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Jeet Kune Do

Jeet Kune Do is a hybrid martial art conceived and practiced by martial artist Bruce Lee that centers the principle of counterattacking an opponent in order to impede their offense. As an eclectic martial art, it relies on a fighting style heavily influenced by Wing Chun, Tai Chi, taekwondo, boxing, fencing and jujutsu. Jeet Kune Do, which Lee intended to have practical applications in life without the traditional routines and metaphysics of conventional martial arts, also incorporates a set of principles to help practitioners make quick decisions and improve their mental and physical health.

Overview and philosophy
Growing up in Hong Kong, Lee was a student of Wing Chun Grandmaster Ip Man. Around 1964, following his duel with Wong Jack-man, Lee disavowed the rigidity of systematized martial arts. Lee then began a journey of research in order to refine his way of practicing martial arts. In 1965, he outlined the basic concepts of Jeet Kune Do in a press interview, but Lee resisted giving his school of thought a name. It was not until 1967 that he came up with the name Jeet Kune Do, but Lee's philosophy is still known by other names, such as Jun Fan Gung Fu. As Lee explained: with Wing Chun grandmaster Ip Man The metaphor Bruce Lee borrowed from Chan Buddhism was of constantly filling a cup with water, and then emptying it, used for describing Lee's philosophy of "casting off what is useless". Lee considered traditional form-based martial arts, which practiced pre-arranged patterns, forms and techniques, to be restrictive and ineffective in dealing with chaotic self-defence situations. Bruce Lee believed that real combat was alive and dynamic, and conceived Jeet Kune Do to enable its practitioners to adapt to the changes of live combat, believing that it was only through its use in real combat that a martial arts practitioner could judge a technique worthy of adoption. ==Principles==
Principles
Bruce Lee incorporated into Jeet Kune Do four universal combat truths that he felt were self-evident and would lead to combat success if followed. The "4 Combat Ranges" in particular are what he felt were instrumental in becoming a "total" martial artist. This is also the principle most related to mixed martial arts. These concepts help create a framework for adaptive, real-time decision-making in self-defence scenarios. JKD practitioners also subscribe to the notion that the best defence is a strong offense, hence the principle of "Intercepting". Lee believed that in order for an opponent to attack someone they had to move towards them. This provided an opportunity to "intercept" that attack or movement. The principle of interception covers more than just intercepting physical attacks. Lee believed that many non-verbal telegraphs (subtle movements that an opponent is unaware of) could be perceived or "intercepted" and thus be used to one's advantage. The "5 Ways of Attack" are attacking categories that help Jeet Kune Do practitioners organize their fighting repertoire and comprise the offensive portion of JKD. The concepts of stop hits & stop kicks and simultaneous parrying & punching were borrowed from European fencing and Wing Chun's theory of simultaneous defending and attacking. They comprise the defensive portion of JKD. These concepts were modified for unarmed combat and implemented into the JKD framework by Lee. These concepts also complement the principle of interception. Economy of motion JKD students are told to waste no time or movement. This technique can be called the technique of "least action" - strike the opponent with the least distance, time and energy possible but also giving a powerful and precise strike. When it comes to combat JKD practitioners believe the simplest things work best. "Efficiency, directness, and simplicity are the hallmark of Jeet Kune Do," according to Bruce Lee.). Simultaneous parrying and punching When confronting an incoming attack, the attack is parried or deflected and a counterattack is delivered at the same time. This is not as advanced as a stop hit but is more effective than blocking and then counterattacking in sequence. This is also practiced by some Chinese martial arts. The four ranges of combat Jeet Kune Do students train in each of four "ranges" equally: Kicking, Punching, Trapping, and Grappling. According to Lee, this range of training differentiates JKD from other martial arts, as most traditional martial systems specialize in training at one or two ranges. Lee's theories have been especially influential in the field of Mixed Martial Arts, as the MMA Phases of Combat are essentially the same concept as the JKD combat ranges. The ranges in JKD have evolved over