1998–2010: Founding and growth Tencent was founded by
Pony Ma,
Zhang Zhidong, Xu Chenye,
Charles Chen and Zeng Liqing in November 1998 as Tencent
Inc, in the
Cayman Islands. The name "Tencent" is based on its Chinese name Tengxun (), which incorporates part of
Pony Ma's Chinese name (
Ma Huateng; ) and literally means "galloping fast information". Initial funding was provided to it by
venture capitalists. In February 1999, Tencent's messenger product
OICQ was released. Shortly after, Tencent had the client's name changed to QQ; this was said to be due to a lawsuit threat from
ICQ and its owner
AOL. The company remained unprofitable for the first three years. As of 2023, it owns 26.16% through
Prosus, which also owns a stake in Tencent's sister companies, such as
OLX,
VK,
Trip.com Group,
Delivery Hero,
Bykea,
Meesho,
Stack Overflow,
Udemy,
Codecademy,
Brainly and
PayU. The company originally derived income solely from advertising and premium users of QQ, who pay monthly fees to receive extras. and clothing, In June 2007, Tencent established its charity foundation, becoming the first Chinese internet company to do so. While Tencent's services have included online gaming since 2004, around 2007/2008, it rapidly increased its offerings by licensing games. On 21 January 2011, Tencent launched
Weixin (), a
social media app. Now branded as WeChat, the app is one of the "super apps", due to its wide range of functions and platforms, and its over 1 billion monthly active users.
2011–2014: Early investments On 18 February 2011, Tencent acquired a majority of equity interest (92.78%) in
Riot Games, developer of
League of Legends, for about US$230 million. Tencent had already held 22.34% of the equity interest out of a previous investment in 2008. On 16 December 2015, Riot Games sold its remaining equity to Tencent. Tencent acquired a minority stake in
Epic Games, developer of franchises like
Fortnite,
Unreal,
Gears of War and
Infinity Blade, in June 2012. That year, Tencent acquired ZAM Network, parent of
Wowhead and other websites, from
Brock Pierce. Tencent in 2013 increased its stake in
Kingsoft Network Technology, a subsidiary of Kingsoft Corporation, to 18%. Tencent previously had a 15.68% stake in the company and raised the stake through a US$46.98 million investment. Tencent took part in
Activision Blizzard splitting from
Vivendi as a passive investor in 2013 and now owns less than 4.9% of the shares as of 2017. On 17 September 2013, it was announced that Tencent had invested $448 million for a minority share in Chinese search engine
Sogou.com, the subsidiary of
Sohu, Inc. On 15 January 2014, Tencent said it would invest HKD 1.5 billion (US$193.45 million) in logistics and warehouse firm China South City Holdings Ltd to develop its e-commerce and logistics business. On 27 February 2014, Tencent purchased a 20% stake in restaurant ratings and group-buying website Dianping for $400 million. On 10 March 2014, Tencent bought a 15% stake in Chinese e-commerce website
JD.com Inc. by paying cash and handing over its e-commerce businesses Paipai, QQ Wanggou and a stake in Yixun to JD.com to build a stronger competitor to
Alibaba Group. On 22 May 2014, JD.com got listed on NASDAQ and Tencent expanded its stake in the company to 17.43% on a fully diluted basis by investing an additional US$1,325 million. On 27 March 2014, it was announced that Tencent had agreed to pay about $500 million for a 28 per cent stake in South Korea's CJ Games. On 27 June 2014, Tencent announced that it had agreed to buy a 19.9 per cent stake in Chinese e-commerce website 58.com (WUBA) Inc. for $736 million. On 17 April 2015, Tencent announced it bought an additional $400 million worth of shares, rising its stake in the company to about 25%. On 16 October 2014, via its wholly held subsidiary Hongze Lake Investment Ltd, Tencent announced that it had bought a 7% stake in lottery technology firm China LotSynergy Holdings Ltd for HKD 445.5 million (US$57.4 million). On 23 October 2014, Tencent pitched in $145 million for a 10 per cent stake in Koudai Gouwu, a Chinese mobile shopping portal. In November 2014, the company announced a deal with
HBO which would give it exclusive rights for distribution in China. On 9 December 2014, Chinese taxi-hailing app Didi Dache announced that it had raised more than $700 million in a funding round led by Tencent and Singaporean state investment firm Temasek Holdings. On 29 December 2014, Tencent launched the website for
WeBank (China), China's first online-only bank. Trials for the service commenced on 18 January 2015. In 2014, Tencent sued its major competitor
NetEase alleging
copyright infringement. Tencent used its leverage from the suit to convince NetEase to sublicense music rights from Tencent. Later that year, Chinese automaker
BYD became the chief corporate sponsor for Tencent's NBA broadcasts. On 21 June 2016 Tencent announced a deal to acquire 84.3% of
Supercell, developer of
Clash of Clans, with US$8.6 billion. In July 2016, Tencent acquired a majority stake in China Music Corporation. Private enterprises in China are required to have an in-firm committee or branch of the
Chinese Communist Party (CCP) if three or more CCP members are among their employees. It provides communications and education platforms including a CCP activity hall, WeChat channel, and an intranet for CCP members where they can take classes related to government and party policies. In 2016, Tencent, together with
Foxconn and luxury-car dealer Harmony New Energy Auto founded
Future Mobility, a car startup (now defunct) that aimed to sell all-electric fully autonomous premium cars. On 28 March 2017,
