The Windows version of
Incoming was generally well received.
Edge highlighted the game's efficient gameplay mechanics, giving it eight out of ten and stating that designers "managed to produce something more than a lightshow, taking care to fine-tune a design that, if not exactly original, at least does its thing with flair and solid understanding of gameplay."
Next Generation said the game was "definitely an improvement to the action/arcade genre, as well as a visual improvement to the 3D market as a whole. The amount of varied units and different setting give
Incoming the commendable originality and replay value that make it a title worth checking out." The reception was less positive when the game was
ported to the Dreamcast. A release title for
Sega's console,
IGN complained that the graphics were not top-of-the-range at the time of its late 1999 release, with the
draw distance being cited as a specific hindrance on gameplay.
IGN also said that, although the game "is lacking in many areas, there's more than enough here for the hardcore shooting fans out there to have their requisite blast of shooting action". Though criticizing the graphics' ability to "get in the way at times", the "very vague" mission briefings and the "odd flying model for the planes", the reviewer conceded that "if you're a hardcore shooting fan, and you're looking for a good challenge, you'll probably want to look into
Incoming."
PlanetDreamcasts review was harsher, describing the plot as "the same recycled garbage used in tons of other games of this type", the multiplayer
split screen mode as "lame" and the objectives as "mundane". The reviewer also noted graphical issues, clipping problems and poor controls. Though dismissing the graphics as "a bit dated", the reviewer did acknowledge the "nifty special effects" and admitted that "
Incoming may be worth a rental... [it] is only slightly better than mediocre." In Japan, where said console version was released under the name ,
Famitsu gave it a score of 27 out of 40. ==References==