The game initially started out as
EA Sports Supercross 2002, a PS2 sequel to the previous annual games
EA Sports Supercross 2000 and
EA Sports Supercross, which were both released on the PS1 console. A playable demo was presented at E3 2001, which followed the directional change exhibited between the previous two games: while
EA Sports Supercross 2000 aimed to provide a realistic simulation of supercross,
EA Sports Supercross traded realism for a more arcade-like experience. The demo shown at E3 featured only a single freestyle level and no racing features, despite the game title. The demo showcased new features not present on the previous games, including smashable windows and a jump over a two-storey house. The development team noticed players' enthusiasm for the freestyle capabilities of the game and decided to change the planned gameplay in favour of an over-the-top feel, comparable to the
SSX series. ==Reception==