Galaxian was a critical and commercial success upon release. In Japan, it was the second highest-earning
arcade game of 1979, below
Space Invaders. The following year,
Galaxian outperformed
Pac-Man for a while, before the year ended with
Galaxian again being the second highest-earning
arcade game of 1980, below
Pac-Man.
Galaxian was later the 18th highest-grossing
arcade video game of 1981, tied with
Defender and
Turbo. The game continued to see success in Japan throughout the early 1980s;
Game Machine reported that it was still performing well as late as August 1983. In the United States,
Galaxian was also the second highest-grossing arcade game of 1980, below
Asteroids, according to
Play Meter and
Cash Box.
Galaxian had sold 40,000 arcade units in the United States by 1981, and 50,000 units in the US .
Reviews Critics applauded the game's use of true color graphics and for improving the formula established in
Space Invaders. The April 5, 1980 issue of
Cashbox noted of the game's colorful and attractive cabinet design, while the April 26 issue called it an "earthshaking hit", referring to it as a true followup to
Space Invaders. In a 2007 retrospective review, Sir Clive of
Eurogamer labeled it a masterpiece, praising its "beautifully drawn" game graphics, intense gameplay, and for being a historically important game for the industry. In 1996,
GamesMaster ranked the arcade version 63 on their "Top 100 Games of All Time." Home versions and ports of the game received mixed responses by platforms.
Video magazine in 1982 reviewed the Astrocade version of
Galaxian (named
Galactic Invasion), noting that the graphics were inferior to the coin-op and PC versions, but praising the play-action as "magnificent" compared to other console versions. The Astrocade version was later awarded a Certificate of Merit for "Best Arcade-to-Home Video Game Translation" at the 4th annual
Arkie Awards.
Home Computing Weekly in 1983 gave the Spectrum version of
Galaxian 3/5 stars describing it as a well-written version and praising the graphics as fast although flickery.
Softline in 1983 criticized the Atari 8-bit version of the game, stating that "this game becomes tedious very quickly". == Legacy ==