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Galaxian

Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

Gameplay
Galaxian is a space-themed fixed shooter. The player controls a starship called the "Galaxip", the objective being to clear each round of aliens. The enemies appear in formation towards the top of the screen, with two escort ships, labeled the "Galaxian Flagship" or "Galboss". Enemies will make a divebomb towards the bottom of the screen while shooting projectiles in an attempt to hit the player. The Galaxip can only fire a single shot at a time, and the player must wait for it to either hit an enemy or the top of the screen before being able to fire another, due to limitations of the hardware. Flagships will make a divebomb with two red escort ships - shooting all three of these will award the player bonus points, with extra points awarded to the destruction of the flagship. Enemy movement will increase as the game progresses alongside the number of shots that the enemies fire. Rounds are indicated by small flags at the bottom of the screen. The game's attract mode featured a slim scenario, reading "WE ARE THE GALAXIANS. MISSION: DESTROY ALIENS". ==Development==
Development
Galaxian was designed by Kazunori Sawano, who had previously worked on many of Namco's electro-mechanical shooting gallery arcade games, notably Shoot Away (1977). Early in development, Taito had released Space Invaders in Japan, which swept the country by storm and helped turn the video game industry into a highly-profitable business. To help capitalize on the game's success, Namco president Masaya Nakamura ordered Sawano to make the best "post-Invaders" game they could, which put pressure on the development team. Alongside Space Invaders, a large portion of the game was inspired by Star Wars, specifically its large-scale space battles. The hardware is also capable of multicolor sprites, sprite animation, and scrolling, though the game remains a fixed shooter with a scrolling effect only used for the starfield background. ==Release==
Release
Galaxian was released by Namco in Japan on September 15, 1979. After Namco showed Midway the game on October 17, 1979, Midway was interested in the game's unique features and wanted to acquire the rights to the game. followed by a wide release for North America in February 1980; Versions In addition to allowing other companies to manufacture cabinets, Namco would also give them permission to release their own versions in an attempt to meet the game's overwhelming demand. One such was Moon Alien by Nichibutsu, a hack which only adds a title screen and slightly changes the sprites. A sequel to it would also be made, known as Moon Alien Part 2. It features an energy meter which kills the player if it fully depletes. Moon Alien became the subject of litigation when Nichibutsu created more boards than contractually permitted; Nichibutsu paid Namco the excess of the license fee as compensation. Nichibutsu later found success in emulating Galaxian's gameplay through Moon Cresta and its sequels. Taito would also release T.T Spacian Part-2, which modifies the game to use the aliens from Space Invaders, making it an early example of a crossover in a video game. Ports Atari, Inc. published ports of Galaxian for its Atari 8-bit computers, Atari 2600, and Atari 5200 in 1982 and 1983, three or more years after Galaxian appeared in arcades and a year or more after Galaga. Additional ports were published under the Atarisoft label for the Apple II, ColecoVision, Commodore 64, VIC-20, IBM PC and ZX Spectrum. Ports from other companies were sold for MSX (Europe and Japan only), NEC PC-8801, Famicom (Japan only), and Sharp X1. A Bally Astrocade version was published under the name Galaxian, but the name of the port was later changed to Galactic Invasion. Coleco released a stand-alone Mini-Arcade tabletop version of Galaxian in 1981, which, along with Pac-Man, Donkey Kong, and Frogger, sold three million units combined. Entex released a handheld electronic game called Galaxian 2 in 1981. The game is called Galaxian 2 because it has a two-player mode. It is not a sequel, as there is no Entex Galaxian. ==Reception==
Reception
Galaxian was a critical and commercial success upon release. In Japan, it was the second highest-earning arcade game of 1979, below Space Invaders. The following year, Galaxian outperformed Pac-Man for a while, before the year ended with Galaxian again being the second highest-earning arcade game of 1980, below Pac-Man. Galaxian was later the 18th highest-grossing arcade video game of 1981, tied with Defender and Turbo. The game continued to see success in Japan throughout the early 1980s; Game Machine reported that it was still performing well as late as August 1983. In the United States, Galaxian was also the second highest-grossing arcade game of 1980, below Asteroids, according to Play Meter and Cash Box. Galaxian had sold 40,000 arcade units in the United States by 1981, and 50,000 units in the US . Reviews Critics applauded the game's use of true color graphics and for improving the formula established in Space Invaders. The April 5, 1980 issue of Cashbox noted of the game's colorful and attractive cabinet design, while the April 26 issue called it an "earthshaking hit", referring to it as a true followup to Space Invaders. In a 2007 retrospective review, Sir Clive of Eurogamer labeled it a masterpiece, praising its "beautifully drawn" game graphics, intense gameplay, and for being a historically important game for the industry. In 1996, GamesMaster ranked the arcade version 63 on their "Top 100 Games of All Time." Home versions and ports of the game received mixed responses by platforms. Video magazine in 1982 reviewed the Astrocade version of Galaxian (named Galactic Invasion), noting that the graphics were inferior to the coin-op and PC versions, but praising the play-action as "magnificent" compared to other console versions. The Astrocade version was later awarded a Certificate of Merit for "Best Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards. Home Computing Weekly in 1983 gave the Spectrum version of Galaxian 3/5 stars describing it as a well-written version and praising the graphics as fast although flickery. Softline in 1983 criticized the Atari 8-bit version of the game, stating that "this game becomes tedious very quickly". == Legacy ==
Legacy
The Galaxian arcade hardware had a significant influence on the hardware design of Nintendo's later arcade and console systems, including the arcade hardware for Radar Scope (1980) and Donkey Kong (1981) as well as the Famicom and Nintendo Entertainment System. According to Nintendo R&D2 lead engineer Masayuki Uemura, Galaxian replaced the more intensive bitmap rendering system of Space Invaders with a hardware sprite rendering system that animated sprites over a scrolling background, allowing more detailed graphics, faster gameplay and a scrolling animated starfield background. This provided the basis for Nintendo's Radar Scope arcade hardware, which improved on Galaxian with technology such as high-speed emitter-coupled logic integrated circuit chips and memory on a 50 MHz printed circuit board. Following the commercial failure of Radar Scope, the game's arcade hardware was converted for use with Donkey Kong, which became a major arcade hit. Home systems at the time were not powerful enough to handle an accurate port of Donkey Kong, so Nintendo wanted to create a system that allowed a fully accurate conversion of Donkey Kong to be played in homes, leading to the development of the Famicom. for an iPhone app compilation called the Galaga 30th Anniversary Collection, released in commemoration of the event by Namco Bandai. Super Impulse also released a stand-alone Tiny Arcade version of Galaxian. High scores The Galaxian world record has been the focus of many competitive gamers since its release. The most famous Galaxian rivalry has been between British player Gary Whelan and American Perry Rodgers, who faced off at Apollo Amusements in Pompano Beach, Florida, US, on April 6 to 9, 2006. Whelan held the world record with 1,114,550 points, until beaten by newcomer Aart van Vliet, of the Netherlands, who scored 1,653,270 points on 27 May 2009 at the Funspot Family Fun Center in Weirs Beach, New Hampshire, US. The record has since been raised to 2,010,000 points, set on May 20, 2016 by David Lyne and verified by Twin Galaxies on May 28, 2016. ==Notes==
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