In 2003,
Square Enix began developing "polymorphic content", a marketing and sales strategy to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible". The first of these was the
Compilation of Final Fantasy VII, and Square Enix intended to have campaigns for other series whereby multiple games in different genres would be developed simultaneously. In early 2005, Square Enix announced a "
World of Mana" project, the application of this "polymorphic content" idea to the
Mana franchise, which would include several games across different genres and platforms. These games, as with the rest of the series, would not be direct sequels or prequels to one another, even if appearing so at first glance, but would instead share thematic connections. The fourth release in this project and the ninth release in the
Mana series was announced in September 2006 as
Heroes of Mana, the second
Nintendo DS game in the
World of Mana series and the first real-time strategy game in the series. It was first announced in
Famitsu magazine and subsequently featured at the
Tokyo Game Show.
Heroes of Mana was produced by series creator
Koichi Ishii, directed by Takeo Oin, and written by
Masato Kato. Ishii had previously produced or directed all of the previous
Mana games, while Kato also wrote the stories for
Children of Mana (2006) and
Dawn of Mana (2006). The game was developed by
Brownie Brown, who previously helped develop
Sword of Mana (2003). Ishii created the overall design, and Brownie Brown worked directly with him to implement it. As the series creator, Ishii felt it was important to be directly involved in all stages of development.
Heroes of Mana was created as an RTS game to complement the other titles in the
World of Mana project, which all offer a spin on the original
Seiken Densetsu formula. Ishii stated that it was also to help expose Japanese gamers to real-time strategy games, a genre that is relatively obscure in Japan, while simultaneously satisfying players abroad with an RTS for an unconventional console, as most real-time strategy games are released for personal computers. To match this mission, the game was designed for more casual players than the typical fan of the traditionally role-playing game series. The Nintendo DS was chosen as the platform partially due to the system's multiplayer potential as well as giving the sensation of touching the game. The team found developing an RTS for the Nintendo DS to be difficult, and had to start development over at one point. Although prior to the
World of Mana project Ishii has said that the games in the series are only thematically connected,
Heroes is explicitly set as a prequel to
Trials of Mana (1995), depicting battles between the nations present in that game. It is set one generation prior to
Trials of Mana, with some characters noted as the parents of characters in the other game.
Music The score for
Heroes of Mana was composed by
Yoko Shimomura, who had previously composed the music for
Legend of Mana in 1999. The musical style of the soundtrack is primarily orchestral, with the addition of a strong piano and drums that sometimes verge on a more tribal rhythm. The album
Seiken Densetsu: Heroes of Mana Original Soundtrack collects 49 tracks from the game on 2 discs and is nearly two and a half hours long. It was published by Square Enix on April 18, 2007. Three of the game's tracks were released as part of
Drammatica: The Very Best Works of Yoko Shimomura, a 2008 arranged album highlighting the composer's work: "To the Heroes of Old ~Opening Theme from Heroes of Mana~", "The Way the Heart Is" (as "Tango Appassionata"), and "The Tale Told by the Wind ~Ending Theme from Heroes of Mana~". Shimomura carefully chose the songs to be included on the album based on their apparent popularity among fans and how suitable they are for orchestra. ==Reception==