and
flexibility with inch-wise accuracy to execute safely, and a great deal of athleticism to get away unharmed. A match is a competition between two individual wrestlers of the same weight class. In Greco-Roman wrestling, a jury (or team) of three officials (
referees) is used. The referee controls the action in the center, blowing the whistle to start and stop the action, and supervises the scoring of holds and infractions. The judge sits at the side of the mat, keeps score, and occasionally gives his approval when needed by the referee for various decisions. The mat chairman sits at the scoring table, keeps time, is responsible for declaring technical superiority, and supervises the work of the referee and judge. To call a fall, two of the three officials must agree (usually, the referee and either the judge or the mat chairman).
Modern format In modern Greco-Roman wrestling, matches are contested over two three-minute halves with the winner being decided by fall, technical superiority or cumulative points across both periods (decision). The modern format emphasizes wrestling on the feet instead of mat wrestling (par terre); in contrast to the older format, par terre now only occurs as a result of a takedown/throw or when a wrestler commits an infraction (eg: passivity). Before each match, each wrestler's name is called, and the wrestler takes his place at the corner of the mat assigned to his color. The referee then calls them to his side at the center of the mat, shakes hands with them, inspects their apparel, and checks for any perspiration, oily or greasy substances, and any other infractions. The two wrestlers then greet each other, shake hands, and the referee blows his whistle to start the period. Upon conclusion of the match, the referee stands at the center of the mat facing the officials' table. Both wrestlers then shake hands, and stand on either side of the referee to await the decision. The referee then proclaims the winner by raising the winner's hand. Each wrestler then shakes hands with the referee and their opponent's coach.
Old format Prior to recent rule changes, a wrestler wins the match when he has won the majority of periods. For example, if one competitor were to win the first period 1–0 and the second period 1–0, the match would be over. However, if the other competitor were to win the second period, then a third and deciding period would result. Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in period termination. One side effect of this format is that it is possible for the losing wrestler to outscore the winner. For example, periods may be scored 3–2, 0–4, 1–0, leading to a total score of 4–6 but a win for the wrestler scoring fewer points. This format was changed Each Greco-Roman period is broken up into a phase for wrestling from the neutral position and a maximum of two par terre (ground wrestling) phases. During the wrestling phase from the neutral position, both wrestlers compete for takedowns and points for 60 seconds as usual. At the end of the first minute, in general, the wrestler who has scored the most points will receive the advantage in an Olympic lift from an open par terre position on the other wrestler. This position is known as "par terre". If neither wrestler at this point has any points, the referee will toss a colored disk, with a red-colored side and a blue-colored side. The wrestler who won the colored disk toss will receive the advantage in the Olympic lift. The wrestler who lost the colored disk toss then places his hands and knees in the center circle, with the hands and knees at least 20 centimeters apart and the distance between the hands a maximum of 30 centimeters. The arms of that wrestler would be stretched out, the feet would not be crossed, and the thighs would be stretched out forming a 90-degree angle with the mat. The wrestler who won the colored disk toss would then be allowed to step beside the wrestler on the bottom, not touching him with his legs. If the wrestler who won the colored disk toss wished, he could place one knee on the mat. The top wrestler would then wrap his hands and arms around the bottom wrestler's waist and execute the Olympic lift (called an upside-down belt hold) at the beginning of the first 30 seconds. The bottom wrestler could then attempt to defend himself. At the end of first thirty seconds, the clinch position is reversed with the other wrestler receiving the Olympic lift, and the period continuing for the remaining 30 seconds. The period is decided by who accumulated the most points during both standing and ground phases. During each ground phase, if the top wrestler cannot score, the other wrestler is awarded one point. In the case of no scoring moves being executed during either ground phase the score will be 1–1, and in this case generally the wrestler to score last will be awarded the period.
Scoring In Greco-Roman wrestling, as well as in freestyle wrestling, points are awarded mostly on the basis of explosive action and risk. For example, when one wrestler performs a grand amplitude throw that brings his opponent into the danger position, he is awarded the greatest number of points that can be scored in one instance. Also, a wrestler who takes the risk to briefly roll on the mat (with his shoulders in contact with the mat) could give a certain number of points to his opponent. Scoring can be accomplished in the following ways: •
Takedown (2 to 5 points): A wrestler is awarded points for a takedown when the wrestler gains control over his opponent on the mat from a neutral position (when the wrestler is on his feet). At least three points of contact have to be controlled on the mat (e.g. two arms and one knee; two knees and one arm or the head; or two arms and the head). • Five points are awarded for a takedown brought about by a throw of grand amplitude (a throw in which a wrestler brings his opponent off of the mat and controls him so that his feet go directly above his head) either from the standing or
par terre position into a direct and immediate danger position. • Four points are generally awarded for a takedown brought about by a grand amplitude throw that does not bring his opponent in a direct and immediate danger position or for a takedown in which a wrestler's opponent is taken from his feet or his stomach to his back or side (a throw of short amplitude) so that he is in the danger position. •
Reversal (1 point): A wrestler is awarded one point for a reversal when the wrestler gains control over his opponent from a defensive position (when the wrestler is being controlled by his opponent). A wrestler in the danger position allows his opponent to score two points. An additional "hold-down point" may be earned by maintaining the exposure continuously for five seconds. The full determinations for scoring are found in the UWW International Wrestling Rules ==Victory conditions==