Despite low expectations among the
gaming media and an unsuccessful showing at the
Electronic Entertainment Expo in
Atlanta in 1997, and remained within the top five best-selling video games for the remainder of 1997. For the entirety of 1998, the game stayed within the top ten best-selling video games in the United States, selling approximately 2.1 million copies. By 2001, it had sold over seven million copies worldwide. Overall,
GoldenEye 007 sold more than eight million units worldwide, making it the third-
best-selling Nintendo 64 game, behind
Super Mario 64 and
Mario Kart 64. According to a paper published on the website of the
Entertainment Software Association, the game grossed $250 million worldwide, more than 70% of the movie's box office despite having only 3.3% of the movie's budget. Graphically,
GoldenEye 007 was praised for its varied and detailed environments, realistic animations, and special effects such as glass transparencies and lingering smoke.
Nintendo Power said the
frame rate in multiplayer games was high, while
Electronic Gaming Monthly described it as somewhat choppy and sluggish. The
zoomable sniper rifle was praised as one of the most impressive and entertaining features, with
Edge describing it as a "novel twist" and
Jeff Gerstmann of
GameSpot noting its ability to alleviate the
distance fog. The music was praised for its inclusion of the "
James Bond Theme" and for adding ambience. Some levels begin in lifts and feature transitions from
elevator music to full soundtracks, which Gerstmann cited as an illustration of the attention to detail. The gameplay was highlighted for its depth and requiring more stealth and intelligence than earlier first-person shooters.
IGNs Doug Perry called
GoldenEye 007 an immersive game which "blends smart strategy gameplay with fast-action gunmanship". Similarly, Greg Sewart of
Gaming Age remarked that players have "a bit of freedom as to what they want to do in any given situation, and what order the directives are completed in". Reviewers also enjoyed the wide variety of weapons and the multi-objective-based missions, stating that they kept the game fresh. The controls were praised for being more intuitive than
Acclaim's earlier well-received Nintendo 64 first-person shooter
Turok: Dinosaur Hunter, though some found the cursor targeting difficult to master.
GameRevolution credited the gameplay for being realistic and different from other shooters, but also criticised the campaign for being badly paced. The publication noted that
GoldenEye 007 "takes it for granted that you have already seen the movie" and that players may get stuck due to the game's lack of orientation. At the time,
GoldenEye 007 was considered the best multiplayer game on the system, "edging
Mario Kart 64 by a hair" according to
IGN.
Edge called it addictive and praised the originality of some of the scenarios such as You Only Live Twice.
GamePro said the multiplayer modes "will have you shooting your friends for the rest of the year", while
Next Generation highlighted the number of multiplayer options, calling
GoldenEye 007 "a surprising
killer app, if only for the smashing multiplayer options. The excellent single-player game backing it up makes it well worth buying indeed." The game was also hailed for its accurate and detailed adaptation of the film, with
GamePro going so far as to call it "one of the best movie-to-game translations ever". The ability to use numerous signature Bond gadgets and weapons was considered a particularly strong element in this regard. Crispin Boyer of
Electronic Gaming Monthly stated that Rare "has packed everything that's cool about 007 into this game."
GoldenEye 007 received multiple year-end awards, including the
BAFTA Interactive Entertainment Award in 1998, and four awards from the inaugural
AIAS Interactive Achievement Awards: "
Interactive Title of the Year", "Console Game of the Year", "
Console Action Game of the Year", and "
Outstanding Achievement in Software Engineering"; it also received nominations for "
Outstanding Achievement in Art/Graphics" and "
Outstanding Achievement in Interactive Design".
Electronic Gaming Monthly named it both Most Addictive Game and Best Movie to Game in their 1998 Video Game Buyer's Guide, and Game of the Year in their Editor's Choice Awards. Rare won the BAFTA award for Best UK Developer. ==Legacy==