Just Shapes & Beats consists of multiple levels based around individual music tracks—predominantly
chiptune—by artists including
Nitro Fun,
Danimal Cannon,
Noisestorm, and
Pegboard Nerds. Up to four players control one small shape each, represented by either a cyan square as player 1, a yellow triangle as player 2, a green pentagon as player 3 or an orange circle as player 4. Players dodge attacks in the form of various pink shapes, such as beams, bouncing waves, pulsating shapes, and bouncing circles. These attacks appear and move in rhythm to the music, with difficulty increasing the further players progress. Getting struck by an attack causes the player to lose a part of their shape. Players can take up to three hits in regular tracks before breaking, and six during boss tracks. If the shape breaks entirely, the game rewinds to the previous checkpoint or back to the start in the case of the boss battles; if it breaks in multiplayer, other players can touch the "dead" floating spot (if it has not gone off the screen) to revive them with one remaining hit point. Three breaks within a single level results in a
game over screen, with the text stating "It's Over" and the cyan square breaking into pieces. Tapping Enter (
PC/
Steam), A (
Switch/
Xbox), or the Cross button (
PS4) multiple times causes the square to fix itself and changes the screen's text to read "It's NOT Over", allowing the player to continue from the beginning of the level. At the top of the screen, a bar with a white triangle at the end serves as the progress bar for each level. In story mode, minigames involving additional character movements exist as filler between levels. Aside from the main story mode, the game offers playlist, challenge, and party (music only) modes; the former two can be played to collect "Beatpoints", an additive and accumulative scoring system based on the player's performance and amount of levels played. A "Hardcore" difficulty was added in 2019, which increases the difficulty of available levels by reducing reaction times and adding more attacks. == Development ==