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Nuka-Cola

Nuka-Cola is a fictional soft drink brand sold by the Nuka-Cola Corporation, a fictional American company within the Fallout video game franchise. First appearing in the debut 1997 video game Fallout, it was created by the title creator Tim Cain simply for the purpose of parodying the real-world soda brand Coca-Cola, evident by the design aesthetics of the red and white logo and soda. Since 2008 for the eventual release of Fallout 3 under the game company Bethesda Softworks, the fictional Nuka-Cola soda brand has been tied into promotional material, making it a key and recognizable part of the game series' identity. Various merchandise products sold under Bethesda have been sold with the Nuka-Cola brand name, and Jones Soda sold sodas with the Nuka-Cola name in partnership with Bethesda since 2009. Nuka-Cola has been a major subject of several academic analyses that tied it into the greater commentary and themes of American nostalgia, consumerism, and potential toxicity in consumables.

Characteristics
. Nuka-Cola is the main soda brand in the American setting of the Fallout franchise, originally created by Interplay Entertainment and now owned by Bethesda Softworks. Produced by the American company, Nuka-Cola Corporation, the namesake product was invented in 2042 then released into markets in 2044 by John Caleb-Bradberton and, prior to the devastating "Great War of 2077", became the most popular soda brand internationally and even had its own theme park called Nuka-World. The brand uses red and white colors for its logo design. Nuka-Cola's mascot is a young blonde woman named Nuka Girl, who is dressed as an astronaut with a round helmet, jetpack, and bulbous pistol and often appears in advertisements for the brand. In Fallout 3, according to the Girdershade's Nuka-Cola Museum founder Sierra Petrovita, Nuka-Cola vending machines were found in almost every street within the United States by 2067. Thus, Nuka-Cola became culturally significant in the Fallout universe due to the product and the marketing on the soda brand. This was in large part due to the abundant pre-war production of the Nuka-Cola sodas to the point where the unopened soda drinks could be sought after regularly. Bottle caps coming from soda bottles like Nuka-Cola became the standard form of currencies in the majority of the game series. This is due to the prevalence of soda bottles in the wasteland including those of Nuka-Cola, the difficulty in producing counterfeits, and the adoption of caps as standard currency by major trading powers. In the Fallout universe, Nuka-Cola is made up of high amounts of sugar and has a slightly radioactive glow. In the series' lore, the isotope Strontium-85, originally intended for military usage, was used to create the flavor. According to a report from the Nuka-Cola Plant in Fallout 3, all the product testers died shortly after tasting it. Strontium-90 was used to replace the other isotope as an ingredient and passed the Food and Drug Administration for public consumption, although it had a side effect of causing a week-long blue-glowing urine. The Nuka-Cola brand is a parody of the real-world counterpart soda brand Coca-Cola, evident by its name, logo design, and, in most games, the shape of the bottles. The Coca-Cola reference was confirmed by the first Fallout title creator Tim Cain, who also said that it was based on times when the soda brand was produced with cocaine. According to scholar Selçuk Buğra Gökalp, the word "Nuka" in the Nuka-Cola name is likely a reference to the nuclear technology prevalent in the Fallout series. In addition, the inventor name John Caleb-Bradberton is a combination of Coca-Cola inventor John Pemberton and Pepsi inventor Caleb Bradham. == Appearances and promotions ==
Appearances and promotions
event at the Los Angeles Convention Center (pictured). The Nuka-Cola brand has appeared in every Fallout title since the 1997 game. Different soda flavors of the Nuka-Cola company have made their appearances since the spinoff game Fallout Tactics: Brotherhood of Steel as well as since the mainline title Fallout 3. Of note is that not all flavors have reoccurred in subsequent titles since their debuts; some flavors are exclusive to Fallout Tactics or Fallout 76 for instance. In most titles, Nuka-Cola sodas replenish the hit points of the player character but also contain radiation points that can affect their gameplay stats. In Fallout 3, a Nuka-Cola historian named Sierra Petrovita has her own