The museum exhibition consists of 100 Finnish games, six thematic period rooms, a video game arcade and a changing exhibition space. Overall, the museum has around 85 playable
digital games. Museum also interviewed over 40 game developers, recording each as a half-hour long video, and published on YouTube short versions of these interviews. The museum was created with the help of a
crowdfunding campaign arranged in 2015. The crowdfunding campaign raised €85,860 from 1,120 backers. Major backers included game companies
Supercell,
Housemarque and
Colossal Order. In addition to digital games, the Finnish Museum of Games also collects and exhibits
board games,
card games,
miniature games,
roleplaying games and
LARPs. Changing exhibitions have dealt with personal play histories, the role-playing convention
Ropecon, the development of the
virtual reality game
P.O.L.L.E.N. and
pixel art. Among interactive stands there is a stand of the
3D cooperative sports video game (), where museum visitors can make a
virtual trip to observe
landscapes of
Finland running with
virtual orienteering map and
compass. This game has been used by Finnish and other orienteering
athletes for virtual training (as an alternative to
Catching Features), but development of this game stopped in 2016. Also on the
Suunnistussimulaattori stand behind the glass there are real orienteering sport equipment and game souvenirs, presented to museum by
Antero Pulli, developer of the original game and Finnish orienteering athlete. == Awards ==