Steam release, had significantly improved the game, and that those interested in trying it should ignore the negative reviews.
Sales Upon launch,
Fallout 76 debuted at third place in the UK's all-format sales charts, behind
Spyro Reignited Trilogy and
Red Dead Redemption 2, and fifth place in the Switzerland all-format sales charts. According to the NPD Group, the game had lower launch sales than either
Fallout 4 or
Fallout: New Vegas. In their respective opening months, the game's physical sales were less than one fifth of
Fallout 4 (down 82%). In Japan, the PlayStation 4 version sold 73,489 copies within its debut week, which made it the second bestselling retail game of the week in the country. SuperData estimated that, as of the end of 2018,
Fallout 76 had sold 1.4 million digital copies. In November 2021,
Todd Howard revealed the game had 11 million players in total. In March 2024, the game had 17 million players. The following month, following the release of the Amazon Prime
Fallout television series,
Fallout 76's player count reached an all-time high six years after its release, with a million people logging in within a single day.
Accolades Despite the mixed reviews, the game was nominated for "Fan Favorite Fall Release" at the
Gamers' Choice Awards, for "Game of the Year" at the Australian Games Awards, and for the Tin Pan Alley Award for Best Music in a Game at the New York Game Awards. The game won the "Best Video Game TV Spot" award at the 2019 Golden Trailer Awards. ==Controversies==