NES Jackal was released for the
Nintendo Entertainment System (NES) in October 1988 in
North America. This version has the following differences from the arcade original: • The two player jeeps are now colored differently. Player 1's jeep retains the standard green coloring, while Player 2 controls a brown jeep. • The player has much more space to maneuver due to the change from a vertical orientation to a horizontal one. • Instead of taking place in one long level, the game is now divided into six checkpoints named, in order of appearance, Alpha, Baker, Charlie, Delta, Tango, and Zulu. Each checkpoint features a different boss awaiting at the end, which include enemies not seen in the arcade version such as missile-spitting statues, a battleship and a new final boss (a giant tank equipped with a
flamethrower, which can be destroyed effectively with the machine gun). • The grenade/missile launcher only needs to be upgraded three times to reach its maximum power rather than four. However, if a player loses a jeep, the weapon will revert to the initial grenade launcher instead of being downgraded to its previous level. • The player's jeep can carry as many POWs as there are in each stage rather than being limited to just eight. While there are no point bonuses for delivering POWs in succession, the player's grenade/missile launcher will be upgraded by one level when a certain number of prisoners are taken to the chopper. • Three hidden power-up icons have been added: a green star that adds an
extra jeep to the player's stock, a red star that kills all on-screen enemies and a flashing star that upgrades the missile launcher to the highest level. These can only be found by launching grenades or missiles in certain hiding spots. A Japanese version was released for the
Family Computer Disk System (FDS) a few months prior on May 2, 1988 under the title ファイナルコマンド い (
Fainaru Komando: Akai Yōsai, "Final Command: Red Fortress"). This earlier version lacks some of the content that was later added to its NES counterpart due to it being released in disk card format rather than on a
ROM cartridge. Namely, the stages in the FDS version only scroll vertically, have different layouts and are much shorter as a result. Checkpoint Alpha is not featured in this version and thus, Checkpoint Baker serves as the introductory stage instead, and Checkpoint Zulu has no prisoners to rescue.
Other platforms In
Europe, Konami released ports of
Jackal for the
ZX Spectrum,
Amstrad CPC and
Commodore 64 in 1988. An
MS-DOS version was released in
North America in 1989 alongside a different Commodore 64 port. These versions were roughly based on the arcade game. A
ROM image of the NES
Jackal is included in the
Windows PC compilation ''Konami Collector's Series: Castlevania & Contra'' released in 2002 in North America, but the game is inaccessible by legitimate means and can only be found by extracting it from the executable. The game is virtually identical to the original NES release, aside from the updated copyrights date. In July 2009, Konami released a mobile version of
Akai Yōsai for
feature phones through their
Konami Net DX service. This version features the added content from the NES version of
Jackal, as well as improved graphics much closer in quality to the arcade version. An unrelated mobile version of
Jackal (also based on the NES game) was released by Konami for the Chinese market on August 5, 2010. The arcade version of
Jackal was released for the
Game Room service on October 27, 2010. == Reception ==