Tomodachi Daisakusen Dechu is a
fortune-telling game released in Japan for the Game Boy Color in 2000. Though it has the appearance of a
virtual pet game, the game contains no pet-raising elements nor direct ways to interact with Hamtaro. Rather, the game asks the player to fill out a notebook with information (full name, nickname, gender, birth date, and blood type) about themselves, their family, and their friends. This information is then used to
pseudo-randomly generate predictions about the person – which Ham-Ham they're most like, their personality traits, their romantic or platonic compatibility with other people that have been entered, etc. – creating the appearance of fortune-telling. The game also has a real-time element, through which Hamtaro will occasionally speak to you of his own accord. Notebook entries can also be traded with other people via the Game Boy Color's
infrared feature. It was the ninth best selling game on the Game Boy Color platform in Japan, with 343,950 copies sold. It would later be the foundation for
Tomodachi Collection (and, by extension, the
Tomodachi series) – in a Japanese
Iwata Asks interview, Ryutaro Takahashi revealed that the development of that game began with
Yoshio Sakamoto stating: “I want to make a version [of Tomodachi Daisakusen Dechu] that adult women could play.” This led to the game's inception under the working title .
Ham-Hams Unite! is a
Hamtaro adventure video game developed by
Pax Softnica and published by
Nintendo for the
Game Boy Color handheld video game console. It was first released in Japan on April 21, 2001, and was later released in North America on October 28, 2002, and in Europe on January 10, 2003. It was the last game officially released for the Game Boy Color in Europe. It was the seventh best selling Game Boy Color game in Japan, with 497,061 copies sold.
Hamtaro: Ham-Ham Games is a
sports video game developed by
AlphaDream and published by
Nintendo for the
Game Boy Advance handheld video game console. It was released in Japan on July 15, 2004, in Europe on July 16, 2004, and in North America on July 27, 2004. The game received "generally favorable reviews" according to the
review aggregation website
Metacritic. In Japan,
Famitsu gave it a score of one seven, two eights, and one seven for a total of 30 out of 40.
Tottoko Hamtaro Nazo Nazo Q Kumonoue no ? Jou is a
quiz video game released for the
Nintendo DS in Japan in 2005. Eschewing an explorable world, this game consists of a large collection of quiz questions, most of which are wordplay-based
riddles. A fraction of questions is dedicated to subjects such as mathematics and science, and to trivia about the Ham-Hams. Progress in the game is made by answering multiple levels of randomly selected questions in a multiple-choice format – though all but one
kana of each answer is blacked out. To successfully answer these, the player is tasked with first playing a training mode which offers hints and the ability to reveal blacked-out kana, and thus learn the answer to each question in advance. During play, sunflower seeds are earned, which can be used as currency for furnishing a virtual home.
Hi Hamtaro! Ham-Ham Training known as
Hi! Hamtaro Ham-Ham Challenge in North America, is a
puzzle game for the
Nintendo DS made by
AlphaDream and published by
Marvelous in Japan,
505 Games in
PAL regions, and
Natsume Inc. in North America. It is a sequel to
Hamtaro: Ham-Hams Unite!,
Hamtaro: Ham-Ham Heartbreak,
Hamtaro: Rainbow Rescue (which was never released in America),
Hamtaro: Ham-Ham Games, and the Japan-only
Tottoko Hamtaro Nazonazo Q: Kumo no Ue no ?-Jō, and is based on the anime series
Hamtaro. The game was released in Japan on March 15, 2007, in Europe on May 23, 2008 and in North America on September 23, 2008.
Hamtaro: Little Hamsters, Big Adventures Hamtaro: Little Hamsters, Big Adventures was a videogame released for
iOS in 2011. It was delisted from the
App Store in 2014 and is thus no longer playable. ==Notes==