Final Fantasy XV was primarily developed by
Square Enix's Business Division 2. Additional studios that helped with development included
HexaDrive,
XPEC Entertainment, Plusmile, and
Streamline Studios. Staff included director
Hajime Tabata; producer
Shinji Hashimoto; main writer Saori Itamuro, who wrote the scenario based on the original draft by
Kazushige Nojima; and art directors Tomohiro Hasegawa,
Yusuke Naora and
Isamu Kamikokuryo. Character designs were by
Tetsuya Nomura and Roberto Ferrari, with later revisions by Naora. The main characters' clothing was designed by Hiromu Takahara, lead designer for Japanese fashion house Roen. The
soundtrack was composed primarily by
Yoko Shimomura, while both real-time and CGI cutscenes were directed by Takeshi Nozue of
Visual Works, Square Enix's in-house CGI production studio. Logo illustration was by regular series artist
Yoshitaka Amano. Development began in 2006 as a spin-off for the
PlayStation 3 called
Final Fantasy Versus XIII, as part of the
Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos, and ran in Square Enix's proprietary
Crystal Tools engine. Developed by the team behind the
Kingdom Hearts series, it was intended to be a darker entry in the
Final Fantasy series than allowed in the main series. Nomura was the original director, designer, and created the initial concept and scenario. The project suffered from a prolonged and troubled development, only making fragmentary appearances over the following six years. As early as 2007, the project's scale prompted talks of rebranding it as the next mainline entry. With the internal unveiling of the
PlayStation 4 and
Xbox One, it was decided to change it into a mainline entry, with a proposed PS3 version being scrapped due to technical troubles. The game's engine also changed, shifting to the company's new proprietary
Luminous Engine. At the time of its rebranding and shift to next-generation consoles in 2012,
Versus XIII was described as being on 20-25% complete, with Tabata saying it never took shape. When Tabata took over from Nomura, the entire development team was reshuffled and development started over again, although he worked as a co-director with Nomura until late 2013 to ensure the project remained as true as possible to its original vision. Among the changes were the removal of the original story's opening, and the replacement of the original heroine Stella Nox Fleuret with the similarly named Lunafreya. The connection to
Fabula Nova Crystallis was also reduced, with branding and mythos-specific terminology removed to aid in the game's marketing. Thematic, aesthetic and design elements were retained due to their core place in the world and backstory. The main concept behind
Final Fantasy XV was "a fantasy based on reality", with the world being very similar to Earth and having fantasy elements gradually intruding into an otherwise normal setting. In pursuit of this, locations in Eos were based on real-world locations such as
Tokyo,
Venice and the
Bahamas.
Final Fantasy XV Universe Due to the scale of the game's narrative and Tabata's wish to release a single game rather than a series of games similar to
Final Fantasy XIII, aspects of the planned narrative were refashioned into supplementary media projects. Known as the "
Final Fantasy XV Universe", the projects were split into two parts; media designed to reach a wider audience than the game might manage alone, and additional game-related content such as ports to other hardware and DLC. The project was first revealed at a March 2016 press event called "Uncovered:
Final Fantasy XV". Tabata later stated that those who just played the game would miss context for story events shown in other related media. The two central parts of the "
Final Fantasy XV Universe" are the feature film
Kingsglaive: Final Fantasy XV and the
original net animation Brotherhood: Final Fantasy XV.
Brotherhood was produced by anime studio
A-1 Pictures under supervision from Square Enix; the narrative focused on the backstories of Noctis and his companions. The series was released online between March and September 2016.
Kingsglaive, which received a limited theatrical release in 2016, was a collaboration between Visual Works and Western studios including
Digic Pictures and
Image Engine; the story, which mainly focused on original characters, recycled story elements cut from the opening narrative of
Final Fantasy XV. Also forming part of the project were
Platinum Demo: Final Fantasy XV, a
game demo detailing an incident in Noctis's childhood which tied into the events of
Brotherhood;
Justice Monsters Five, a mobile game based on a minigame from
Final Fantasy XV which was active from August 2016 to March 2017; ''A King's Tale: Final Fantasy XV'', a promotional
beat 'em up featuring Regis as the playable character;
Monster of the Deep: Final Fantasy XV, a
virtual reality simulation game released in 2017 for
PlayStation VR; and
Final Fantasy XV: A New Empire, a
massively multiplayer online strategy game published by
Machine Zone in 2017 and developed by their Epic Action subsidiary.
Release Initially announced in 2006 alongside
XIII and
Type-0, the game was publicly rebranded at
E3 2013, with regular updates on the title beginning the following year. A demo titled
Final Fantasy XV: Episode Duscae was released in March 2015 as a limited addition to
Final Fantasy Type-0 HD. The game's localization was handled by Dan Inoue, who used different accents for characters to denote their origins on different parts of Eos. In addition to English, Japanese and European languages, the game was localized for
Latin America with
Latin American Spanish and
Brazilian Portuguese text: this was the first time a
Final Fantasy title was localized into these languages. Its initial worldwide release, September 30, was announced at the "Uncovered" event. Despite this intended date, further polishing work resulted in the date being pushed back to November 29. Further fixes were applied to the game through a Day One
patch released concurrent with the game. The game was published in multiple editions, called "Day One", "Deluxe", and "Ultimate Collector's Edition". The "Deluxe" edition included a
Blu-ray edition of
Kingsglaive, while the "Ultimate Collector's Edition" included both
Kingsglaive and a version of
Brotherhood with additional footage related to Luna. In 2018, a version of the game called
Royal Edition was released, which contained both all DLC published to that point in addition to further story and gameplay additions alongside technical improvements. A version for
Windows was released on March 6, 2018. Square Enix developed the port with
Nvidia using an upgraded version of the Luminous Studio engine, featuring graphical enhancements and all DLC. These improvements and additions were also released as part of the console-exclusive
Royal Edition. The game was also ported to the streaming-based
Stadia platform, releasing on November 19, 2019, as a launch title. Another version, titled
Final Fantasy XV: Pocket Edition, was released in February 2018 for
iOS and
Android. The game was co-developed by Square Enix, SummerTimeStudio, and XPEC Entertainment. Development began in 2015 following the release of
Episode Duscae; the game was produced by Kosei Ito, who was producer on Tabata's first major Square Enix title
Before Crisis: Final Fantasy VII.
Downloadable content Multiple pieces of
downloadable content (DLC) were created for the game by a smaller development team from the core
Final Fantasy XV staff. The team was supervised by Tabata and headed by new producer Haruyoshi Sawatari. Among the DLC were additional story elements intended to address player criticisms of the game's narrative structure and missing details. The journeys of Noctis' friends during their absence in the main story are expanded through the character-driven DLC episodes—
Episode Gladiolus,
Episode Prompto and
Episode Ignis—which were released respectively in March, June and December 2017. A story-driven multiplayer mode called
Comrades was released in November 2017, with
Final Fantasy XV becoming the first mainline single-player
Final Fantasy to include multiplayer content. A standalone version of
Comrades was released for PS4 and Xbox One in December 2018 to replace the DLC version of
Comrades.
Episode Ignis was intended to be the last story-based DLC, but positive player feedback resulted in Square Enix wanting to develop further content focusing on other main characters, such as Ardyn.
Episode Ardyn was released in March 2019, and was the final post-release update for
Final Fantasy XV. Originally part of a tetralogy of story-based DLC episodes dubbed
The Dawn of the Future, the other episodes were cancelled due to structural changes within Square Enix. Story material for
The Dawn of the Future DLC has been turned into a
novel of the same name. It was first released in Japan in April 2019, and worldwide in June 2020. ==Reception==