time. Initially the ranges were categorized as short or close, medium, and long range. These terms proved ambiguous and eventually evolved into their more descriptive forms although there may still be some practitioners who prefer the three categories. Five ways of attackSingle Angular Attack (SAA) and its converse Single Direct Attack (SDA). • Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization attack, which make use of trapping to limit the opponent's function with an appendage. • Progressive Indirect Attack (PIA). Attacking one part of the opponent's body followed by attacking another part as a means of creating an opening. • Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent. • Attack By Drawing (ABD). This is creating an opening with positioning as a means of counterattacking. Three parts of JKD JKD practitioners believe that techniques should contain the following properties: • Efficiency - An attack that reaches its mark • Directness - Doing what comes naturally in a learned way. • Simplicity - Thinking in an uncomplicated manner; without ornamentation. Centreline The centreline refers to an imaginary line running down the centre of one's body. The theory is to exploit, control and dominate one's opponent's centreline. All attacks, defences and footwork are designed to preserve one's own centreline and open one's opponent's. Lee incorporated this theory into JKD from Wing Chun. This notion is closely related to maintaining control of the centre squares in the strategic game chess. ==Branches==
Branches
Although Bruce Lee officially closed his martial arts schools two years before his death, he allowed his curriculum to be taught privately. Since his death, Jeet Kune Do is argued to have split into different groups. They are: • The Original (or Jun Fan) JKD branch, whose proponents include Taky Kimura, James Lee, Jerry Poteet, and Ted Wong; these groups claim to teach only what was taught by Bruce Lee and encourage the student to further develop his or her abilities through those teachings. The inherent training principles of this branch are shaped by the static concept of what was "originally taught", just as the training systems of "traditional" martial arts have been taught for centuries and become recognizable as "styles", except it is referred to as a philosophy of "style without style". The JKD Concepts branch believes that there are further principles that can be added to construct personalized systems. The value of each branch can be determined by individual practitioners based on whatever merits they deem important. • Jun Fan Jeet Kune Do is a signature version of JKD as Bruce taught privately to Ted Wong. This is a later time period and practices a greater emphasis on elusiveness and simplified trapping unique to Bruce's later approach to combat. The focus is with fencing and Western boxing. ==Conditioning==
Conditioning
Some of the exercises Lee did included Da Sam Sing or Gak Sam Sing, a traditional method of forearm conditioning practiced in classical Kung Fu. He also did exercises simulating a fight against a four-limbed human using the traditional Mook Yan Jong used in Wing Chun. Lee was also an avid follower of Indian wrestler The Great Gama's training routine. He read articles about him and how he employed his exercises to build his strength for wrestling, incorporating them into his own routine. The training routines Lee used included isometrics as well as "the cat stretch", "the squat" (known as "baithak"), and also known as the "deep-knee bend." ==Influence and references in popular culture==
Influence and references in popular culture
Kato from Green Hornet is the first fictional character to use Jeet Kune Do, as he was portrayed by Bruce Lee in the 1966 TV series. In the aforementioned TV series, Lee would demonstrate various techniques associated with Jeet Kune Do. Following Lee's death, Kato would utilize JKD in subsequent incarnations of Green Hornet media. In Arrow, Jeet Kune Do is the martial arts style of the League of Assassins. Fighting games Various video game characters utilize Jeet Kune Do as their choice way of fighting. These include: • Liu Kang, Johnny Cage and Mokap in Mortal KombatK' in the King of Fighters uses a style notably similar to Jeet Kune Do, although his fighting style is listed in official profiles as "pure violence." • Jacky Bryant and Sarah Bryant from Virtua FighterMarshall Law, Forest Law, and Lee Chaolan from Tekken • Midknight from Eternal ChampionsJann Lee from Dead or AliveFei Long from Super Street Fighter IIJon Talbain from Darkstalkers • Chou from Mobile Legends: Bang Bang • Clair Andrews from EhrgeizIron Fist from Marvel Rivals ==Notable practitioners==
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