Gameplay for
Guitar Hero III: Legends of Rock is similar to previous titles in the series. The player hits notes as they scroll towards the bottom of the screen in time with music to maintain their performance and earn points. To hit notes using the guitar controller, the player hits the
strum bar while holding down the corresponding colored
fret buttons. Notes can be sustained, during which the fret button is held until the note is complete, and they can also form two- to four-note chords. The game simulates
hammer-ons and
pull-offs for sections with a rapid series of notes, allowing the player to forgo strumming on specifically marked notes. Missing a note causes the performance meter to drop. When the meter drops too low, the player fails the song, represented in-game by the band being booed off the stage. A string of 10 consecutive correct notes earns a multiplier to increase the player's score, which can occur up to four times.
Guitar Hero III: Legends of Rock contains four difficulty levels: Easy, which uses three of the fret buttons; Medium, which makes use of four of the fret buttons; Hard, which uses all five fret buttons; and Expert, which adds no new fret buttons, but increases the number of notes and the general difficulty. During a song, avatars of the virtual band, including one character selected by the player, will perform in time to the music, responding appropriately to the unleashing of Star Power or the failing of a song.
Guitar Hero III: Legends of Rock has a cast of thirteen characters, which the player can further customize with alternate guitar skins and stage outfits using in-game money earned from successful performances. The player can access the game's three
boss characters—
Tom Morello,
Slash, and Lou the Devil—as playable characters once they have completed their respective Boss Battles in Career mode. Although
Bret Michaels appears in the game and sings specific songs, he is not a playable character in the game.
Career Mode The single-player Career mode in
Guitar Hero III: Legends of Rock features 8 tiers with 42 songs total. Within each tier, the player completes a number of songs, the number depending on the selected difficulty level, before they are offered an encore performance of one additional song and complete the tier. After a tier is complete, a new tier is introduced.
Guitar Hero III: Legends of Rock is the first game in the series to feature a storyline for the Career mode, portrayed through animated cartoon scenes between venues produced by
Titmouse, Inc. Studios. The band starts as a neighborhood sensation, and after signing a recording contract with a shady music producer named Lou, gains worldwide fame, performing at venues around the world. However, when the band attempts to break the contract, Lou reveals himself to be the
Devil, and their recording contract is actually a contract for their souls. Lou forces the band to play against him in the netherworld at "Lou's Inferno", but the band is able to succeed, forcing Lou to break the contract. The band returns to the mortal world as "Rock Legends". Face Off challenges are
score attack modes introduced in
Guitar Hero II where two players attempt to gain the best score on a given song; in the standard Face Off challenge, the players may select different difficulty levels, while Pro Face Off requires the players to play at the same difficulty. The Battle mode in
Guitar Hero III: Legends of Rock is a competitive mode between two players either locally or over network play. Two players compete against each other and attempt to make their opponent fail or lose by successfully playing Battle Power sequences, which replaces Star Power sections, to earn attacks that can be used against the opponent. Players can store up to three attacks at a time, and release them by using the same methods used to trigger Star Power in normal gameplay. The resulting effect may either make the song more difficult for the other player by adding additional notes or partially displaying the gem tracks, or may force the opponent to perform special actions to clear the effect, such as by pressing a fret button down repeatedly in response to a broken guitar string effect. Should a player fail the song, the other player wins. If neither player fails the song, they compete in a Sudden Death segment, in which the only attainable Battle Powers are Death Drain attacks, which inevitably makes the opponent fail by draining his or her Rock Meter.
Controllers guitar controller for the Xbox 360
Guitar Hero III was bundled with newly developed
wireless guitar controllers for the console releases, though previous controllers from other
Guitar Hero games could be used. Lee Guinchard, RedOctane's vice president of hardware, stated that wireless controllers were the "first, foremost consideration" for the game. The Xbox 360 and PlayStation 3 version of the controller was modeled after a black
Les Paul guitar, with faceplates that can be swapped out. The PlayStation 2 guitar is based on a
Kramer Striker model, and also uses a dongle to achieve wireless functionality. The PC and Mac versions of the game are bundled with the same
USB-based
Gibson X-plorer model that shipped with
Guitar Hero II. == Development ==