Tesla, Inc. announced Tencent had purchased a 5% stake in Tesla for US$1.78 billion, the automotive control systems of which it subsequently successfully performed penetration-testing until 2019. In a "direct challenge to Chinese search engine
Baidu," in May 2017, Tencent entered news feed and search functions for its
WeChat app, which the
Financial Times reported was used by 770 million people at the time. In May 2017, Tencent surpassed
Wells Fargo to enter the world's top 10 most valuable companies. Tencent has also entered an agreement with the Wuhu City Council to build the world's first
eSports town in the city, which comprises an eSports theme park, eSports university, a cultural and creative park, an animation industrial park, creative block, tech entrepreneurial community and
Tencent Cloud's data center. The site will be used for the education and accommodation of future eSports players, as well as hosting national eSports events and serving as a hub for Tencent's game development. Aside from Wuhu, another eSports theme park is planned in
Chengdu. In June 2017, Tencent became the 8th most valuable company in BrandZ's Top 100 Most Valuable Global Brands, signalling its growing influence globally as well as the rise of Chinese brands. Alibaba overtook Tencent as Asia's most valuable company as its stocks surged after the company hosted its 2017 Investor's day. The company has also developed its own voice assistant Xiaowei, and was in the midst of discussion to acquire
Rovio Entertainment, the developer of
Angry Birds. At the same time, Tencent introduced its mini-programs feature that allows smartphone users to access mobile apps across the globe on WeChat without downloading them. In July 2017, Tencent bought a 9% share in
Frontier Developments, the creator of the
Elite: Dangerous and
Planet Coaster franchises; as well as developer for
Rollercoaster Tycoon 2 & 3. In August 2017, after Tencent announced the second quarter 2016 financial report, the stock price rose by 6.2% in the Hong Kong stock market, and the market value reached US$429 billion. Tencent became the second Asian company after Alibaba Group to surpass US$400 billion market cap. Tencent has also created an alliance to its own
AI self-driving program, similar to Baidu's
Apollo Project, recruiting numerous industry players in the
automotive industry. It is also collaborating with
L'Oréal, the world's largest cosmetics company, to explore digital marketing under the Joint Business Partnership (JBP) agreement. According to a report by Sina Tech in October 2017, Tencent employed over 7,000 members of the Chinese Communist Party (CCP) and that CCP members took a leading role in the development of WeChat. "With over 7,000 CCP members, accounting for approximately 23% of the total workforce, and more than 60% of whom are core technical personnel, the number of CCP members at Tencent is increasing by nearly a thousand every year. In Tencent, a leading internet company, CCP members are becoming the main driving force in shaping the company's development direction." In November 2017, Tencent revealed that it had purchased a 12% stake in
Snap Inc. in the open market, with plans to help establish
Snapchat as a gaming platform. Tencent remained the largest video game publisher in the world by revenue, and had a market capitalisation of around $475 billion. In the same month, Tencent announced that WeChat reached 980 million
monthly active users, and said to be earmarking billions of dollars to amass a catalogue of user-generated content, in competition with
YouTube. The company became the first Asian company to cross US$500 billion valuation, surpassing Facebook to enter the top 5 list of the world's biggest firms. In January 2018, Tencent and
The Lego Group, the world's largest toy company, teamed up to jointly develop online games and potentially a social network aimed at children. It also launched its first unmanned shop in
Shanghai. Tencent led a US$5.2 billion investment in
Wanda Commercial, together with
JD.com,
Sunac and
Suning Group, to acquire shares in the conglomerate. Wanda Commercial was renamed Wanda Commercial Management Group. Tencent bought a 5% to 10% minority stake in
Skydance Media. On 23 January 2018, Tencent and
Carrefour reached strategic co-operation agreement in China. On 15 August 2018, Tencent reported a profit decline in the second quarter of 2018, ending a growth streak of more than a decade, as investment gains slid and the government's scrutiny of the gaming business weighed on the company. Shares of Tencent fell 3% in morning trade in Hong Kong after the rare drop in quarterly profit was reported, extending a slide that has wiped nearly $50 billion in market value from the company in that week. The sell-off dragged down many other Chinese internet stocks as well. China's government designated Tencent as one of its "AI
champions" in 2018. In October 2019, Tencent began sending out refunds to customers after cancelling the broadcast of NBA games in response to the
Houston Rockets general manager
Daryl Morey's social media comments in support of
protests in Hong Kong. In May 2020, Tencent purchased the rights to create
System Shock 3 and any further sequels from
OtherSide Entertainment. On 29 June 2020, Tencent acquired the video-on-demand service
iflix in
Kuala Lumpur,
Malaysia. In September 2020, Tencent picked Singapore as its hub in Asia, joining rivals
ByteDance and Alibaba in the race to reinforce their presence closer to home after complications in India and the United States. Lazy Audio was acquired from Shenzhen Lanren Online Technology Co for 2.7 billion yuan in January 2021.
