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Galaga '88

Galaga '88 is a 1987 fixed shooter video game developed and published by Namco for Japanese arcades; it was distributed by Atari Games in North America and Europe. It is the fourth entry in the Galaxian series, following 1984's Gaplus. It features significantly improved graphics over previous games in the series, including detailed backgrounds, larger enemies, and greater ship details.

Gameplay
''Galaga '88'' is a fixed shooter video game. Its plot involves the launch of a starship named the Blast Fighter to destroy the hostile Galaga forces and their home planet. Its gameplay is similar to its predecessors; as the Blast Fighter, the player must shoot each of the Galaga aliens, who fly into formation from the top and sides of the playfield. Aliens will make an attempt to hit the player by divebombing towards the bottom of the screen. Colliding with an alien or their projectile results in a life being lost. Atop each formation are four larger enemies known as the Boss Galaga, which take two hits to destroy. A Boss Galaga can also capture a dual fighter; rescuing it in the same fashion instead creates a triple fighter, an even larger ship with wide, fast-moving shots. There are additionally two vertical-scrolling stages featuring two enemy formations and a boss. The game features four different endings based on which dimension the player is in when they complete the game. ==Development==
Development
Music The soundtrack for Galaga 88 was composed by Hiroyuki Kawada, a former game designer that created music for games such as Solvalou, Yokai Dochuki, and Valkyrie no Densetsu. Kawada expressed his admiration for its gameplay, and wanted the music and sound effects to convey a sense of entertainment instead of stoicism. For the Galactic Dancin stages, he created music that tapped into a wide variety of genres, like orchestra, tango, salsa, and big band jazz. Kawada based the idea off his "eclectic" taste in music, and wanted the soundtrack in Galaga 88 to reflect this. The music was created before the stages themselves were programmed; Kawada composed the tracks while the programmers choreographed the enemy movement to his music. Since Galaga 88 utilized the System 1 hardware, Kawada was able to experiment with the board's sound channels: "I loved bringing together the richness of the timbres in FM synthesis, the wave table synthesis that played a crucial role in the Namco sound, and the PCM synthesis that was indispensable for those low resolution real sound effects. When they were all combined and their distinctive colors were used to the fullest, it was possible to create a wealth of musical variety to complement the classic traditional sounds of the Galaga series." ==Release==
Release
A prototype of Galaga 88 was demonstrated at the Japan Amusement Machine (JAMMA) trade show in October 1987, presented alongside Pac-Mania, Bravoman, and Assault. Namco released the game in Japan in December 1987. In Europe, the game made its debut at London's Amusement Trades Exhibition International (ATEI) in January 1988. It was published by NEC for the console's North American counterpart, the TurboGrafx-16, in November 1989 under the name Galaga 90. Dempa released a version of Galaga 88 for the X68000 computer the same year. In addition to including a port of the original arcade game, the X68000 version features an additional game mode that replaces the Galaga aliens with characters from other classic Namco video games; this version has been retroactively named Galaga 88 Arrangement. Two Japanese mobile phone ports were produced; the first was for i-Mode, released in 2007, and the second for EZweb, released on February 28, 2008. In 2011, the PC Engine version was re-released for the PlayStation Network in Japan under the Game Archives series. In 2023, Hamster Corporation released the arcade version under the Arcade Archives label for the Nintendo Switch and PlayStation 4. Galaga 88 is included in the arcade compilations Namco Museum 50th Anniversary (2005), Namco Museum Virtual Arcade (2008), and Namco Museum Switch (2017). The 2011 iOS compilation Galaga 30th Collection includes remakes of 88 and its three arcade predecessors, utilizing enhanced visuals and audio, achievements, and support for Game Center. 88 is also featured in the arcade games Pac-Man’s Arcade Party (2010) and Pac-Man’s Pixel Bash (2019). The TurboGrafx-16 version is one of the included titles on the TurboGrafx-16 Mini by Konami in 2020. ==Reception==
Reception
''Galaga '88'' proved successful in Japan, remaining in the top earning charts throughout most of the year. It was Japan's sixth highest-grossing arcade conversion kit of 1988. The game's simplicity and additions to the gameplay of its predecessors are cited as the reasons for its success and appeal in the country. It was largely unsuccessful in North America by comparison, The game was well received by critics. Computer + Video Games liked its cute visuals and new additions to the core Galaga gameplay, while The Games Machine applauded its addictiveness, soundtrack and replay value. Your Sinclair labeled it "one of the most enjoyable machines on offer this month". Advanced Computer Entertainment was more negative towards the game for being "nothing more than a prettified version of the original", although they praised its colorful, detailed visuals and soundtrack. Gamest magazine awarded it the 28th "Annual Hit Game" award in 1998 based on reader vote, citing that its addictive nature, colorful visuals and catchy music made ''Galaga '88'' stand out among other games at the time. In a 1998 retrospective review, Allgame was positive towards the game's graphics, branching level paths and overall improvements made over its predecessor. They also found the TurboGrafx-16 conversion to be a "killer port" for keeping the spirit of the original, going on to call it the best shooter released for the system. Reviewing the Wii Virtual Console digital re-release of the TurboGrafx port, Eurogamer found it to be a "pitch perfect dose of frenetic arcade blasting" for its triple fighter mechanic and branching stages, saying that it sets a good example for how to successfully remake a classic arcade game. ==Notes==
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