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Tekken 5

Tekken 5 (鉄拳5) is a 2004 fighting game developed and published by Namco for arcades, before being ported to the PlayStation 2 in 2005. It is the fifth main game in the Tekken series, marking the tenth anniversary of the series. The game is set shortly after the events of Tekken 4 featuring a new antagonist named Jinpachi Mishima taking over the Mishima Zaibatsu while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3, and StarBlade.

Gameplay
New to the features is the hot system which affects the vulnerability of character while they attack. For example, a move with jumping properties, such as a hop-kick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks. It also retains its wall juggling concept from Tekken 4, but the element is effectively more difficult to abuse and easier to defend against. Tekken 5 also allows players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes, and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes. The raised and lowered sections of floors featured in the Tekken 4 levels were removed for the fifth installment. This change made gameplay throughout each stage generally similar, aside from wall placements. In addition to removing the uneven nature of the Tekken 4 styled stages, the design team returned to the style of stages from previous games by having some stages without barriers by allowing them to be infinitely scrolling. For walled stages, the fights take place in fairly symmetrical boxes without any uneven walls. Floors could also crack after one of the characters hit it hard enough. Only one part of a stage can be cracked at a time, however. Other changes over the Tekken 4 design included the removal of the positional change techniques, bringing back traditional air combat and using a juggle system more akin to Tekken 3 as opposed to the 4th game's less juggle-friendly gameplay. Devil Within The home version also includes Devil Within mode. This is the third installment and gameplay variant in the Tekken Force series (the first two instalments can be found in Tekken 3 and Tekken 4 respectively). Similar to Death by Degrees, 'Devil Within' focuses solely on one playable character, Jin Kazama, who can also transform into Devil Jin. This is a 3D beat 'em up game with platforming elements, in which players must control Jin through a series of labyrinthine levels and battle enemy armies. This mode features bosses, such as True Ogre from Tekken 3, who is not playable in Tekken 5. ==Plot==
Plot
Set moments after Tekken 4s ending, Jin Kazama's departure from the Hon-Maru dojo, G Corporation helicopters approach and begin deploying Jack-4 robot pods into the building. Heihachi Mishima and his son, Kazuya, battle the Jacks together until Kazuya leaves Heihachi for dead while escaping. The Jacks hold down Heihachi while one activates its detonator, creating a huge explosion that seemingly kills Heihachi. The only witness to the event is Raven, a mysterious ninja clad in black, who relays Heihachi's death to his superiors. Heihachi's death is declared all over the world with people foreseeing the end of the Mishima Zaibatsu. However, somebody else takes over the company from the shadows and business continues. Two months later, the King of Iron Fist Tournament 5 is announced. During the tournament, Kazuya crosses paths with Raven, who recognizes him after seeing him flying away from the Hon-Maru. Kazuya defeats Raven and interrogates him. When he makes Raven talk, Kazuya discovers that he was betrayed by G Corporation, and that something was awakened from under Hon-Maru. Kazuya realizes what Heihachi has done, and speculates that, in fact, it is his grandfather Jinpachi Mishima, Heihachi's father who was confined below Hon-Maru by Heihachi after a coup forty years ago. However, he was possessed by a vengeful spirit who granted him insurmountable power, after which he broke out of Hon-Maru during the Jacks' attacks. Ultimately, as revealed in the next game, after Jin utterly defeats Wang Jinrei in the later stages of the tournament, Hwoarang faced Jin and defeated him in the semi-finals. While Jin was lying on the ground, suddenly, he roars paranormally and produces a gale that blows Hwoarang away. From Jin's back, two black wings spread, and Jin stands up in his devil form. Hwoarang is at his wits end. He is not able to fight back, and soon he is knocked unconscious. Presumably because Hwoarang could not continue, Jin was allowed to continue in his place, and progress through the tournament. Jin manages to defeat his great-grandfather Jinpachi in the final stage, who dissolves into dust and disappears shortly after, with his wish being fulfilled. With this victory, Jin becomes the new head of the Mishima Zaibatsu, setting in motion the events of Tekken 6. ==Characters==
Characters
The game features a total of 32 playable characters, consisting of 26 returning and 6 new ones. Unlike previous games, the home version adds no new playable character, and the game's unplayable final boss from the arcades, Jinpachi Mishima, remains unplayable in the console version. The home version also has two uncontrollable enemies fought during the Devil Within minigame: Gun Jack and True Ogre. New characters The new characters include: • Asuka Kazama: A high school student from Osaka which practice Kazama Style Traditional Martial Arts and enters in the tournament to take revenge against Feng Wei for having injured her father and destroyed her family's dojo. • Devil Jin : The Devil form of Jin who uses Jin's old move set composed of his paternal family's martial arts. • Feng Wei: A Chinese arrogant prodigy of the God Fist style who searches through Japan for information about the scrolls of God Fist. • JACK-5: The fifth model of JACK series again sent by his creator, Jane, to retrieve JACK-2's memories from Mishima Zaibatsu. • Jinpachi Mishima : The father of Heihachi who is resurrected from the dead by a vengeful spirit. • Raven: A mysterious ninja agent who is the first to report Heihachi Mishima's supposed demise. • Roger Jr. : The wife-and-son duo of boxing kangaroo Roger set out to rescue their husband/father from Mishima Zaibatsu. Returning charactersAnna WilliamsBaek Doo SanBruce IrvinBryan FuryChristie MonteiroCraig MardukEddy GordoGanryuGUN JACKHeihachi MishimaHwoarangJin KazamaJulia ChangKazuya MishimaKing IIKuma IILee ChaolanLei WulongLing XiaoyuMarshall LawMokujinNina WilliamsPandaPaul PhoenixSteve FoxTrue OgreWang JinreiYoshimitsu Unlockable character Unplayable boss Skin/palette swap Unplayable enemy in Devil Within mode ==Development==