2021–present: Regulatory scrutiny In July 2021, China's antitrust regulator formally blocked Tencent's plan to merge China's top two
video game streaming sites,
Huya Live and
DouYu, after it had failed to come up with sufficient remedies to meet the
SAMR's requirements on giving up exclusive rights. This comes after the company recently withdrew the merger application for antitrust review and refiled it after SAMR told the company it could not complete the review of the merger within 180 days since its first filing. Tencent's plan to take
search engine Sogou private was approved by the SAMR. Tencent later announced too its intention to take DouYu private, in part due to the unsuccessful merger, but also due to lacklustre business performance and disagreements over strategy among company executives. Tencent is currently the largest stakeholder in DouYu with a 37% stake. On 17 December 2021, Tencent announced it had acquired Slamfire Inc. and its subsidiary
Turtle Rock Studios, the developer behind
Left 4 Dead and
Back 4 Blood. In January 2022, reports emerged that Tencent was one of the major tech conglomerates to receive a fine from the SAMR for failing to report their merger and acquisition (M&A) deals in advance. According to
China's antitrust law, official approval is required before the completion of a M&A deal if the combined annual revenue of all entities involved is at least RMB 10 billion (US$1.57 billion), and at least two entities have at least RMB 400 million (US$62.7 million) in annual revenue. Of the 13 deals cited in total by the SAMR, each carried a fine of RMB 500,000 (US$78,700) and Tencent received a total fine of RMB 4.5 million (US$710,000) for its involvement in nine deals. On 11 January 2022, it was announced that Tencent was in talks to acquire Xiaomi-backed
Black Shark, one of the largest gaming smartphone makers in China. The acquisition would have been Tencent's first in a hardware maker and would have overseen Black Shark's transition into a manufacturer of VR headsets to support Tencent's plans for its metaverse business in the future. Reports initially suggested that Black Shark would be acquired for RMB 2.7 billion (US$420 million), although Tencent walked away from the deal due to regulatory scrutiny of metaverse businesses in China. In June 2022, Tencent posted its slowest revenue gain since going public in 2004, partly caused by a 15% decrease in advertising revenue. The decline was attributed to the pandemic and tighter regulations imposed by the Chinese government. In September 2022, Tencent acquired a 49.9% stake and 5% voting rights in Guillemot Brothers Limited,
Ubisoft's parent company. On 16 September 2022, Tencent took a minority stake in Mordhau studio Triternion. In November 2022, Tencent announced that it would divest the majority of its US$20.3 billion stake in
Meituan through a dividend distribution to shareholders, in part due to China's earlier regulatory crackdown on tech giants. In January 2023,
OpenSecrets reported that Tencent spent over $6.3 million lobbying the U.S. federal government after coming under greater regulatory scrutiny in 2020. By January 2023, Tencent had sold its share in Tesla. Majority owned subsidiary China Literature acquired Tencent Animation and Comics in December 2023. On 22 December 2023, the Chinese government's regulations to curb online gaming cost Tencent $46 Billion in Market Capitalisation. Later, on 27 December 2023, the first of trading after the Chinese government vowed to make improvements to the proposed gaming rules, the firm's stock rose by 5%. Also in December 2023, Tencent accelerated the pace of
buybacks, increasing the pace of daily purchases to about
HK$1 billion (with an average of HK$375 million per day) and made a record HK$10 billion
share purchase. In March 2024, the firm uploaded its revenue report for the 4th quarter of the year 2023, recording a surprising 7% rise in the fourth-quarter revenue, slightly missing the expected mark. In December 2024,
Apple decided to have talks with Tencent and TikTok owner
ByteDance for integrating their artificial intelligence models into iPhones that are sold in China. In 2025 Tencent released an AI 3D model generator, Hunyuan3D. On 7 January 2025, Tencent was added to a watchlist of companies allegedly working with China's military, along with
CATL. In March 2025, Tencent released Hunyuan T1, a
reasoning language model based on the Transformer-Mamba architecture. As of 31 December 2025, Tencent own 11.45% of the
Universal Music Group through Tencent Mobility Limited and Tencent Music Entertainment Hong Kong Limited, while sharing 39.9% of voting rights. == Finances ==