Aesthetics (also referred to as "polish") is the extra details that influence the player's senses. Since games are primarily focused on sight and sound (graphics and music/sfx), aesthetics amplify both the visuals and the audio of the game to make the overall experience more engaging to the player.
Visual Visual aesthetics add details to the game world that make it feel more vibrant and connected. Visual details can subconsciously inform the player of the subtle interactions between the objects in the game world. Simple examples include adding
particle effects, like dirt being kicked up by the game character's feet or water splashing from a pool, can enhance the inherent connection between physical objects in the game world. Visual effects can also improve game feel by introducing extra spectacle and dazzling the player. Vivid colors and bright aesthetics can make a game feel alive, and adding effects like bright flashes, sparks, explosions, debris, and camera shake enhances the impact of events in the game.
Sound Sound effects emphasize the interactions between objects in the game. Having weak or quiet sound effects can lead to the game objects feeling weak and less impactful. If the sounds themselves are low quality, it can be especially distracting to the player. Good game feel requires appropriate, impactful, and pleasing (non-repetitive) sound effects.
Music can also have a big effect on game feel. Game music's main purpose is to reinforce the main mood or tone of the game.
Action games generally use loud and bombastic scores to emphasize the feeling of power and triumph, and horror games generally use subtle, tense music with loud spikes to drive home moments of intensity. == Metaphor ==