Before the release of the game, it was announced that
Trespasser would revolutionize PC gaming. However, reviews after release were mostly negative.
Trespasser was a critical and commercial failure, selling about 50,000 copies. Many reviewers disliked the poor graphics performance on even the fastest graphically accelerated PCs available upon the game's release, but some praised the title's originality and scale. Despite the anticipation over the many "first attempts at" within the game's original development scope, the reality did not match the hype. Alex Huhtala of
Computer and Video Games gave the game a score of 1 out of 5, criticising the "technically impressive" in-game physics for making simple actions frustrating to perform, and concluding "
Trespasser is possibly the worst game I've ever played." A review by Kim Randell published on the
Computer and Video Games website in 2001 called the game "a dog's dinner" and gave it a score of 1 out of 10. It described elements of the physics engine, such as Anne's difficulty holding onto items without dropping them, as wholly unrealistic. A
GameSpot review by Elliot Chin described it as the most frustrating game he had ever played with "boring gameplay and annoying bugs". He lambasted the needlessly complicated physics engine, levels being over-filled with box-stacking puzzles, and a clumsy arm interface.
PC Gamer UK thought the game got the atmospherics right.
GameSpot included
Trespasser as one of nominees for the title of the Most Disappointing Game of the Year ("losing" to
Star Wars Rebellion) and awarded it the Worst Game of the Year (PC), commenting: "Of all the games released this year, none was as ill-received and terrible as Trespasser. No game was implemented as poorly, and no game squandered its potential as much. No game played as awfully. (...) There's one thing we won't forget: Trespasser was undoubtedly the worst game of 1998." == Fan community ==