A match is a competition between two individual wrestlers of the same weight class. In freestyle wrestling, a jury (or team) of three
officials (referees) is used. The
referee controls the action in the center, blowing the whistle to start and stop the action, and supervises the scoring of holds and infractions. The
judge sits at the side of the mat, keeps score, and occasionally gives his approval when needed by the referee for various decisions. The
mat chairman sits at the scoring table, keeps time, is responsible for declaring technical superiority, and supervises the work of the referee and judge. To call a fall, two of the three officials must agree (usually, the referee and either the judge or the mat chairman).
Session format In Greco-Roman and freestyle, the format is two three-minute sessions. Before each match, each wrestler's name is called, and the wrestler takes his place at the corner of the mat assigned to his color. The referee then calls both of them to his side at the center of the mat, shakes hands with them, inspects their apparel, and checks for any perspiration, oily or greasy substances, and any other infractions. The two wrestlers then greet each other, shake hands, and the referee blows his whistle to start the session. A wrestler wins the match when he has outscored his opponent at the end of the two three-minute sessions. For example, if one competitor were to score four points in the first session and his opponent two, and then two in the second session, his opponent zero, the competitor would win. Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in session termination. When the session (or match) has concluded, the referee stands at the center of the mat facing the officials' table. Both wrestlers then approach each other, shake hands, and stand on either side of the referee to await the decision. The referee then proclaims the winner by raising the winner's hand. At the end of the match, each wrestler then shakes hands with the referee and returns to shake hands with his opponent's coach.
Match scoring In freestyle wrestling, as well as in Greco-Roman wrestling, points are awarded mostly on the basis of explosive action and risk. For example, when one wrestler performs a grand amplitude throw that brings his opponent into the danger position, he is awarded the greatest number of points that can be scored in one instance. Also, a wrestler who takes the risk to briefly roll on the mat (with his shoulders in contact with the mat) could give a certain number of points to his opponent. Scoring can be accomplished in the following ways: •
Takedown (
2 to 5 points): A wrestler is awarded points for a takedown when the wrestler gains control over his opponent on the mat from a neutral position (when the wrestler is on his feet). At least three points of contact have to be controlled on the mat (e.g. two arms and one knee; two knees and one arm or the head; or two arms and the head). ::(
4 points): 4 points are awarded for a takedown brought about by a throw of grand amplitude as in the 5-point throw, but does not put the opponent into a direct and immediate danger position or if the opposing wrestler maintains contact with at least one hand on the mat. ::(
3 points): Generally, three points are awarded for a takedown brought about by a short amplitude throw that does not bring his opponent in a direct and immediate danger position or for a takedown in which a wrestler's opponent is taken from his feet or his stomach to his back or side (a throw of short amplitude) so that he is in the danger position.'''): Two points are awarded for a takedown brought about by a wrestler taking his opponent from his feet to his stomach or side such that his back or shoulders are not exposed to the mat and while in this position holding him down with control. •
Reversal (
1 point): A wrestler is awarded one point for a reversal when the wrestler gains control over his opponent from a defensive position (when the wrestler is being controlled by his opponent). A wrestler in the danger position allows his opponent to score two points. An additional
hold-down point may be earned by maintaining the exposure continuously for five seconds. •
Penalty (
1 or 2 points): Under the 2004-2005 changes to the international styles, a wrestler whose opponent takes an injury time-out receives one point unless the injured wrestler is bleeding. Other infractions (e.g. fleeing a hold or the mat, striking the opponent, acting with brutality or intent to injure, using illegal holds, etc.) are penalized by an award of either one or two points, a
Caution, and a choice of position to the opponent. Three cautions automatically result in the match being awarded to the opponent. •
Out-of-Bounds (
1 point): Whenever a wrestler places his foot in the protection area, the match is stopped, and one point is awarded to his opponent. The full determinations for scoring are found https://unitedworldwrestling.org/sites/default/files/2018-04/wrestling_rules.pdf in the
UWW International Wrestling Rules]. ==Victory conditions==