Super NES (Final Fight and Final Fight Guy) (first two from left), as depicted in the Japanese Super Famicom port, were replaced with Sid and Billy (third and fourth) in the international Super NES versions of the game. A port of
Final Fight for the
Super Nintendo Entertainment System was released as a launch title for the platform in Japan in 1990 and later in
North America in 1991 and then in the
PAL region in 1992. It was released for the
Wii's
Virtual Console service in 2007 and the
Wii U's Virtual Console in 2013. The Super NES port removed the two-player co-op option, the Industrial Area level and playable character Guy. Most of the scene transitions were also edited out. In the arcade version, the player characters would be seen exiting the levels and breaking through doors unlike the Super NES version. Due to hardware limitations the Super NES version could only display two or three enemies on-screen, in contrast to the CPS arcade version, which could display up to nine or ten enemies on-screen; to make up for this difference, the Super NES version features more stopping points than the arcade version and the enemy placement is vastly different. The English localization of the Super NES port was censored for its content and features several differences from its Japanese Super Famicom counterpart: the first two bosses, Damnd and Sodom, were renamed Thrasher and Katana, respectively; Belger's wheelchair was re-drawn to look like an office chair; Poison, a woman with pink hair, and Roxy, a woman with red hair, were replaced with two male enemies named Billy and Sid; all alcoholic references were removed, with two health-recovering items replaced; the line "Oh! My God", spoken by an enemy when his car is destroyed during the first bonus stage, was changed to "Oh! My Car"; the blood splash effect shown when a character is stabbed was replaced by a generic explosion; and some of the darker skinned enemy characters were given lighter skin tones. The original soundtrack was ported for the Super NES by Toshio Kajino (credited as "Bull"). A revised edition of the Super NES port, titled
Final Fight Guy, was released in Japan in 1992. This version replaced Cody with Guy as a selectable character (with a new opening and ending sequence explaining Cody's absence), included four difficulty settings, and added other new features such as two new
power-ups, although the Industrial Area stage and the two-player mode were still omitted. An American version of the game (featuring the same changes in the localization as in the first game) was released in June 1994 as a rental-only game that was initially available at
Blockbuster stores, although it was later given a limited release. Kajino's music port was retained for that version.
U.S. Gold versions U.S. Gold released ports of
Final Fight for the
Amiga,
Atari ST,
Commodore 64,
ZX Spectrum and
Amstrad CPC for the
European market in 1991. These ports were developed by Creative Materials. The ZX Spectrum version was released as part of the
Super Fighter compilation with
Pit Fighter and
WWF WrestleMania.
X68000 The
X68000 version was released by Capcom exclusively in Japan on July 17, 1992. This version is a relatively close conversion of the arcade game, with the only notable changes being different music (with a choice between a
MIDI soundtrack and one using the X68000's internal sound chip) and a lower maximum on-screen enemies. The game came packaged with a CD soundtrack with all new remixed tunes.
Sega CD (Final Fight CD) The
Sega CD version, titled
Final Fight CD, was ported by A Wave and published by
Sega under license from Capcom in 1993. This version retains nearly all the features of the arcade game that were removed in the two Super NES ports (namely the two-player mode, the Industrial Area stage and the ability to play as any of the three main characters) and adds voice acting to the game's opening and ending sequences, an
arranged version of the original soundtrack, and an exclusive time attack mode. However the maximum number of on-screen enemies were still lower than the arcade version and the combo attacks of Cody and Guy are much slower. Furthermore, the graphics suffered from a more limited color palette, as well as fewer background details. Like the Super NES version, the Sega CD version was censored for the English localization with many of the same changes. Poison and Roxy were kept, but were redrawn with less revealing clothing.
Game Boy Advance (Final Fight One) The
Game Boy Advance version that was developed by Sun-Tec, titled
Final Fight One, was released in 2001.
Final Fight One features all three characters and the Industrial Area stage that was missing from the Super NES version. The two-player cooperative mode is also featured via
link cable. Dialogue scenes prior to each boss battle have been added and the
Street Fighter Alpha 3 renditions of Cody and Guy are featured as hidden playable characters. Other unlockable features include alternate palettes for each player character and the ability for two players to use the same character. The character and background designs are lifted from the Super NES versions rather than the original arcade version, with the enemy placement being similar to
Final Fight Guy, although the maximum number of on-screen enemies was increased and all the transition sequences were restored. The same new power-up items introduced in
Final Fight Guy are also present in this version, along with a new Cody doll item. The English localization of the game featured the same changes as the two Super NES versions.
Capcom Classics Collection Final Fight is included in the 2005 compilation
Capcom Classics Collection Volume 1 for the
PlayStation 2 and
Xbox and in the 2006 portable version
Capcom Classics Collection Remixed for the
PlayStation Portable. The game is emulated from the original CP System arcade version and features very little differences from the arcade game. The compilation includes tips, character profiles, an art gallery and a sound test as bonus features. The game was ported and developed by
Proper Games and released for Xbox Live Arcade for 800 Microsoft points and April 15, 2010, for PlayStation Network for $9.99. The PS3 version features a very restrictive
DRM protection which circumvents the ability other PSN games have to be shared among several PSN accounts. The DRM protection was met with a negative response as it had not been disclosed previous to the game's release. On March 27, 2012,
Double Impact was released as part of the
Capcom Digital Collection for the Xbox 360.
iOS On September 15, 2011,
Final Fight was released into Apple's
iTunes Store. This version includes all three characters from the Arcade version, a multiplayer feature that can only be used with Wi-Fi and a special items where one can turn on Extra Lives, Super Special and Meat Explosion. However, the game no longer became available after the latest iOS updates from Apple.
''Capcom Beat 'Em Up Bundle'' In 2018,
Final Fight was re-released alongside
Captain Commando,
The King of Dragons,
Knights of the Round,
Warriors of Fate,
Armored Warriors and
Battle Circuit in ''
Capcom Beat 'Em Up Bundle'' for
PlayStation 4,
Xbox One,
Nintendo Switch and
Microsoft Windows. ==Reception==