The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing
software developers to take advantage of what was learned during development of earlier parts or versions of the system. Learning comes from both the development and use of the system, where possible key steps in the process start with a simple implementation of a subset of the software requirements and iteratively enhance the evolving versions until the full system is implemented. At each
iteration, design modifications are made and new functional capabilities are added. The procedure itself consists of the initialization step, the iteration step, and the Project Control List. The initialization step creates a base version of the system. The goal for this initial implementation is to create a product to which the user can react. It should offer a sampling of the key aspects of the problem and provide a solution that is simple enough to understand and implement easily. To guide the iteration process, a project control list is created that contains a record of all tasks that need to be performed. It includes items such as new features to be implemented and areas of redesign of the existing solution. The control list is constantly being revised as a result of the analysis phase. An iteration involves redesign and implementation, which is meant to be simple, straightforward, and modular, supporting redesign at that stage or as a future task added to the project control list. The level of design detail is not dictated by the iterative approach. In a light-weight iterative project the code may represent the major source of
documentation of the system; however, in a critical iterative project a formal
Software Design Document may be used. The analysis of an iteration is based upon user feedback and the program analysis facilities available. It involves analysis of the structure, modularity,
usability, reliability, efficiency, and achievement of goals. The project control list is modified in light of the analysis results.
Phases Incremental development slices the system functionality into increments (portions). In each increment, a slice of functionality is delivered through
cross-discipline work, from the
requirements to the
deployment. The
Unified Process groups increments/iterations into phases: inception, elaboration, construction, and transition. • Inception identifies project scope, requirements (functional and non-functional) and risks at a high level but in enough detail that work can be estimated. • Elaboration delivers a working architecture that mitigates the top risks and fulfills the non-functional requirements. • Construction incrementally fills-in the architecture with production-ready code produced from analysis, design, implementation, and testing of the functional requirements. • Transition delivers the system into the production operating environment. Each of the phases may be divided into 1 or more iterations, which are usually time-boxed rather than feature-boxed. Architects and analysts work one iteration ahead of developers and testers to keep their work-product backlog full.
Usage and history Many examples of early usage are provided in
Craig Larman and
Victor Basili's article "Iterative and Incremental Development: A Brief History", with one of the earliest being NASA's 1960s
Project Mercury. Some of those Mercury engineers later formed a
new division within IBM, where "another early and striking example of a major IID success [was] the very heart of NASA’s space shuttle software—the primary avionics software system, which [they] built from 1977 to 1980. The team applied IID in a series of 17 iterations over 31 months, averaging around eight weeks per iteration. Their motivation for avoiding the waterfall life cycle was that the shuttle program’s requirements changed during the software development process." In addition, the
United States Agency for International Development (USAID) also employs an iterative and incremental developmental approach to its programming cycle to design, monitor, evaluate, learn and adapt international development projects with a project management approach that focuses on incorporating collaboration, learning, and adaptation strategies to iterate and adapt programming. == Use in hardware and embedded systems ==