Flower was well received by critics. Alice Liang of
1UP.com applauded the game, saying that "the freedom of movement makes the game feel as relaxing as a gently wafting breeze". She felt that "fun" did not fully describe the game experience, saying that it had a "well-constructed movie's emotional arc" and that the game's music, visuals, and gameplay all drew the player into a compelling emotional experience. She also felt that it was very replayable, which offset its brevity. Ryan Clements of
IGN agreed with Liang's opinion, saying that it provided "more enjoyment, emotion and enlightenment than any game" he had played in years. Though he noted that the game would not appeal to everyone, he described it as "something very unique and very powerful", referring to it as a "must-play". Michael Kontoudis of
PALGN called it an "utterly unique, brave and moving game brimming with personality and intent", though he noted that as it was closer to a work of art than a game, many players would not be interested in it. Gerard Campbell of
The Press similarly described it as something more than a game, calling it a "perfect foil" to "ultra-violent shoot-'em-up" games and summarizing it as "one of the most refreshing and relaxing games around".
Eurogamer Tom Bramwell had similar praise, describing it as "pleasantly innocent and uplifting", though he awarded it a lower score than other reviewers as he felt the US$9.99 price was too high for the game's length. This criticism was not universal, as reviewers such as Jason Hill of
The Age called the Australian price of "reasonable" and described the length as not "overstay[ing] its welcome". Critics such as
GamePro Terry Terrones and
GameTrailers echoed the same praises as other reviewers for the game;
GameTrailers said that it was "less a game and more an experience. You don't necessarily 'play'
Flower; you interact with it", while Terrones noted the music as the best part of the game's presentation. Tom Hoggins of
The Daily Telegraph felt that
Flower would "reignite the 'video games as art' debate" and was of the opinion that it was a "wonderful work of art" in addition to a game. Kevin Vanord of
GameSpot, in reviewing the 2013 PlayStation 4 version, said that the game "invites introspection and inner calm", and that it was a type of game experience that was still rare four years after it first came out. The positive reception surprised the developers, as they had expected a mixed reaction.
Flower received the "Best Independent Game Fueled by Dew" award at the 2009
Spike Video Game Awards. It was similarly named the "Best Indie Game" of 2009 by
Playboy.
Flower was awarded "
Casual Game of the Year" at the
13th Annual Interactive Achievement Awards; it also received nominations for "Outstanding Innovation in Gaming", and outstanding achievement in "
Sound Design", "
Original Music Composition", and "
Game Direction". It was nominated for the "Use of Audio"
video game awards by the
British Academy of Film and Television Arts and won the "Artistic Achievement" award. Its soundtrack was awarded the 2009 "Best Original Soundtrack" prize from
G4. The music was also nominated for the Game Audio Network Guild's "Music of the Year" award and won the "Best Interactive Score" award. Its gameplay debut at the 2008
Electronic Entertainment Expo resulted in multiple awards, including "Best E3 Download Game" from
1UP.com, "Best Original Game" from
UGO, and "Special Achievement for Innovation" from
IGN. In 2012,
Flower was listed on
Time All-Time 100 greatest video games list. In 2011,
Flower was chosen through a public vote out of an initial selection of 240 to be one of 80 games showcased in a 2012 exhibit at the
Smithsonian American Art Museum titled "
The Art of Video Games". In 2013, the museum acquired the game for its permanent collection. The game was showcased in the 2015 Smithsonian exhibition,
Watch This! Revelations in Media Art. ==Notes==