Grinding Gear Games was founded in 2006 in Auckland, New Zealand, by friends Chris Wilson and Jonathan Rogers, who met while studying computer science at the
University of Auckland. They started the business in Wilson's garage in
New Lynn. They were joined by designer Erik Olofsson, a Swedish gamer that Wilson had met online; They moved to office premises in
Titirangi in 2008. Grinding Gear Games developed the game
Path of Exile. The open-beta build was released worldwide in January 2013 and the 1.0 version of the game was released on 23 October 2013. During the
open beta, from 23 January 2013 to release, more than 46,000 people participated. The company
crowd-funded Path of Exile through allowing users to pre-purchase in-game microtransactions ahead of the game's launch date. It raised over $245,000 in the first six days. The company then began focusing on releasing for more platforms, more regions, and on creating cosmetic items available for purchase through microtransactions. By 2017 it had moved premises to
Henderson and had a staff of more than one hundred. In 2013, co-founder Chris Wilson was a finalist for
The New Zealand Herald's Business Leader of the Year. It was published in China by Chinese technology company
Tencent in 2017. In May 2018, Tencent became a majority holder in Grinding Gear Games, By December 2023, Tencent owned 93%. In March 2024, the three co-founders sold their remaining shares to Tencent, which made the company the sole owner. Grinding Gear Games paid almost NZ$100 million in dividends to Tencent in 2025. It had 180 staff in New Zealand in April 2024, and 240 staff by July 2025. In 2025, Rogers funded a
STEM-focused private school in collaboration with academic Tristan O'Hanlon, which has been given resource consent. == Games developed ==