GameMaker was originally developed by
Mark Overmars. The program was first released on 15 November 1999 under the name of Animo (at the time, it was just a graphics tool with limited visual scripting capabilities). The first versions of the program were being developed in
Delphi. Subsequent releases saw the name changed to Game Maker and software moving towards more general-purpose 2D game development. Versions 5.0 and below were
freeware; version 5.1 introduced an optional registration fee; version 5.3 (January 2004) introduced a number of new features for registered users, including
particle systems, networking, and possibility to extend games using DLLs. Version 6.0 (October 2004) introduced limited functionality for use of 3D graphics, as well as migrating the runtime's drawing pipeline from
VCL to
DirectX. Growing public interest led Overmars to seek help in expanding the program, which led to partnership with YoYo Games in 2007. From this point onward, development was handled by YoYo Games while Overmars retained a position as one of the company's directors. Version 7.0 was the first to emerge under this partnership. The first macOS compatible version of the program was released in 2009, allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) saw the name changed to GameMaker (lacking a space) to avoid any confusion with the 1991 software
Game-Maker. September 2011 saw the initial release of "GameMaker: HTML5" - a new version of software with capability to export games for web browsers along with desktop. GameMaker: Studio entered public beta in March 2012 This version also had the runtime rewritten in C++ to address performance concerns with previous versions. Initial supported platforms included Windows, Mac, HTML5, Android, and iOS. Additional platforms and features were introduced over the years following; Late 2012 there was an accident with anti-piracy measures misfiring for some legitimate users. In February 2015, GameMaker was acquired by
Playtech together with YoYo Games. Announcement reassured that GameMaker will be further improved and states plans to appeal to broader demographic, including more advanced developers. November 2016 saw the initial release of GameMaker Studio 2 beta, with full release in March 2017. This version sports a completely redesigned IDE (rewritten in C#) and a number of new editor and runtime features. In August 2020, major update 2.3 was released, bringing a host of new features to IDE, runtime, and the scripting language. In January 2021,
YoYo Games was sold to
Opera Software for roughly 10 million
USD. The development team of GameMaker remains the same, and has not caused any major development changes to GameMaker Studio. In August 2021, YoYo Games announced that they would be changing their licenses to offer a free version of the GameMaker engine. In January 2022, YoYo Games changed GameMaker Studio 2's numbering scheme so the version corresponds to the year and the month it was released (For example, 2022.1 for January 2022). In April 2022, YoYo Games dropped the
GameMaker Studio 2 name in order to match its new version numbering scheme, changing it to simply GameMaker. == Reception ==