, a predecessor of Cookie Clicker'' According to Anthony Pecorella in his
GDC summit talks, the creation of the idle game genre was attributed to
Progress Quest (2002) by Eric Fredriksen, a parody of
character stat progression and automated combat systems in
MMORPGs. He argued that the gaming website
Kongregate was an early hub for the genre, as some people preferred to use the integrated
chat rather than actively play. The first idle game on Kongregate was aptly titled
Kongregate Chat, where the game ran by itself while players conversed in the chat window. One of the first visual idle games ("rudimentary RPGs", according to Pecorella) was ''Ayumilove's HackerStory v1
, a parody of bot grinding in MapleStory'', a popular Korean MMORPG at the time. The early pioneers of idle games also saw some games parodying the genre, such as
Anti-Idle which has elements of both active and idle games. The game was extremely complicated, content-rich, and constantly updated. Another parody of idle games (and of
capitalism), called
AdVenture Capitalist, also saw success as a browser game and was subsequently made available on other platforms. It was one of the first games to implement monetization, as well as an offline earning system which tracks a player's progress while the game is not running, unlike previous browser-based idle games which only advanced when open in a browser window. and
Candy Box!. Other idle games that have become classics include
Sandcastle Builder which was based on the
xkcd comic 1190: "
Time",
Shark Game,
Crank, Mr.Mine, and
Kittens Game. During the evolution of the genre,
monetization (through ads or other venues), premium content, and other game mechanics were slowly being added in. ==Reception==