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Shovel Knight

Shovel Knight is a platform game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017. Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.

Gameplay
Shovel Knight is a 2D side-scrolling platform game with an 8-bit graphical style. In the base campaign retroactively titled Shovel of Hope, Shovel Knight can attack with his shovel, dig through dirt blocks, unearth treasure, or use this tool to bounce upon enemies and objects. Levels are themed around the individual knights of the Order of No Quarter, feature several checkpoints, and end with a boss fight against one of the order's eight members. Each section of the world map contains three knights, and the player must defeat all of them to progress to the next area. Aside from the main quest, players are encouraged to collect treasure inside levels to improve Shovel Knight's abilities. By finding a salesman named Chester hidden inside levels, the player can purchase items called Relics with treasure. These Relics provide helpful effects and are powered using a resource called magic. The player can further use treasure to buy useful upgrades for Shovel Knight's health, magic capacity, armor, or shovel. For example, an upgrade for the shovel allows it to shoot damaging projectiles whenever Shovel Knight is at maximum health. As an optional challenge, players have the choice of destroying checkpoints to be awarded treasure, at the risk of being sent back to an earlier location in the level should they die. Downloadable content and platform-exclusive features Free downloadable content (DLC) updates add new features to the game, including a "Challenge Mode" where the player can complete difficult tasks such as speedrunning or repeat battles with the game's bosses. A local cooperative multiplayer DLC allows for two players to complete the main campaign in tandem, and co-op on Nintendo platforms is compatible with Shovel Knight series amiibo figures, allowing players to store customized characters or summon cosmetic fairies. A body swap mode allows players to alter the genders or identifying pronouns of certain characters in the Shovel of Hope campaign. Plague of Shadows casts players as Plague Knight, who uses bombs to attack enemies and can use both a double jump and a powerful "burst jump" to launch himself through the air. Specter of Torment is centered around Specter Knight, who can run up walls, jump off of them, and use his scythe to slash enemies and obstacles. In addition to the DLC campaigns, Shovel Knight: Treasure Trove features a multiplayer fighting game add-on called Shovel Knight Showdown. In Showdown, up to four players compete in various game modes using playable fighters based around characters in the franchise. The game includes a single-player story mode which can be completed to unlock new fighters and levels. Shovel Knight has several version-exclusive features such as unique boss battles; a boss version of Kratos from God of War appears in the PlayStation ports, while Rare's Battletoads are included as enemies in the Xbox One and Windows versions. The Nintendo 3DS version features a StreetPass arena mode, which lets players record themselves moving around an arena and attempting to defeat an invisible enemy. The recording is then sent to other players connected through StreetPass, allowing the recorded player characters to fight each other in combat. ==Plot==
Plot
Shovel Knight and his partner Shield Knight are renowned and successful adventurers, but while exploring the Tower of Fate, an amulet curses Shield Knight and leaves Shovel Knight stranded outside of the sealed tower. Grieving for his friend, Shovel Knight gives up adventuring and goes into self-imposed exile. During his absence, a powerful being known as the Enchantress rises to power, spreading evil across the land. Upon hearing that the Enchantress has unsealed the Tower of Fate, Shovel Knight resolves to journey back to it, hoping to find and rescue Shield Knight. To reach the tower, Shovel Knight confronts and defeats the members of the Order of No Quarter, a group of knights serving the Enchantress. Along his journey towards the Tower of Fate, Shovel Knight continuously battles with his old rival Black Knight. After he defeats Black Knight for a final time at the outskirts of the tower, Black Knight reveals that the Enchantress is actually Shield Knight, who is possessed by an evil spirit that inhabits the amulet. Shovel Knight ascends the tower and defeats the Order of No Quarter again, before battling the Enchantress. He manages to exorcise the evil spirit, turning her back into Shield Knight. The amulet transforms into a powerful monster known as the Remnant of Fate, which Shovel Knight and Shield Knight defeat together. Shield Knight holds back the Remnant of Fate as the tower collapses, while Black Knight carries an unconscious Shovel Knight to safety. He leaves Shovel Knight by his campfire and departs. A post-credits scene shows Shield Knight, who managed to escape the collapsing tower, lying next to Shovel Knight as he sleeps. ==Development==
Development
