The New York Times "Game Theory" columnist J.C. Herz examined Michelle's design as a "confused mixture of signs", observing her Asian name with Western facial features, such as her nose and "almond-shaped" eyes. Herz said that these traits make her a "perfect metaphor of video games". Other critics also noted Michelle's hybridized nature. In a discussion about representation in video games on
BBC Radio 4, one Native American participant shared her experience with the character of Michelle, upset with how she was
stereotyped as a Native American, arguing that this kind of portrayal could especially harm Native Americans' reputation. Similar to this, another Native American individual expressed criticism over the feather headband worn by Julia and supported their critique with photographs showcasing the clothing styles of their Native American friends. Samuel Martínez Linares from the
National University of Distance Education explained how
Tekken depicts Michelle's ties to her heritage and culture in stereotypical ways, specifically citing her magical pendant. He felt that the game designers failed to represent Native American heritage with "depth and consistency". Linares also draws attention to the similarities between Michelle and Julia, both in terms of their physical appearance and the
sexualized nature of their portrayals, linking this to the high rate of
sexual assaults against Native American women, a significant portion of which are committed by non-Native American men. Linares references an analyst, Fabius, who suggests that such sexualization of Native American women can be seen as a reflection of ongoing colonialist attitudes within Western society. Japanese magazine
Jugemu cited Michelle's outfit as an example of how ethnic attire can elevate a character's appearance, describing it as combining the traditional beauty of her homeland with casual fashion. They further praised how her headband and fringes helped to create a "uniquely wild look". Meanwhile, the staff of Chinese magazine
Gamer described Julia's outfit in
Tekken 5 as an example of "vintage" attire, in how it combined older elements with a more modern look. They further felt elements such as her headband helped give her an exotic flair, and pointed to how Native American headwear had become popular among
Hollywood actors at the time such as
Julia Roberts. Additional praise was given to how her outfit expressed the different elements of her multicultural background, providing a presentation that was both ethnic and fashionable. According to Gavin Jasper from
Den of Geek, Julia was initially depicted as no more than a duplicate of Michelle, with a dull storyline centered on "nature crap". Jasper noted that while
Capcom managed to make Julia more interesting by giving her character some depth,
Namco further complicated her concept by introducing the luchadora gimmick in
Tekken Tag Tournament 2. In contrast, Jasper criticized Michelle as a "forgettable" character with a weak personality and simplistic game endings that "are a cure for
insomnia", mentioning that her only redeeming feature was her duo with Julia in
Tekken Tag Tournament 2. As specified by Kyle Picknell, a critic from
JOE, no one played as Julia in
Tekken 3, a point he emphasizes by referencing an image of Julia representing darkness and stating that even this minor indication of her presence irritated him. ==References==