Some governments, perhaps recognizing that current regulatory systems may be ill-suited to address activities such as gold farming, have made statements concerning the sale of virtual goods.
Australia In 2006, a spokesperson for the
Australian Government stated normal earned income rules also apply to income from the sale of virtual goods.
China Gold farming in China is more pervasive than in any other country, as 80% of all gold farmers are in
mainland China as of 2011,
Japan In response to increases in gold farming, in 2006, the Japanese Government urged the computer game industry to self-regulate as well as vowing to investigate this species of fraud.
South Korea A Korean high court's 2010 ruling meant that exchanging
virtual currency for real money was legal in this country although subject to taxation. However, in 2012, this practice was set to be banned alongside a raft of other means to cheat in games, and gold farmers could face stiff penalties—up to $45,000 in fines and five years in jail.
United States A United States Congressional committee investigated taxation of virtual assets and incomes derived from them in 2006, and the
IRS has, in its National Taxpayer Advocate's 2008 Annual Report to Congress, expressed concern that virtual worlds are a growing source of
tax noncompliance.
Venezuela Due to
hyperinflation in Venezuela and the devalued
Venezuelan currency, popular MMOs like
Runescape and
Tibia have been subject to mass gold mining. In
Reddit, a user published a racially abusive guide on how to kill Venezuelans in the “
player-v-player” places where the gold farming takes place; the guide was followed by intemperate comments. The moderators removed the post and the comments afterwards. Considering many gold farmers utilize
Bitcoin as an intermediate currency, regulation or taxation isn't feasible at the moment. During the
2019 Venezuelan blackouts, RuneScape's trading market suffered an "economic crisis" due to the reduced number of goods, as Venezuelans could not access the game.
Jagex, the makers of
RuneScape, have engaged in legal actions against several gold farmers and
bot programmers. On February 1, 2008,
Blizzard Entertainment, the makers of
World of Warcraft, won a lawsuit against In Game Dollar, trading under the name Peons4Hire. The court ordered an injunction that immediately halted all business operations within said game. ==Game sweatshop==