MarketUSC Interactive Media & Games Division
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USC Interactive Media & Games Division

The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.F.A.) and graduate programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment and an M.A. in media arts, games and health. The programs include courses in game design, game development, production, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.

Projects
Cloud – an experimental computer game from 2005, funded in part by a grant from Electronic Arts. • flOwDarfur is DyingPMOG – A vast social meta-game that can be played by completing missions on the Web. • Reality Ends Here – A pervasive game experience for incoming School of Cinematic Arts freshmen. • Outer WildsChambara – award-winning stealth-action multiplayer game • Walden, a game – award-winning game about Henry David Thoreau ==Personnel==
Personnel
Faculty & Staff Currently, the division is chaired by Danny Bilson, a game producer, writer and former executive. Full-time faculty and staff include Tracy Fullerton, Richard Lemarchand, Mark Bolas, Peter Brinson, Marientina Gotsis, Andreas Kratky, Sam Roberts, Sean Bouchard, Jesse Vigil, Martzi Campos, Todd Furmanski, Lucas Peterson and Timothy Lee. Adjunct faculty include Laird Malamed, Gordon Bellamy, Carl Schnurr, Heather Desurvire, Vincent Diamante, Chevon Hicks, Robert Nashak, and Scott Rogers. Former faculty and staff include Scott Fisher – founding chair of the division, Jen Stein, Steve Anderson, Anne Balsamo, Chris Swain, Peggy Weil, Jeremy Gibson, Julian Bleecker, Michael Lew, Erik Loyer, Michael Naimark, Eddo Stern, Perry Hoberman, William Huber, Mark Essen, Akira Thompson, Michael Kontopolous, Joseph Olin, Kurosh ValaNejad, Jeff Watson, Jane Pinckard, and Dennis Wixon. Alumni Notable alumni have include the founders of thatgamecompany, including Jenova Chen and Kellee Santiago. Also, Justin Hall, Matt Korba and Paul Bellezza of The Odd Gentlemen, Asher Vollmer (Threes!), Sean Plott (Day9), Adam Sulzdorf-Liszkiewicz (RUST LTD), and Elle Schneider (developer of the Digital Bolex) attended the program. There are also notable dropouts of the program for example the creator of Giant Sparrow ==References==
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