Yacht Club Games was founded by former members of the video game company WayForward Technologies. The concept behind Shovel Knight was conceived in January 2013. Designer Nick Wozniak stated that the idea for the game started out as "sort of as a joke conversation over lunch that kind of got too serious". The team had planned to make a game in the style of the Nintendo Entertainment System (NES) classics that they grew up on, and eventually the sword-thrust move from Zelda II: The Adventure of Link was brought up as a move that the designers liked. They soon believed that this move would be better suited in their game for a shovel instead of a sword. The game was revealed on March 15, 2013, Before the launch of the crowdfunding campaign, Yacht Club Games was put into contact with Dan Adelman, the director of digital content development at Nintendo of America. Adelman liked the game and was able to provide support with publishing and development. The campaign went on to collect a total of , fulfilling all announced "stretch goals" for additional features, by its end on April 13. The campaign had numerous rewards for backers, including an art book and special bags of dirt decorated to symbolize members of the Order of No Quarter. Design Yacht Club Games performed research on various NES games to help with their design, and they learned about the innovations and drawbacks of early and late NES titles. Despite being a 2D platform game, Shovel Knight was designed in a 3D engine, which allowed for the developers to easily port it to different platforms and allow for the finding and removal of bugs. The developers followed feedback from players of the PAX demo and other interested people, who helped them fix bugs and provided inspiration for mechanics and stretch goals for the Kickstarter campaign. ''Castlevania III: Dracula's Curse influenced how they designed the items of Shovel Knight to give them multiples utilities. The developers drew inspiration for the checkpoint design from Dark Souls, and attributed smaller influences to DuckTales, Super Mario Bros. 3, and U.N. Squadron''. Yacht Club Games gave attention to Shovel Knight's movement, designing it so the character would slide after moving horizontally, though this movement could be prevented by jumping. The team was concerned about the difficulty, wanting to create an experience with improved balancing compared to traditional NES games. Due to her lack of character, she was referred to as "Princess McGuffin" within the team. and altered the narrative after finding that the tragic elements overpowered the humor. The art of the game avoided problems with sprites which were present on the NES console, such as a "flickering" effect. The game itself was designed with a resolution that allows for more horizontal space for gameplay, and it contains significant parallax scrolling that was difficult to create on the NES. Kaufman was friends with the developers, and had previously worked on the soundtracks for several entries in the Shantae franchise. He created the songs using FamiTracker, a software used to create music in the same style as NES games. Kaufman emphasized a bombastic and dramatic audio style; the soundtrack took a year to develop, and can be played entirely on an NES system. When the audio finished production, it was subject to equalization and compression, and the in-game sound effects were allowed to play simultaneously with the soundtrack, in contrast to the NES where the effects could interrupt the sound channel where the music was playing. ==Release==
Release
The game was originally slated for release in September 2013, but was delayed into early 2014. After various further delays, Yacht Club Games announced on June 5 that the game would be released on June 26, 2014. It was launched on that date for Wii U, Nintendo 3DS, and Windows. and Xbox One, featuring exclusive boss battles, with Kratos from God of War on PS3, PS4, PSVita Various platforms got a physical media release in October 2015. Prior to 2017, the game was sold with the name Shovel Knight, with various additional campaigns appearing as free downloadable content. An update in April 2017 made the original story campaign and additional downloadable campaigns available for standalone purchase on certain platforms, with the original campaign being subtitled Shovel of Hope. A compilation containing all four campaigns was released as Shovel Knight: Treasure Trove, with all previous purchases being updated to the Treasure Trove edition. ==Reception==
Reception
Shovel Knight received universal acclaim, according to review aggregator platform Metacritic. and Nintendo Life praised the 3DS version's "excellent controls, gorgeous graphics, an incredible soundtrack and endearing characters ... top-notch level design, varied gameplay, hidden rooms, optional challenges and a deceptively rich combat system." By December 4, 2014, more than 300,000 copies had been sold across all platforms. As of June 30, 2015, more than 700,000 copies had been sold. By December 14, 2016, 1.5 million copies had been sold. Yacht Club Games wrote in April 2018 that 2 million copies of Shovel Knight: Treasure Trove had been sold. By September 2019, 2.65 million copies had been sold. Accolades ==Legacy==
Legacy
Merchandise An Amiibo figure of Shovel Knight was released in 2015, as the first Amiibo toy produced by a third party. An Amiibo 3-pack containing Plague Knight, Specter Knight, and King Knight was released in 2019 along with a gold variant of the previously released Shovel Knight figure. Shovel Knight collaborated with Arby's in March 2021 to release a set of toys, which included Arby's themed cheat codes for the game. including Indie Pogo, Blade Strangers, Cook, Serve, Delicious: Battle Kitchen, Move or Die, Dino-Run DX, Runner3, Riverbond, Rivals of Aether, Blaster Master Zero, Bloodstained: Ritual of the Night, Road Redemption, Epic Manager, C-Wars, Starr Mazer, Runbow, All-Stars Dungeons and Diamonds, Ghost Police, Mutant Mudds Super Challenge, Pixel Noir, and Mighty Quest. Shovel Knight characters make cameo appearances in Brawlhalla, Super Smash Bros. Ultimate, Azure Striker Gunvolt 2, Two Brothers, Yooka-Laylee, Aegis Defenders, The Reward: Tales of Alethrion, River City Ransom: Underground, Creepy Castle, Puzzle Depot, Crypt of the NecroDancer, Enter the Gungeon, Katana Zero, Balatro, and For Honor. Its music appears in Just Shapes & Beats and Voez. Spin-offs In February 2020, a spinoff titled Shovel Knight Pocket Dungeon, a dungeon crawler puzzle game was announced, and released on December 13, 2021, for macOS, Windows, Nintendo Switch, and PlayStation 4. A prequel titled Shovel Knight Dig was co-developed with Nitrome and released on September 23, 2022, for Windows, Nintendo Switch, and Apple Arcade. ==References==
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