Development
After the release of Tekken 4, series director Katsuhiro Harada left Namco due to pressure with game's decline in sales. Harada's boss insisted him to keep producing more titles as he was capable of pleasing people with his work. After a year away, Harada went back to the company explaining it was due to his passion with fighting games. Namco first announced Tekken 5 in E3 2004 during May. Harada aimed to make it the best game in the entire franchise to celebrate its 10th anniversary. He aimed to amplify the action elements of the games and make them more over-the-top. In regards to the handling of the game following the sales of Tekken 4, Harada claims Namco used this response to develop the game. Namco also aimed to make the game fitting for newcomers. The early success of the arcade led the team to research for more content to add in future installments. Based on the company's revolutionary Dynamic Motion Synthesis technology, endorphin was chosen to implement an AI and dynamics simulation to create 3D character animation in real-time, thus dramatically accelerating 3D animation pipelines in games and visual effect studios. Shinichiro Yoda of Namco was optimisitic with this decision. Torsten Reil, CEO of NaturalMotion, said that they were delighted by Namco as they had already put it in test for its first trailer. The arcade cabinet of the game was notable for allowing players to use their PlayStation 2 controls over the regular arcade system. The team felt that for the first time in years, the franchise made a notable progress thanks to Tekken 5. The game was developed to be different from its predecessor. This was done thanks to the new engine provided by Namco. Early in development, Namco promised gamers there would be a minigame on action adventure style mode similar to the one provided by Tekken 3. Harada wanted the game to be enjoyable to newcomers as a result of multiple playable characters that might be difficult to master. A blur effect was added to the visuals while several stages were given flames. Among the newcomers, Asuka Kazama stands as a replacement from the missing Jun Kazama who only appeared in Tekken 2 and Tag Tournament. Despite promotion from Tekken 5 claiming that the character has died in the intro, Namco Bandai denied this statement in interviews. Tekken 5 also makes most characters use their own native language during cutscenes, introductions to battles and victory scenes. Producer Takai Homma was in charge of this part of the game. Homma recalls having fun in giving the characters their respective lines as well subtitles. This also led to animal characters having their own lines which have to be read. The goal of Homma was surpassing the two previous Tekken games. The CGI studio Digital Frontier, who had previously worked with Namco on earlier games, assisted with the creation of CGI cutscenes in the game. Music The game features a large cast of music composers, including Akitaka Tohyama, Yoshihito Yano, Yuu Miyake, Junichi Nakatsuru, Satoru Kōsaki, Rio Hamamoto, Ryuichi Takada, and Hiroshi Okubo. The same team also worked on the PS2 version, with the addition of Tetsukazu Nakanishi, Keiichi Okabe, Kohta Takahashi, Kazuhiro Nakamura, Keiki Kobayashi, Nobuyoshi Sano, and Katsuro Tajima. The opening song for the PS2 version, "Sparking", features vocals by Tom Leonard and Jeff Pescetto. The music encompasses many genres, including techno, rock and nu metal. Victor Entertainment released the soundtrack. Ports The PlayStation 2 port was made in order to contain everything from the original arcade alongside new content. This originated from fan response who often requested Namco that. Harada gave Kei Kudo the task of compressing the port version of the game properly. In October 2005, the game was re-released under the budget-friendly "Greatest Hits" label in Japan. The game was re-released as Tekken 5.1, a free upgrade to the arcade version of Tekken 5. It includes changes to the character life bars and character select screen, and some changes in character moves to improve game balance. For example, Steve Fox's infinite was removed, and a few other strong moves were toned down. The Devil Within was created as something only the port could carry. ==Reception==
Reception
Critical response Tekken 5 was met with mainly positive critical response, resulting in a score of 88 out of 100 at Metacritic. The new mechanics to customize the characters were praised and compared with the ones from Virtua Fighter 4. Negative comments focused on the 'Devil Within' mini game due to poorly executed mechanics, despite giving the player the possibility of using Devil Jin for the first time, Legacy Tekken 5 was ranked by Complex as the sixth best PlayStation 2 game. SNK staff member Falcoon said Tekken 5 was one of his favorite games in 2005 although he did not consider himself an expert in the game. Game designer Tomonobu Itagaki heavily panned the console port of the game for lacking innovative features after several installments from the franchise. Similarly, The Rough Guide to Videogames felt the story was convoluted and that the Devil Within was poorly done. PC Mag listed Paul Phoenix's and Lee Chaolan's endings as two of the "craziest" moments in the franchise. Producer Harada acknowledged that the game was still riddled with problems, such as characters that were too strong (for example, Steve Fox), and a gameplay that was broken in terms of fairness. This led to the patched update Tekken 5: Dark Resurrection. The fighters were also forced to remain stationary prior to the round beginning. The game's critical praise was matched with commercial success. As of July 2009, it has sold around 6 million copies. In retrospective, Harada believes Tekken 5, and Tekken 6, managed to attract a new large group of fans, something Tekken 4 did not do relatively as much despite its positive reviews. However, Harada was not without criticism, and stated that Tekken 5 did revert the innovation in Tekken 4 by returning to classic conservative gameplay to please the older fans, which in hindsight he should not have resorted to in excess of the innovation that could have been., In 2024 the game selling over 9.43 million copies . A sequel, Tekken 6, was released in 2007. The first CGI scene from the game also influenced the developers to create a film titled Tekken: Blood Vengeance (2011) which uses this type of animation. ==Notes==
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