The game was written within a week, after Porpentine began
hormone therapy treatment. They wrote the game while living in their friend's
barn. They have stated the game evokes a feeling of someone not being able to take care of themself when they are broke and in a bad living situation. While speaking about the game to
The New York Times, they have compared dealing with trauma as similar to being in a dark room. Writing for
Gamasutra,
Leigh Alexander called the game an "abstract, often surreal experience centralized on the concept of confinement". According to Mallika Rao of
The Village Voice,
Howling Dogs "is a commentary on trauma" and "isn’t so much a video game as a genre-mash, redolent of choose-your-own-adventure books, an unwritten Black Mirror plot, a poem, a depressive spiral, a manic flight." In 2012,
Howling Dogs won two
XYZZY Awards for Best Writing and Best Story. That year, it was also nominated for the categories of Best Game, Best Setting, and Best Use of Innovation. At the
Independent Games Festival in 2013, game designer
Richard Hofmeier used his booth for the game
Cart Life, which won that year's
Grand Prize, to instead display Porpentine's
Howling Dogs. He said he wanted to give greater exposure to Porpentine's game, at one point stating "It's really dear to me, this game... it's fucked with my guts in a way that nothing else has". ==References==