Nuka-Cola Museum that celebrates the namesake brand's history. She also offers a quest for the player character to retrieve the rare Nuka-Cola Quantum sodas for her. In Fallout 4, the Nuka-Cola brand is the central focus of the expansion pack Fallout 4: Nuka-World, where the player character enters the abandoned titular theme park, which is overrun by raider gangs (disorganized groups of bandits), and can become their raider overlord. Sierra Petrovita makes her second appearance in the series as a vacationer there, where she and the player character can collaborate in breaking into founder Bradberton's office to take the secret Nuka-Cola formula. As with other consumable items in the Fallout video games, drinking the Nuka-Cola drinks heals hit points for the player character. In addition, they are granted a bottle cap that they can use as currency. In promotion of the release day of Fallout 4 in 2015, Jones Soda sold "Nuka-Cola Quantum" sodas, themselves rebrands of the berry lemonade flavor, at Target for a limited time. The Nuka-Cola brand has been featured in various other forms of official merchandise, with empty replica bottles featuring labels of different flavors being one example, although they are not intended to be drinking utensils. Other forms of Nuka-Cola merchandise include bottle openers, cups, growlers, shirts, mini fridges, computer cases, and figurines. Nuka-Cola has also been part of a Fallout crossover in Fortnite as a health power-up item. == Analysis ==
Analysis
Long since its debut in the Fallout series, the Nuka-Cola brand has been the subject of several academic analyses, with British academic scholar Andra Ivănescu referring to the use of Nuka-Cola bottle caps as literal currency and Sierra Petrovita's enthusiasm over Nuka-Cola in Fallout 3 as instances of persisting cultural currency, whether literally or by selling the idea of the American Dream. She wrote that Petrovita celebrates Nuka-Cola as "this symbol of capitalism and popular culture that persists" even after a devastating war, therefore being one of the two Fallout 3 museum curators who "embody different American mythologies". Jess Morrissette, writing for the academic journal Game Studies, said that the frequency of Nuka-Cola in the Fallout series is "a telling commentary on the centrality of soda machines to modern life". He acknowledged the rarity of Nuka-Cola soda machines in Fallout 3 but suggested that it still ties into the common appearances of beverage machines in video games, which themselves connect the player into immersivity and remind them of capitalistic values of brand recognition and consumerism. Additionally, he said, the continued prominence of Nuka-Cola sodas would have been proven by the lack of real healthy drink alternatives after nuclear devastation. Selçuk Buğra Gökalp argued in a journal for Medialog TR that Nuka-Cola was a symbol of American consumer culture in the Fallout franchise, evident by the "innovative products" like Nuka-Cola Quantum and the extensive promotional campaigns and the use of the mascot Nuka Girl as a "reflection of the capitalist system in the Fallout universe". Thus, he stated, it "symbolizes the ideologies and cultural structure of the pre-war era" and is a reference to the consumer culture of the 1950s, especially as an extension of American national identity. The retroactive aesthetics of the Fallout world, Gökalp wrote, is highlighted by the design of the red and white bottle caps that creates an ironic tone between the more cheerful pre-war world versus the gloomy post-war world. He also interpreted the usage of Nuka-Cola bottle caps as currency as senses of nostalgia of overconsumption and its role in severe consequences for humanity. Games and Culture journal author Sarah Stang similarly highlighted Nuka-Cola sodas and their bottle caps as potential commentary on the close ties between "toxic consumption (toxic in that [Nuka-Cola] is both full of aspartame and highly irradiated), atomic culture, capitalism, and consumerism". She said that the health consequences of consuming irradiated Nuka-Cola, while a common trope in science fiction, is realistic due to real world concerns over toxic contaminants in consumables, potentially coming from smaller-scale concerns like pesticide items and larger-scale ones like the Chernobyl disaster. Stang argued that the common real-world promotion of Nuka-Cola for the Fallout series makes it "one of the most recognizably 'Fallout' objects". == References ==
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