•
Street Fighter Alpha 3 was initially ported in 1998 to the
PlayStation, selling a million copies. This version replaced the "hit" sprites with "hit" polygons in order to focus more memory on character animations. Juli, Juni and Balrog were added to the immediate regular roster, and they were given new character portraits and their own storylines. Dee Jay, Fei Long and T. Hawk (the remaining "New Challengers" from
Super Street Fighter II) were also included in the roster. Guile, Evil Ryu and Shin Akuma (the latter sharing a slot with his regular counterpart) were also added as secret characters that can be unlocked through the World Tour mode, a mode that allows the player to strengthen and customize their chosen characters fighting style while traveling around the world. An additional feature in the Japanese version also made use of the
PocketStation peripheral, which allows the player to build up their character's strength. In this version, Shin Akuma serves as the final boss for Evil Ryu, as well as a secret boss in Final Battle. Due to RAM limitations, the only unique pairings available for a complete campaign in the Dramatic Battle mode are Ryu & Ken and Juli & Juni; other character combinations can only be used for one-match battles. The AI for the Dramatic Battle and Survival modes is exceptionally poor with the CPU neglecting to defend against sweep attacks, perhaps due to RAM again. As is frequently the case with home versions of arcade games, the lesser amount of frames allows for certain combos, often infinite, that are not possible in the arcade version (particularly when using V-Ism mode and in Dramatic Battle and Survival stages). This version was re-released for download on the North American
PlayStation Network on October 18, 2011. • The 1999
Dreamcast version, titled
Street Fighter Alpha 3: Saikyo Dojo (or
Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), uses all the added features from the PlayStation version of the game, but features a different World Tour mode. Guile, Evil Ryu and Shin Akuma are immediately selectable, although the latter still shares a slot with his regular counterpart and is playable via a special button combination. An online mode was added, allowing the player to display their high score. In addition, a Saikyo Dojo mode was added, which pits a character that the player has built up in World Tour mode against a very strong opponent who had to be downloaded from the Internet and changed every week. The Dreamcast version was re-released in Japan in 2000 as
Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service as a mail order title via Dreamcast Direct. The
Matching Service version differs from the original with the addition of an Online Versus mode. • The
Sega Saturn version of
Street Fighter Zero 3 was released in 1999 in Japan only, shortly after the initial Dreamcast version. This version makes use of Sega's 4-MB RAM cartridge and uses all the features from the PlayStation version except for the polygon usage and PocketStation mode. The Saturn version uses the extra RAM to include more frames and sprites, making it near arcade-perfect. Similarly to the Dreamcast version, Guile, Evil Ryu and Shin Akuma are immediately selectable, with the latter sharing a slot with his regular counterpart and playable via a special button combination. While the World Tour and
Survival modes are virtually unchanged from the PlayStation version, the Dramatic Battle mode received some improvements with the inclusion of a 2-player mode and the addition of the Reverse Dramatic Battle mode, in which the player faces two computer-controlled characters simultaneously. This and the
PlayStation Portable versions are also the only ones to feature the Dramatic Battle mode against the entire roster of characters, as all other versions limit this mode to boss characters only. The CPU for the Dramatic Battle mode is far superior to the PlayStation version. Another minor change is the revised scoring system for some moves in the game: for example, many characters that earn 3000 points per hit from a grab move (a very important fact to exploit for the World Tour mode, where the score is the player's experience points) do not receive as much in the Saturn version. The features, characters etc. of the first home version on the PlayStation are available straight away in the Saturn version. •
Street Fighter Zero 3 was re-released for the arcade in Japan in 2001 under the title
Street Fighter Zero 3 Upper (officially promoted as
Street Fighter Zero 3↑). The game was released by
Sega for their Dreamcast-based
NAOMI hardware and features all six characters from the home console versions as well as some balance changes, most notably the removal of the "crouch canceling" glitch which allowed for V-ISM infinite combos.
Upper also allows the player to upload any customized characters from the Dreamcast version of the game by inserting a
VMU into a memory card slot on the cabinet. • A Game Boy Advance version developed by
Crawfish Interactive was released in 2002 under the title
Street Fighter Alpha 3 Upper (
Street Fighter Zero 3 Upper in Japan, officially promoted as
Street Fighter Alpha 3↑ and
Street Fighter Zero 3↑ respectively). The version is compressed and lacks several stages and music tracks from the previous arcade and console versions, although all of the characters are present. In addition,
Eagle,
Maki, and
Yun, all of whom were characters from
Capcom vs. SNK 2 (released in 2001), were added to the game. Only a small number of character voices were included in this version due to storage limitations, which the developers worked around by having characters share voice samples, modified with real-time pitch shifting, such as using a higher pitched version of
Kens voice for Sakura's attack calls. • The
PlayStation Portable version, titled '''''
(Street Fighter Zero 3 Double Upper
in Japan, officially promoted as Street Fighter Zero 3↑↑'''
), was released in 2006 and features the additional characters from the GBA version as well as Ingrid from Capcom Fighting Evolution''. This version is a near-faithful conversion of the arcade version with reduced loading times and all frames and sprites intact. All of the added characters now feature their own in-game storylines and endings. The Dramatic Battle mode in this version (as well as the Saturn version) is the only one where both the player and partner characters can be selected individually (allowing for any character pairing). It also includes the Reverse Dramatic Battle mode from the Saturn version, an exclusive tag mode called "Variable Battle", which is similar to the Dramatic Battle mode but in which the player can tag in and out their partner, and a mode called "100 Kumite" (a 100-fight series). Due to hardware limitations, there is no support for vibration, local two player mode, or additional buttons (the handheld has only six buttons in total instead of eight). •
Street Fighter Alpha Anthology (''Street Fighter Zero: Fighters' Generation
in Japan) was released in 2006 for the PlayStation 2. It contains the arcade version of Alpha 3
as one of the immediately available games, along with a revised version of Zero 3 Upper
called Alpha 3 Upper
as a secret game. Both games feature Dramatic Battle and Survival modes in addition to the Arcade, Versus, and Training modes, but not the World Tour mode that was featured in the previous home versions nor the extra characters introduced in the portable versions of the game. In Upper'', all six characters that were added in the home console versions are readily available. •
Street Fighter Alpha 3 has an arcade-perfect inclusion via
Street Fighter 30th Anniversary Collection for the
PlayStation 4,
Xbox One,
Nintendo Switch and
Windows via
Steam, released in 2018. The original 28 characters appear in the title, but those extra characters who were playable in the console ports as well as both
Upper and
Double Upper are not included due to the game being an emulation of the original arcade. Save states are available to allow the player to resume from where they left. The game, along with
Street Fighter II: Hyper Fighting,
Super Street Fighter II Turbo and
Street Fighter III: 3rd Strike - Fight for the Future, has online functionality. • The arcade version of
Street Fighter Alpha 3 Upper was re-released in 2025 as part of
Capcom Fighting Collection 2. An update added the four characters from
Alpha 3 MAX. ==Reception==